..
vulkan
Moving backends code from examples/ to backends/ (step 2: moving vulkan cruft)
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imgui_impl_allegro5.cpp
IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. ( #4858 ) (input queue code will be next commit)
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imgui_impl_allegro5.h
Backends: Allegro5: Update to use io.AddEventKey() will full key map ( #2625 , #4858 )
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imgui_impl_android.cpp
IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. ( #4858 ) (input queue code will be next commit)
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imgui_impl_android.h
Backends: Android: Update to use io.AddEventKey() will full key map ( #2625 , #4858 )
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imgui_impl_dx9.cpp
Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). ( #4775 , #4464 )
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imgui_impl_dx9.h
Backends: Comments.
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imgui_impl_dx10.cpp
Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). ( #4775 , #4464 )
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imgui_impl_dx10.h
Backends: Comments.
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imgui_impl_dx11.cpp
Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). ( #4775 , #4464 )
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imgui_impl_dx11.h
Backends: Comments.
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imgui_impl_dx12.cpp
Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). ( #4775 , #4464 )
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imgui_impl_dx12.h
Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, amends. ( #914 )
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imgui_impl_glfw.cpp
Backends: GLFW: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. ( #4858 , #787 )
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imgui_impl_glfw.h
Backends: GLFW: Update mouse inputs using glfwSetCursorPosCallback() (breaking) + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons.
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imgui_impl_glut.cpp
IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. ( #4858 ) (input queue code will be next commit)
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imgui_impl_glut.h
Backends: GLUT: Update to use io.AddEventKey() will full key map ( #2625 , #4858 )
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imgui_impl_metal.h
Backends: Metal: Add Metal C++ bindings support. ( #4824 , #4746 )
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imgui_impl_metal.mm
Backends: Metal: Ignore ImDrawCmd where ElemCount == 0. ( #4857 )
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imgui_impl_opengl2.cpp
Backends: OpenGL2, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field. ( #4790 )
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imgui_impl_opengl2.h
Backends: Comments.
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imgui_impl_opengl3.cpp
Backends: Silence overzealous warnings. ( #4834 ) Add comments about SetDragDropPayload() return value. ( #4835 )
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imgui_impl_opengl3.h
Backends: OpenGL3: Add TargetConditionals.h ( #4473 ) + standardize include
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imgui_impl_opengl3_loader.h
Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 ( #4468 , #4830 )
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imgui_impl_osx.h
Backends: OSX: Adedd basic IME support for macOS. ( #3108 , #2598 )
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imgui_impl_osx.mm
IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. ( #4858 ) (input queue code will be next commit)
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imgui_impl_sdl.cpp
Backends: SDL: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. ( #4858 , #787 )
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imgui_impl_sdl.h
Backends: SDL2: Update to use io.AddEventKey() will full key map ( #2625 , #4858 ) + created localized key (using keycode instead of scancode) ( #456 )
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imgui_impl_sdlrenderer.cpp
Backends: SDL_Renderer: Handle change to SDL_RenderGeometryRaw() function signature in SDL 2.0.19 ( #4819 )
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imgui_impl_sdlrenderer.h
Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. ( #3926 )
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imgui_impl_vulkan.cpp
Backends: Vulkan: Amends, fix miscast on 32-bit systems with the right ImTextureID=ImU64. ( #914 )
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imgui_impl_vulkan.h
Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, amends. ( #914 )
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imgui_impl_wgpu.cpp
Backend: WebGPU: Fixed incorrect size parameters in WGPU backend ( #4891 )
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imgui_impl_wgpu.h
Backends: Comments.
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imgui_impl_win32.cpp
Backends: Win32: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. ( #4858 , #787 )
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imgui_impl_win32.h
Backends: Win32: Update to use io.AddEventKey() will full key map ( #2625 , #4858 )
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