..
associated_min_max.hpp
Use length_t instead of int for vec and mat lengths #584
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associated_min_max.inl
Use length_t instead of int for vec and mat lengths #584
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bit.hpp
Use length_t instead of int for vec and mat lengths #584
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bit.inl
Use length_t instead of int for vec and mat lengths #584
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closest_point.hpp
Use length_t instead of int for vec and mat lengths #584
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closest_point.inl
Use length_t instead of int for vec and mat lengths #584
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color_encoding.hpp
Use length_t instead of int for vec and mat lengths #584
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color_encoding.inl
Use length_t instead of int for vec and mat lengths #584
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color_space.hpp
Use length_t instead of int for vec and mat lengths #584
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color_space.inl
Merged 0.9.8 branch
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color_space_YCoCg.hpp
Use length_t instead of int for vec and mat lengths #584
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color_space_YCoCg.inl
Use length_t instead of int for vec and mat lengths #584
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common.hpp
Use length_t instead of int for vec and mat lengths #584
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common.inl
Use length_t instead of int for vec and mat lengths #584
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compatibility.hpp
Use length_t instead of int for vec and mat lengths #584
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compatibility.inl
Use length_t instead of int for vec and mat lengths #584
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component_wise.hpp
Use length_t instead of int for vec and mat lengths #584
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component_wise.inl
Use length_t instead of int for vec and mat lengths #584
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dual_quaternion.hpp
No more default initialization of vector, matrix and quaternion types
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dual_quaternion.inl
No more default initialization of vector, matrix and quaternion types
ago%!(EXTRA string=8 years)
euler_angles.hpp
Use length_t instead of int for vec and mat lengths #584
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euler_angles.inl
Use length_t instead of int for vec and mat lengths #584
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extend.hpp
Use length_t instead of int for vec and mat lengths #584
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extend.inl
Use length_t instead of int for vec and mat lengths #584
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extended_min_max.hpp
Use length_t instead of int for vec and mat lengths #584
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extended_min_max.inl
Use length_t instead of int for vec and mat lengths #584
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exterior_product.hpp
Added vec2 cross #621
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exterior_product.inl
Added vec2 cross #621
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fast_exponential.hpp
Use length_t instead of int for vec and mat lengths #584
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fast_exponential.inl
Use length_t instead of int for vec and mat lengths #584
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fast_square_root.hpp
Use length_t instead of int for vec and mat lengths #584
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fast_square_root.inl
Use correct precision in fastInverseSqrt to ensure the fast compute_inversesqrt is used.
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fast_trigonometry.hpp
Use length_t instead of int for vec and mat lengths #584
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fast_trigonometry.inl
Use length_t instead of int for vec and mat lengths #584
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float_notmalize.inl
Use length_t instead of int for vec and mat lengths #584
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gradient_paint.hpp
Use length_t instead of int for vec and mat lengths #584
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gradient_paint.inl
Use length_t instead of int for vec and mat lengths #584
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handed_coordinate_space.hpp
Use length_t instead of int for vec and mat lengths #584
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handed_coordinate_space.inl
Use length_t instead of int for vec and mat lengths #584
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hash.hpp
Use length_t instead of int for vec and mat lengths #584
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hash.inl
Use length_t instead of int for vec and mat lengths #584
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integer.hpp
- Fixed integer pow from GTX_integer with null exponent #658
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integer.inl
- Fixed integer pow from GTX_integer with null exponent #658
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intersect.hpp
Use length_t instead of int for vec and mat lengths #584
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intersect.inl
Use length_t instead of int for vec and mat lengths #584
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io.hpp
Use length_t instead of int for vec and mat lengths #584
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io.inl
Fixed build
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log_base.hpp
Use length_t instead of int for vec and mat lengths #584
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log_base.inl
Use length_t instead of int for vec and mat lengths #584
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matrix_cross_product.hpp
Use length_t instead of int for vec and mat lengths #584
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matrix_cross_product.inl
Use length_t instead of int for vec and mat lengths #584
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matrix_decompose.hpp
Use length_t instead of int for vec and mat lengths #584
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matrix_decompose.inl
Use length_t instead of int for vec and mat lengths #584
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matrix_factorisation.hpp
Updated GTX_matrix_factorisation to be more consistency with the rest of the codebase #654
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matrix_factorisation.inl
Slight optimization by avoiding an unnecessary initialization #654
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matrix_interpolation.hpp
Use length_t instead of int for vec and mat lengths #584
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matrix_interpolation.inl
Fixed stray ')' that was breaking gtx/matrix_interpolation.
