@ -12,29 +12,29 @@ by Jorge L. "VinoBS" Rodriguez, and stb_sprintf by Jeff Roberts. 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					library    | lastest version | category | LoC | description  
					 
					 
					 
					library    | lastest version | category | LoC | description  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					--------------------- | ---- | -------- | --- | --------------------------------  
					 
					 
					 
					--------------------- | ---- | -------- | --- | --------------------------------  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					**[stb_vorbis.c](stb_vorbis.c)** | 1.15 | audio | 5479 | decode ogg vorbis files from file/memory to float/16-bit signed output  
					 
					 
					 
					**[stb_vorbis.c](stb_vorbis.c)** | 1.15 | audio | 5479 | decode ogg vorbis files from file/memory to float/16-bit signed output  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					**[stb_image.h](stb_image.h)** | 2.20 | graphics | 7529  | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC  
					 
					 
					 
					**[stb_image.h](stb_image.h)** | 2.21 | graphics | 7530  | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC  
				
			 
			
				
				
			
		
	
		
		
			
				
					
					 
					 
					 
					**[stb_truetype.h](stb_truetype.h)** | 1.20 | graphics | 4881  | parse, decode, and rasterize characters from truetype fonts  
					 
					 
					 
					**[stb_truetype.h](stb_truetype.h)** | 1.21 | graphics | 4882  | parse, decode, and rasterize characters from truetype fonts  
				
			 
			
				
				
			
		
	
		
		
			
				
					
					 
					 
					 
					**[stb_image_write.h](stb_image_write.h)** | 1.10  | graphics | 1621 | image writing to disk: PNG, TGA, BMP  
					 
					 
					 
					**[stb_image_write.h](stb_image_write.h)** | 1.11  | graphics | 1621 | image writing to disk: PNG, TGA, BMP  
				
			 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					**[stb_image_resize.h](stb_image_resize.h)** | 0.95 | graphics | 2627 | resize images larger/smaller with good quality  
					 
					 
					 
					**[stb_image_resize.h](stb_image_resize.h)** | 0.95 | graphics | 2627 | resize images larger/smaller with good quality  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					**[stb_rect_pack.h](stb_rect_pack.h)** | 0.99 | graphics | 627  | simple 2D rectangle packer with decent quality  
					 
					 
					 
					**[stb_rect_pack.h](stb_rect_pack.h)** | 1.00 | graphics | 628  | simple 2D rectangle packer with decent quality  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					**[stb_ds.h](stb_ds.h)** | 0.2 | utility | 1627 | typesafe dynamic array and hash tables for C, will compile in C++  
					 
					 
					 
					**[stb_ds.h](stb_ds.h)** | 0.2 | utility | 1627 | typesafe dynamic array and hash tables for C, will compile in C++  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					**[stb_sprintf.h](stb_sprintf.h)** | 1.06 | utility | 1860 | fast sprintf, snprintf for C/C++  
					 
					 
					 
					**[stb_sprintf.h](stb_sprintf.h)** | 1.06 | utility | 1860 | fast sprintf, snprintf for C/C++  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					**[stretchy_buffer.h](stretchy_buffer.h)** | 1.03 | utility | 262 | typesafe dynamic array for C (i.e. approximation to vector< >), doesn't compile as C++  
					 
					 
					 
					**[stretchy_buffer.h](stretchy_buffer.h)** | 1.03 | utility | 262 | typesafe dynamic array for C (i.e. approximation to vector< >), doesn't compile as C++  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					**[stb_textedit.h](stb_textedit.h)** | 1.13 | user  interface | 1404 | guts of a text editor for games etc implementing them from scratch  
					 
					 
					 
					**[stb_textedit.h](stb_textedit.h)** | 1.13 | user  interface | 1404 | guts of a text editor for games etc implementing them from scratch  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					**[stb_voxel_render.h](stb_voxel_render.h)** | 0.86 | 3D  graphics | 3804  | Minecraft-esque voxel rendering "engine" with many more features  
					 
					 
					 
					**[stb_voxel_render.h](stb_voxel_render.h)** | 0.87 | 3D  graphics | 3805  | Minecraft-esque voxel rendering "engine" with many more features  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					**[stb_dxt.h](stb_dxt.h)** | 1.08b | 3D  graphics | 728 | Fabian "ryg" Giesen's real-time DXT compressor  
					 
					 
					 
					**[stb_dxt.h](stb_dxt.h)** | 1.08b | 3D  graphics | 728 | Fabian "ryg" Giesen's real-time DXT compressor  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					**[stb_perlin.h](stb_perlin.h)** | 0.4 | 3D  graphics | 366 | revised Perlin noise (3D input, 1D output)  
					 
					 
					 
					**[stb_perlin.h](stb_perlin.h)** | 0.4 | 3D  graphics | 366 | revised Perlin noise (3D input, 1D output)  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					**[stb_easy_font.h](stb_easy_font.h)** | 1.0 | 3D  graphics | 303 | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc  
					 
					 
					 
					**[stb_easy_font.h](stb_easy_font.h)** | 1.0 | 3D  graphics | 303 | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					**[stb_tilemap_editor.h](stb_tilemap_editor.h)** | 0.39 | game  dev | 4176  | embeddable tilemap editor  
					 
					 
					 
					**[stb_tilemap_editor.h](stb_tilemap_editor.h)** | 0.40 | game  dev | 4178  | embeddable tilemap editor  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					**[stb_herringbone_wa...](stb_herringbone_wang_tile.h)** | 0.6 | game  dev | 1220 | herringbone Wang tile map generator  
					 
					 
					 
					**[stb_herringbone_wa...](stb_herringbone_wang_tile.h)** | 0.6 | game  dev | 1220 | herringbone Wang tile map generator  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					**[stb_c_lexer.h](stb_c_lexer.h)** | 0.09 | parsing | 962 | simplify writing parsers for C-like languages  
					 
					 
					 
					**[stb_c_lexer.h](stb_c_lexer.h)** | 0.09 | parsing | 962 | simplify writing parsers for C-like languages  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					**[stb_divide.h](stb_divide.h)** | 0.91 | math | 420  | more useful 32-bit modulus e.g. "euclidean divide"  
					 
					 
					 
					**[stb_divide.h](stb_divide.h)** | 0.92 | math | 421  | more useful 32-bit modulus e.g. "euclidean divide"  
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					**[stb_connected_comp...](stb_connected_components.h)** | 0.95 | misc | 1045 | incrementally compute reachability on grids  
					 
					 
					 
					**[stb_connected_comp...](stb_connected_components.h)** | 0.95 | misc | 1045 | incrementally compute reachability on grids  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					**[stb.h](stb.h)** | 2.32 | misc | 14470 | helper functions for C, mostly redundant in C++; basically author's personal stuff  
					 
					 
					 
					**[stb.h](stb.h)** | 2.32 | misc | 14470 | helper functions for C, mostly redundant in C++; basically author's personal stuff  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					**[stb_leakcheck.h](stb_leakcheck.h)** | 0.5 | misc | 190 | quick-and-dirty malloc/free leak-checking  
					 
					 
					 
					**[stb_leakcheck.h](stb_leakcheck.h)** | 0.5 | misc | 190 | quick-and-dirty malloc/free leak-checking  
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					Total libraries: 21    
					 
					 
					 
					Total libraries: 21    
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					Total lines of C code: 55601   
					 
					 
					 
					Total lines of C code: 55608   
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					FAQ  
					 
					 
					 
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