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@ -35,7 +35,7 @@ namespace glm |
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/// Builds a rotation 4 * 4 matrix created from a normalized axis and an angle.
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///
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/// @param m Input matrix multiplied by this rotation matrix.
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/// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
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/// @param angle Rotation angle expressed in radians.
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/// @param axis Rotation axis, must be normalized.
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/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
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///
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@ -52,7 +52,7 @@ namespace glm |
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/// Rotates a quaternion from a vector of 3 components normalized axis and an angle.
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///
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/// @param q Source orientation
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/// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
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/// @param angle Angle expressed in radians.
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/// @param axis Normalized axis of the rotation, must be normalized.
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///
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/// @see gtx_rotate_normalized_axis
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