|
|
|
@ -3,18 +3,18 @@ |
|
|
|
|
|
|
|
|
|
struct GLFWwindow; |
|
|
|
|
|
|
|
|
|
bool ImGui_ImplGlfwGL3_Init(GLFWwindow* window, bool install_callbacks); |
|
|
|
|
void ImGui_ImplGlfwGL3_Shutdown(); |
|
|
|
|
void ImGui_ImplGlfwGL3_NewFrame(); |
|
|
|
|
IMGUI_API bool ImGui_ImplGlfwGL3_Init(GLFWwindow* window, bool install_callbacks); |
|
|
|
|
IMGUI_API void ImGui_ImplGlfwGL3_Shutdown(); |
|
|
|
|
IMGUI_API void ImGui_ImplGlfwGL3_NewFrame(); |
|
|
|
|
|
|
|
|
|
// Use if you want to reset your rendering device without losing ImGui state.
|
|
|
|
|
void ImGui_ImplGlfwGL3_InvalidateDeviceObjects(); |
|
|
|
|
bool ImGui_ImplGlfwGL3_CreateDeviceObjects(); |
|
|
|
|
IMGUI_API void ImGui_ImplGlfwGL3_InvalidateDeviceObjects(); |
|
|
|
|
IMGUI_API bool ImGui_ImplGlfwGL3_CreateDeviceObjects(); |
|
|
|
|
|
|
|
|
|
// GLFW callbacks (installed by default if you enable 'install_callbacks' during initialization)
|
|
|
|
|
// Provided here if you want to chain callbacks.
|
|
|
|
|
// You can also handle inputs yourself and use those as a reference.
|
|
|
|
|
void ImGui_ImplGlfwGL3_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods); |
|
|
|
|
void ImGui_ImplGlfwGL3_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset); |
|
|
|
|
void ImGui_ImplGlfwGL3_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods); |
|
|
|
|
void ImGui_ImplGlfwGL3_CharCallback(GLFWwindow* window, unsigned int c); |
|
|
|
|
IMGUI_API void ImGui_ImplGlfwGL3_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods); |
|
|
|
|
IMGUI_API void ImGui_ImplGlfwGL3_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset); |
|
|
|
|
IMGUI_API void ImGui_ImplGlfwGL3_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods); |
|
|
|
|
IMGUI_API void ImGui_ImplGlfwGL3_CharCallback(GLFWwindow* window, unsigned int c); |
|
|
|
|