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matrix_major_storage.hpp
Use length_t instead of int for vec and mat lengths #584
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matrix_major_storage.inl
Use length_t instead of int for vec and mat lengths #584
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matrix_operation.hpp
Use length_t instead of int for vec and mat lengths #584
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matrix_operation.inl
Use length_t instead of int for vec and mat lengths #584
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matrix_query.hpp
Use length_t instead of int for vec and mat lengths #584
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matrix_query.inl
Use length_t instead of int for vec and mat lengths #584
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matrix_transform_2d.hpp
Fixed references to GLM_FORCE_RADIANS which was removed #642
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matrix_transform_2d.inl
Use length_t instead of int for vec and mat lengths #584
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mixed_product.hpp
Use length_t instead of int for vec and mat lengths #584
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mixed_product.inl
Use length_t instead of int for vec and mat lengths #584
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norm.hpp
Use length_t instead of int for vec and mat lengths #584
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norm.inl
Use length_t instead of int for vec and mat lengths #584
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normal.hpp
Use length_t instead of int for vec and mat lengths #584
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normal.inl
Use length_t instead of int for vec and mat lengths #584
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normalize_dot.hpp
Use length_t instead of int for vec and mat lengths #584
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normalize_dot.inl
Use length_t instead of int for vec and mat lengths #584
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number_precision.hpp
Fix typo in experimental extension warnings
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number_precision.inl
Simplify and more consistency for files headers
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optimum_pow.hpp
Use length_t instead of int for vec and mat lengths #584
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optimum_pow.inl
Use length_t instead of int for vec and mat lengths #584
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orthonormalize.hpp
Use length_t instead of int for vec and mat lengths #584
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orthonormalize.inl
Use length_t instead of int for vec and mat lengths #584
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perpendicular.hpp
Use length_t instead of int for vec and mat lengths #584
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perpendicular.inl
Use length_t instead of int for vec and mat lengths #584
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polar_coordinates.hpp
Use length_t instead of int for vec and mat lengths #584
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polar_coordinates.inl
Use length_t instead of int for vec and mat lengths #584
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projection.hpp
Use length_t instead of int for vec and mat lengths #584
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projection.inl
Use length_t instead of int for vec and mat lengths #584
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quaternion.hpp
Update quaternion.hpp
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quaternion.inl
Add files via upload
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range.hpp
Use length_t instead of int for vec and mat lengths #584
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raw_data.hpp
Fix typo in experimental extension warnings
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raw_data.inl
Simplify and more consistency for files headers
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rotate_normalized_axis.hpp
Fixed references to GLM_FORCE_RADIANS which was removed #642
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rotate_normalized_axis.inl
Use length_t instead of int for vec and mat lengths #584
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rotate_vector.hpp
Update rotate_vector.hpp
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rotate_vector.inl
Use length_t instead of int for vec and mat lengths #584
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scalar_multiplication.hpp
Use length_t instead of int for vec and mat lengths #584
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scalar_relational.hpp
Fix typo in experimental extension warnings
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scalar_relational.inl
Use length_t instead of int for vec and mat lengths #584
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spline.hpp
Use length_t instead of int for vec and mat lengths #584
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spline.inl
Fixed usused variable warning in GTX_spline #618
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std_based_type.hpp
remove template alias for more compiler support and simplified swizzle expression implementation #584
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std_based_type.inl
Simplify and more consistency for files headers
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string_cast.hpp
Use length_t instead of int for vec and mat lengths #584
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string_cast.inl
Use length_t instead of int for vec and mat lengths #584
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transform.hpp
Use length_t instead of int for vec and mat lengths #584
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transform.inl
Use length_t instead of int for vec and mat lengths #584
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transform2.hpp
Use length_t instead of int for vec and mat lengths #584
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transform2.inl
Use length_t instead of int for vec and mat lengths #584
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type_aligned.hpp
Fix typo in experimental extension warnings
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type_aligned.inl
Simplify and more consistency for files headers
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type_trait.hpp
Use length_t instead of int for vec and mat lengths #584
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type_trait.inl
Simplify code removing GLM_FORCE_SIZE_FUNC, GLM_META_PROG_HELPERS, GLM_STATIC_CONST_MEMBERS and 'type' type trait. Added experiments for GTX_type_trait
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vec_swizzle.hpp
remove template alias for more compiler support and simplified swizzle expression implementation #584
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vector_angle.hpp
Use length_t instead of int for vec and mat lengths #584
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vector_angle.inl
Use length_t instead of int for vec and mat lengths #584
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vector_query.hpp
Use length_t instead of int for vec and mat lengths #584
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vector_query.inl
Use length_t instead of int for vec and mat lengths #584
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wrap.hpp
Use length_t instead of int for vec and mat lengths #584
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wrap.inl
Use length_t instead of int for vec and mat lengths #584
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