Use ImGuiIO::AddInputCharactersUTF8() in SDL2 example

Now Unicode text input works in this example.
features/sdl_renderer3_multiviewports
Daniel Gibson ago%!(EXTRA string=10 years)
parent be8fb858cc
commit b7d1b91e4b
  1. 4
      examples/sdl_opengl_example/imgui_impl_sdl.cpp

@ -118,9 +118,7 @@ bool ImGui_ImplSdl_ProcessEvent(SDL_Event* event)
case SDL_TEXTINPUT:
{
ImGuiIO& io = ImGui::GetIO();
unsigned int c = event->text.text[0];
if (c > 0 && c < 0x10000)
io.AddInputCharacter((unsigned short)c);
io.AddInputCharactersUTF8(event->text.text);
return true;
}
case SDL_KEYDOWN:

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