ocornut
0a23e2c832
Tabs to spaces
ago%!(EXTRA string=10 years)
ocornut
980ca286fe
Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. ( fix #392 )
ago%!(EXTRA string=10 years)
ocornut
e858d229a0
Examples: update all examples with same comment ( #389 )
ago%!(EXTRA string=10 years)
Doug Binks
e1bc0dd7d5
Font merge demo and documentation minor additions.
...
Clarifies the lifetime requirements for the ranges parameter for AddFont* functions.
ago%!(EXTRA string=10 years)
Gargaj
e4d916a4b3
NULL out font texture on invalidate
...
If this isn't done, NewFrame won't re-create the font.
ago%!(EXTRA string=10 years)
ocornut
2b3fb5c0f7
Example: Marmalade: shallow tweaks and cleanups to match ImGui coding style ( #375 )
ago%!(EXTRA string=10 years)
gzito
ba9c469ff0
no message
ago%!(EXTRA string=10 years)
gzito
ebf4f1fa02
no message
ago%!(EXTRA string=10 years)
ocornut
5d53f37a5d
Examples: Possibly clarified the intent of imgui_impl_* files.
ago%!(EXTRA string=10 years)
Nicolas Guillemot
509ac33abe
fix POSITION format (ImDrawVert::pos is 2D, not 4D)
...
the inputlayout incorrectly described the POSITION attribute as being
4D, while ImDrawVert::pos is 2D. This went unnoticed because the buffer
binding has a stride of sizeof(ImDrawVert) and the POSITION is treated
as a float2 in the vertex shader. If you switch POSITION to float4 in
the vertex shader (and actually use the z/w in the matrix
multiplication) then everything become wacky-looking since it's
interpreting the texture coordinates as z/w. On a similar note: It's
weird that the projection matrix takes z and w into consideration when
those don't exist in the shader due to positions being float2s.
ago%!(EXTRA string=10 years)
gzito
50b25b6c75
Added example for the Marmalade platform
ago%!(EXTRA string=10 years)
ocornut
a77e534ded
Examples: OpenGL2: Add msys2/mingw64 target ( #361 )
ago%!(EXTRA string=10 years)
radius
a465b2b3d8
add msys2/mingw64 target
ago%!(EXTRA string=10 years)
ocornut
963f6b782d
Examples: OpenGL3: saving more of blend state ( #347 )
ago%!(EXTRA string=10 years)
ocornut
d5502cdd6d
Examples: OpenGL3: Saving/restoring the Enable state, better than nothing ( #347 )
ago%!(EXTRA string=10 years)
ocornut
25b4b88a7a
Examples: Update readme.
ago%!(EXTRA string=10 years)
ocornut
ad4c962224
Examples: DirectX11: Fixed batch file for VS 2012+, still works for 2008/2010.. Include path order matters...
ago%!(EXTRA string=10 years)
ocornut
853f265025
Examples: Added batch files to build Windows examples with VS
ago%!(EXTRA string=10 years)
ocornut
167c02d502
Better Git ignore list for quick compilations in same folder
ago%!(EXTRA string=10 years)
ocornut
1793c1a991
Comments
ago%!(EXTRA string=10 years)
ocornut
7d6ddbe5c8
Examples: comment on setting the RenderDrawListsFn function.
ago%!(EXTRA string=10 years)
ocornut
77bcb7152b
Examples: DirectX11: fixed vertex shader which breaks with VS2015 somehow (DX11 version?) ( #313 )
ago%!(EXTRA string=10 years)
ocornut
0bb46c824e
Examples: OpenGL2/3: save/restore some more state correctly.
...
Might save an hour of staring at blank-screen to 5% of the population,
worth it.
ago%!(EXTRA string=10 years)
ocornut
da807e55ea
Examples: Ignore list a little more friendly to Unix systems.
ago%!(EXTRA string=10 years)
ocornut
5ebd61f89c
Ignore list a little more friendly to Unix systems
ago%!(EXTRA string=10 years)
ocornut
e58f99179a
Examples: OpenGL: fix for retina screens + io.DisplayFramebufferScale storage ( #287 )
ago%!(EXTRA string=10 years)
ocornut
62671ef96e
Examples: update readme
ago%!(EXTRA string=10 years)
ocornut
822eaf1751
Examples: DX9, DX11: mapping missing middle mouse button.
ago%!(EXTRA string=10 years)
ocornut
9a0650dbd0
Examples: imgui_impl* functions declared with IMGUI_API to ease copy & pasting into projects using DLL
ago%!(EXTRA string=10 years)
yinjimmy
01a17aa78e
fix ios compile error
ago%!(EXTRA string=10 years)
ocornut
23ce837dc7
Revert "Examples: GLFW: using glfwSetCharModsCallback() to ensure characters aren't passed when using mods ( fix #279 )"
...
This reverts commit d80869189a
.
ago%!(EXTRA string=10 years)
ocornut
d80869189a
Examples: GLFW: using glfwSetCharModsCallback() to ensure characters aren't passed when using mods ( fix #279 )
ago%!(EXTRA string=10 years)
Andres Vahter
ccbc72e98b
add mac os x build instructions for sdl_opengl_example
ago%!(EXTRA string=10 years)
ocornut
215747635d
Examples: DirectX11: resizing buffers dynamically ( #299 )
ago%!(EXTRA string=10 years)
ocornut
c016f6c171
Examples: DirectX9: tweaks.
ago%!(EXTRA string=10 years)
ocornut
698c7cae85
Examples: DirectX9: resizing vertex and index buffers dynamically ( #299 )
ago%!(EXTRA string=10 years)
Thomas Pöchtrager
3604aecf8f
Minor Windows adjustments
ago%!(EXTRA string=10 years)
Thomas Pöchtrager
947cf3434f
Added printf attribute to printf like text formatting functions
ago%!(EXTRA string=10 years)
ocornut
470200ee5c
Update documentation
ago%!(EXTRA string=10 years)
ocornut
85dab1a680
Fixed documentation
ago%!(EXTRA string=10 years)
Chris Maughan
d667de9490
Clear font texture view to ensure Release() doesn't get called twice
ago%!(EXTRA string=10 years)
ocornut
11d91a27a4
Carriage return ( #289 )
ago%!(EXTRA string=10 years)
Jonathan Adamczewski
f158617551
Show SDL error message on init failure
ago%!(EXTRA string=10 years)
ocornut
52a74701f5
Updated projects to reference new files ( #219 )
...
Didn't update iOS example (#247 )
ago%!(EXTRA string=10 years)
ocornut
0eb196d544
Examples: OpenGL3: simplified code using glBufferData for vertices as well ( #277 , #278 )
ago%!(EXTRA string=10 years)
ocornut
dc1cb9e625
Tweak
ago%!(EXTRA string=10 years)
Nik Voss
bc9bae6d01
To support drivers with strict core profiles, a buffer is used for the indices as well ( fixes ocornut/imgui#277 ).
ago%!(EXTRA string=10 years)
omar
98047b1b65
Update README.txt
ago%!(EXTRA string=10 years)
omar
f53d5da0f8
Update README.txt
ago%!(EXTRA string=10 years)
Daniel Gibson
b7d1b91e4b
Use ImGuiIO::AddInputCharactersUTF8() in SDL2 example
...
Now Unicode text input works in this example.
ago%!(EXTRA string=10 years)