Simplify code removing GLM_FORCE_SIZE_FUNC, GLM_META_PROG_HELPERS, GLM_STATIC_CONST_MEMBERS and 'type' type trait. Added experiments for GTX_type_trait
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2016 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtx_type_info
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/// @file glm/gtx/type_info.hpp
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/// @date 2016-03-12 / 2016-03-12
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/// @author Christophe Riccio
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///
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/// @see core (dependence)
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///
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/// @defgroup gtx_type_info GLM_GTX_type_info
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/// @ingroup gtx
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///
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/// @brief Defines aligned types.
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///
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/// <glm/gtx/type_aligned.hpp> need to be included to use these functionalities.
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///////////////////////////////////////////////////////////////////////////////////
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#pragma once |
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// Dependency:
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#include "../detail/precision.hpp" |
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#include "../detail/setup.hpp" |
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#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) |
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# pragma message("GLM: GLM_GTX_type_info extension included") |
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#endif |
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namespace glm |
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{ |
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/// @addtogroup gtx_type_info
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/// @{
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template <typename T, precision P> struct tvec1; |
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template <typename T, precision P> struct tvec2; |
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template <typename T, precision P> struct tvec3; |
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template <typename T, precision P> struct tvec4; |
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template <typename T, precision P> struct tmat2x2; |
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template <typename T, precision P> struct tmat2x3; |
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template <typename T, precision P> struct tmat2x4; |
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template <typename T, precision P> struct tmat3x2; |
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template <typename T, precision P> struct tmat3x3; |
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template <typename T, precision P> struct tmat3x4; |
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template <typename T, precision P> struct tmat4x2; |
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template <typename T, precision P> struct tmat4x3; |
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template <typename T, precision P> struct tmat4x4; |
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template <typename T, precision P> struct tquat; |
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template <typename T, precision P> struct tdualquat; |
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template <template <typename, precision> class genType> |
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struct type |
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{ |
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static bool const is_vec = false; |
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static bool const is_mat = false; |
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static bool const is_quat = false; |
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static GLM_RELAXED_CONSTEXPR length_t components = 0; |
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}; |
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template <> |
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struct type<tvec1> |
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{ |
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static bool const is_vec = true; |
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static bool const is_mat = false; |
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static bool const is_quat = false; |
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static GLM_RELAXED_CONSTEXPR length_t components = 1; |
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}; |
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template <> |
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struct type<tvec2> |
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{ |
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static bool const is_vec = true; |
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static bool const is_mat = false; |
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static bool const is_quat = false; |
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static GLM_RELAXED_CONSTEXPR length_t components = 2; |
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}; |
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template <> |
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struct type<tvec3> |
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{ |
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static bool const is_vec = true; |
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static bool const is_mat = false; |
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static bool const is_quat = false; |
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static GLM_RELAXED_CONSTEXPR length_t components = 3; |
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}; |
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template <> |
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struct type<tvec4> |
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{ |
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static bool const is_vec = true; |
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static bool const is_mat = false; |
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static bool const is_quat = false; |
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static GLM_RELAXED_CONSTEXPR length_t components = 4; |
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}; |
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template <> |
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struct type<tmat2x2> |
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{ |
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static bool const is_vec = false; |
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static bool const is_mat = true; |
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static bool const is_quat = false; |
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static GLM_RELAXED_CONSTEXPR length_t components = 2; |
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}; |
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template <> |
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struct type<tmat2x3> |
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{ |
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static bool const is_vec = false; |
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static bool const is_mat = true; |
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static bool const is_quat = false; |
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static GLM_RELAXED_CONSTEXPR length_t components = 2; |
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}; |
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template <> |
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struct type<tmat2x4> |
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{ |
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static bool const is_vec = false; |
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static bool const is_mat = true; |
