Update quaternion.hpp

master
CaptainCarrot ago%!(EXTRA string=8 years) committed by GitHub
parent df7f6cc03c
commit c184671583
  1. 2
      glm/gtx/quaternion.hpp

@ -200,7 +200,7 @@ namespace glm
/// @param eye Position of the camera
/// @param direction Desired direction onto which the +z-axis gets mapped
/// @param up Up vector, how the camera is oriented. Typically (0, 1, 0).
template <typename T, precision P>
template<typename T, precision P>
GLM_FUNC_DECL tquat<T, P> quatLookAtLH(
tvec3<T, P> const & direction,
tvec3<T, P> const & up);

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