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@ -12,6 +12,7 @@ |
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// CHANGELOG |
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// (minor and older changes stripped away, please see git history for details) |
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// 2022-01-03: Metal: Ignore ImDrawCmd where ElemCount == 0 (very rare but can technically be manufactured by user code). |
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// 2021-12-30: Metal: Added Metal C++ support. Enable with '#define IMGUI_IMPL_METAL_CPP' in your imconfig.h file. |
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// 2021-08-24: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. (#4464) |
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// 2021-05-19: Metal: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement) |
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@ -552,6 +553,8 @@ void ImGui_ImplMetal_DestroyDeviceObjects() |
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if (clip_max.y > fb_height) { clip_max.y = (float)fb_height; } |
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if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y) |
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continue; |
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if (pcmd->ElemCount == 0) // drawIndexedPrimitives() validation doesn't accept this |
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continue; |
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// Apply scissor/clipping rectangle |
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MTLScissorRect scissorRect = |
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