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static bool const is_quat = false; |
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static GLM_RELAXED_CONSTEXPR length_t components = 2; |
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}; |
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template <> |
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struct type<tmat3x2> |
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{ |
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static bool const is_vec = false; |
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static bool const is_mat = true; |
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static bool const is_quat = false; |
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static GLM_RELAXED_CONSTEXPR length_t components = 3; |
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static GLM_RELAXED_CONSTEXPR length_t cols = 3; |
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static GLM_RELAXED_CONSTEXPR length_t rows = 2; |
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}; |
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template <> |
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struct type<tmat3x3> |
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{ |
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static bool const is_vec = false; |
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static bool const is_mat = true; |
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static bool const is_quat = false; |
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static GLM_RELAXED_CONSTEXPR length_t components = 3; |
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}; |
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template <> |
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struct type<tmat3x4> |
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{ |
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static bool const is_vec = false; |
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static bool const is_mat = true; |
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static bool const is_quat = false; |
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static GLM_RELAXED_CONSTEXPR length_t components = 3; |
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}; |
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template <> |
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struct type<tmat4x2> |
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{ |
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static bool const is_vec = false; |
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static bool const is_mat = true; |
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static bool const is_quat = false; |
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static GLM_RELAXED_CONSTEXPR length_t components = 4; |
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}; |
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template <> |
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struct type<tmat4x3> |
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{ |
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static bool const is_vec = false; |
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static bool const is_mat = true; |
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static bool const is_quat = false; |
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static GLM_RELAXED_CONSTEXPR length_t components = 4; |
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}; |
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template <> |
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struct type<tmat4x4> |
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{ |
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static bool const is_vec = false; |
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static bool const is_mat = true; |
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static bool const is_quat = false; |
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static GLM_RELAXED_CONSTEXPR length_t components = 4; |
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}; |
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template <> |
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struct type<tquat> |
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{ |
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static bool const is_vec = false; |
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static bool const is_mat = false; |
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static bool const is_quat = true; |
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static GLM_RELAXED_CONSTEXPR length_t components = 4; |
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}; |
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template <> |
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struct type<tdualquat> |
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{ |
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static bool const is_vec = false; |
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static bool const is_mat = false; |
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static bool const is_quat = true; |
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static GLM_RELAXED_CONSTEXPR length_t components = 8; |
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}; |
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/// @}
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}//namespace glm
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#include "type_trait.inl" |
@ -1,116 +0,0 @@ |
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @file test/core/core_type_length_size.cpp
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/// @date 2011-05-25 / 2014-11-25
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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#define GLM_FORCE_SIZE_FUNC |
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#include <glm/glm.hpp> |
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#include <glm/gtc/vec1.hpp> |
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int test_length_mat_non_squared() |
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{ |
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int Error = 0; |
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Error += glm::mat2x3().size() == 2 ? 0 : 1; |
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Error += glm::mat2x4().size() == 2 ? 0 : 1; |
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Error += glm::mat3x2().size() == 3 ? 0 : 1; |
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Error += glm::mat3x4().size() == 3 ? 0 : 1; |
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Error += glm::mat4x2().size() == 4 ? 0 : 1; |
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Error += glm::mat4x3().size() == 4 ? 0 : 1; |
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Error += glm::dmat2x3().size() == 2 ? 0 : 1; |
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Error += glm::dmat2x4().size() == 2 ? 0 : 1; |
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Error += glm::dmat3x2().size() == 3 ? 0 : 1; |
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Error += glm::dmat3x4().size() == 3 ? 0 : 1; |
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Error += glm::dmat4x2().size() == 4 ? 0 : 1; |
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Error += glm::dmat4x3().size() == 4 ? 0 : 1; |
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return Error; |
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} |
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int test_length_mat() |
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{ |
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int Error = 0; |
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Error += glm::mat2().size() == 2 ? 0 : 1; |
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Error += glm::mat3().size() == 3 ? 0 : 1; |
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Error += glm::mat4().size() == 4 ? 0 : 1; |
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Error += glm::mat2x2().size() == 2 ? 0 : 1; |
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Error += glm::mat3x3().size() == 3 ? 0 : 1; |
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Error += glm::mat4x4().size() == 4 ? 0 : 1; |
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Error += glm::dmat2().size() == 2 ? 0 : 1; |
