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@ -12,6 +12,12 @@ |
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#include "imgui.h" // IMGUI_IMPL_API |
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//-----------------------------------------------------------------------------
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// ObjC API
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//-----------------------------------------------------------------------------
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#ifdef __OBJC__ |
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@class MTLRenderPassDescriptor; |
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@protocol MTLDevice, MTLCommandBuffer, MTLRenderCommandEncoder; |
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@ -27,3 +33,35 @@ IMGUI_IMPL_API bool ImGui_ImplMetal_CreateFontsTexture(id<MTLDevice> device); |
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IMGUI_IMPL_API void ImGui_ImplMetal_DestroyFontsTexture(); |
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IMGUI_IMPL_API bool ImGui_ImplMetal_CreateDeviceObjects(id<MTLDevice> device); |
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IMGUI_IMPL_API void ImGui_ImplMetal_DestroyDeviceObjects(); |
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#endif |
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//-----------------------------------------------------------------------------
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// C++ API
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//-----------------------------------------------------------------------------
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// Enable Metal C++ binding support with '#define IMGUI_IMPL_METAL_CPP' in your imconfig.h file
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// More info about using Metal from C++: https://developer.apple.com/metal/cpp/
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#ifdef IMGUI_IMPL_METAL_CPP |
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#include <Metal/Metal.hpp> |
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#ifndef __OBJC__ |
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IMGUI_IMPL_API bool ImGui_ImplMetal_Init(MTL::Device* device); |
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IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown(); |
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IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTL::RenderPassDescriptor* renderPassDescriptor); |
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IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data, |
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MTL::CommandBuffer* commandBuffer, |
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MTL::RenderCommandEncoder* commandEncoder); |
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// Called by Init/NewFrame/Shutdown
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IMGUI_IMPL_API bool ImGui_ImplMetal_CreateFontsTexture(MTL::Device* device); |
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IMGUI_IMPL_API void ImGui_ImplMetal_DestroyFontsTexture(); |
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IMGUI_IMPL_API bool ImGui_ImplMetal_CreateDeviceObjects(MTL::Device* device); |
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IMGUI_IMPL_API void ImGui_ImplMetal_DestroyDeviceObjects(); |
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#endif |
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#endif |
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