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Error += glm::dmat3().size() == 3 ? 0 : 1; |
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Error += glm::dmat4().size() == 4 ? 0 : 1; |
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Error += glm::dmat2x2().size() == 2 ? 0 : 1; |
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Error += glm::dmat3x3().size() == 3 ? 0 : 1; |
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Error += glm::dmat4x4().size() == 4 ? 0 : 1; |
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return Error; |
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} |
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int test_length_vec() |
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{ |
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int Error = 0; |
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Error += glm::vec1().size() == 1 ? 0 : 1; |
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Error += glm::vec2().size() == 2 ? 0 : 1; |
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Error += glm::vec3().size() == 3 ? 0 : 1; |
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Error += glm::vec4().size() == 4 ? 0 : 1; |
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Error += glm::ivec1().size() == 1 ? 0 : 1; |
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Error += glm::ivec2().size() == 2 ? 0 : 1; |
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Error += glm::ivec3().size() == 3 ? 0 : 1; |
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Error += glm::ivec4().size() == 4 ? 0 : 1; |
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Error += glm::uvec1().size() == 1 ? 0 : 1; |
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Error += glm::uvec2().size() == 2 ? 0 : 1; |
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Error += glm::uvec3().size() == 3 ? 0 : 1; |
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Error += glm::uvec4().size() == 4 ? 0 : 1; |
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Error += glm::dvec1().size() == 1 ? 0 : 1; |
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Error += glm::dvec2().size() == 2 ? 0 : 1; |
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Error += glm::dvec3().size() == 3 ? 0 : 1; |
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Error += glm::dvec4().size() == 4 ? 0 : 1; |
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return Error; |
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} |
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int main() |
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{ |
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int Error = 0; |
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Error += test_length_vec(); |
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Error += test_length_mat(); |
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Error += test_length_mat_non_squared(); |
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return Error; |
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} |
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#include <glm/vec4.hpp> |
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#include <glm/gtx/type_trait.hpp> |
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template <typename genType> |
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struct type_gni |
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{ |
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static bool const is_vec = true; |
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static bool const is_mat = false; |
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static bool const is_quat = false; |
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}; |
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/*
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template <template <class, glm::precision> class vecType, typename T, glm::precision P> |
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struct type_gni<vecType, T, P> |
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{ |
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static bool const is_vec = true; |
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static bool const is_mat = false; |
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static bool const is_quat = false; |
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}; |
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*/ |
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namespace detail |
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{ |
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template <template <typename, glm::precision> class vec_type> |
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struct compute_vec_type |
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{ |
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static bool const is_vec = false; |
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static GLM_RELAXED_CONSTEXPR glm::length_t components = 0; |
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}; |
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template <> |
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struct compute_vec_type<glm::tvec1> |
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{ |
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static bool const is_vec = false; |
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//static GLM_RELAXED_CONSTEXPR glm::length_t components = 1;
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}; |
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template <> |
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struct compute_vec_type<glm::tvec2> |
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{ |
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static bool const is_vec = false; |
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//static GLM_RELAXED_CONSTEXPR glm::length_t components = 2;
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}; |
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template <> |
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struct compute_vec_type<glm::tvec3> |
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{ |
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static bool const is_vec = false; |
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//static GLM_RELAXED_CONSTEXPR glm::length_t components = 3;
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}; |
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template <> |
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struct compute_vec_type<glm::tvec4> |
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{ |
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static bool const is_vec = false; |
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//static GLM_RELAXED_CONSTEXPR glm::length_t components = 4;
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}; |
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}//namespace detail
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/*
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template <class gen_type> |
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struct vec_type |
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{ |
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static bool const is_vec = detail::compute_vec_type<typename gen_type::vec_type>::is_vec; |
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//static GLM_RELAXED_CONSTEXPR glm::length_t const components = detail::compute_vec_type<typename gen_type::vec_type>::components;
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}; |
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*/ |
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int main() |
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{ |
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int Error = 0; |
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//typedef vec_type;
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//bool const is_vec = detail::compute_vec_type<>::is_vec;
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//Error += vec_type<glm::vec4>::is_vec ? 0 : 1;
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//Error += vec_type<glm::vec4>::components == 4 ? 0 : 1;
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return Error; |
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} |
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