ocornut
1ebb913827
Version 1.89.5
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ocornut
ba98667c65
Examples: Vulkan: further work for device extensions + tentative use o fVK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME. ( #6109 , #6172 , #6101 )
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ocornut
6324280432
Examples: Vulkan: rework extensions setup + enable some to avoid validation layer errors. ( #6109 , #6172 , #6101 )
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Enable VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME, VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR
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ocornut
995f92a456
Nav: Made PageUp/PageDown/Home/End navigation also scroll parent windows.
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+ Added ImGuiDebugLogFlags_EventSelection unused in this branch.
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Elie Michel
d81f2ae4fb
Backends: WebGPU: Use WGSL shaders instead of precompiled SPIR-V + add Gamma uniform. ( #6188 )
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Add gamma correction uniform
Group uniforms in a single binding
The second binding was not satisfying the minimum
BufferBindingType::Uniform alignment (256) and since this alignment is
large it is more idiomatic to group uniforms tegether.
Also ensures that the size of the uniform buffer is aligned to 16 bytes.
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Elie Michel
e67f2f4791
Backends: WebGPU: Align buffer sizes upon creation. ( #6188 )
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Amend from original pr to use a macro.
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ocornut
cbdac1e150
Backends: WebGPU: Reorganized to store data in io.BackendRendererUserData like other backends.
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In theory supporting multiple contexts (untested).
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ocornut
18d72a9142
Inputs: added a unique event identifier in ImGuiInputEvent.
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Michael Martz
506f7e0074
Using nullptr in locations where warning disable is not convenient. ( #6313 , #4537 )
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ocornut
9203883bbe
Comments + Metal using SetTexID(0) for consistency.
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David Maas
e92b29ad53
Backends: OSX: Added support for io.AddMouseSourceEvent(). ( #6314 )
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Also marked "mouse" input in example_apple_metal's UIKit micro-backend as being touch input.
# Conflicts:
# docs/CHANGELOG.txt
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David
db4c4e3321
Backends: Android: Added support for io.AddMouseSourceEvent(). ( #6315 , #6318 , #2702 , #4921 )
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ocornut
a7703fe6f7
Backends: SDL2/SDL3: Avoid callng SDL_StartTextInput()/SDL_StopTextInput(). ( #6306 , #6071 , #1953 )
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Amend 734c6af187
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ocornut
8738ed88f0
Fixed FindWindowSettingsByID() being able to return a deleted setting.
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ocornut
47a07d8476
ButtonBehavior: Fixed an edge case where changing widget type/behavior while active and using same id could lead to an assert. ( #6304 )
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+ Demo: use BeginDisabled() block in BackendFlags section.
I'd still consider this undefined behavior as some combination may not work properly, but let's fix things while we can as we encounter them.
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ocornut
c9fe7ebc7b
IO: Input queue trickling adjustment for touch screens. ( #2702 , #4921 )
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+ amend two comments in imgui.h
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ocornut
f070497cbd
Backends: Win32/SDL2/SDL3/GLFW: Added support for io.AddMouseSourceEvent(). ( #2334 , #2702 )
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SDL doesn't distinguish Pen yet, but we don't need it as much as TouchScreen which will alter trickling.
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ocornut
a16f99c6a2
IO: Added io.AddMouseSourceEvent() and ImGuiMouseSource enum. ( #2702 , #2334 , #2372 , #3453 , #5693 )
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ocornut
9a1e09eb1f
Fixed ImVec2 operator[] warning.in Clang. ( #6272 )
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Added by a38e3c2
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ocornut
13931fd851
Redirecting domain name
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Tired of paying/maintaining two domains names and .org tend to be fluctuating + changing host company for sponsoring.
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ocornut
e8206db829
InputText: Fixed crash introduced by 5a2b1e848
( #6292 , #4714 )
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ocornut
5f301914a0
TabBar: Tab-bars with ImGuiTabBarFlags_FittingPolicyScroll can be scrolled with horizontal mouse-wheel (or Shift + WheelY). ( #2702 )
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ocornut
84fd0c7ff4
Inputs, IO: record MouseWheelRequestAxisSwap information. Apply in UpdateMouseWheel() before legacy ctrl+wheel.
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ocornut
a38e3c222f
Fixed ImVec2 operator[] violating aliasing rules causing issue with Intel C++ compiler. ( #6272 )
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Note that this is not BayesBug's exact intended solution, so issues would be my responsibility ;)
Amended.
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ocornut
f65bcf481a
Docs: added details and link to wiki from imgui_stdlib to increase discoverability.
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ocornut
8a6911b894
Backends: Fixes zealous warnings ( #5760 )
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ocornut
7dcf129b3b
Backends: OpenGL3: Properly restoring "no shader program bound". ( #6267 , #6220 , #6224 )
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AJ Weeks
821814b450
InputText: Reworked prev/next-word behavior . Include period as delimiter and tweak prev/next words logic. ( #6067 )
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ocornut
89d09070e3
Nav: Made Ctrl+Tab/Ctrl+Shift+Tab windowing register ownership to held modifier. ( #4828 , #3255 , #5641 )
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ocornut
c98bad042d
ColorEdit, RadioButton, Windows: Using adaptative tesselation for preview circles.
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PanForPancakes
9ac94ff001
ColorPicker: Fixed shading of S/V triangle in Hue Wheel mode. ( #6254 , #5200 )
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Amend f6460970
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ocornut
d885094be3
Demo: stop relying on internal function.
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ocornut
e55a0ef107
IO: avoid changing context in AddKeyAnalogEvent(). Amend 7269498
. ( #6199 , #6256 , #4921 , #5856 )
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cfillion
7269498ecc
IO: actually fixed adding events from inactive context ( #6199 , #6256 , #4921 , #5856 )
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David Briscoe
cac76b2754
Slider, Drags: skip %+ and %# format flags for scanning. ( #6259 )
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(There are two additional unhandled flags that only affect padding: '-' and ' '. Formatting flags don't make sense in a SliderInt's format string, so I've omitted them)
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ocornut
5a2b1e8482
InputText: Fixed a tricky edge case, ensuring value is always written back on the frame where IsItemDeactivated() returns true ( #4714 )
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Altered ItemAdd() clipping rule to keep previous-frame ActiveId unclipped to support that late commit.
Also, MarkItemEdited() may in theory need to do:
if (g.ActiveIdPreviousFrame == id)
g.ActiveIdPreviousFrameHasBeenEditedBefore = true;
But this should already be set so not adding now.
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ocornut
314e6443c9
Internals: removed ImGuiInputSource_Nav enum,
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Essentially finishing the work of removing Nav a dual input source (with e.g. removal of NavInput[]).
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ocornut
5d4a8978bd
Docs: added all older versions to Changelog.
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ocornut
c501c2d4cd
Internals: inverted a block in InputScalar() to facilitate reading/stepping in common case.
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Aiekick
91577c7f51
Backends: GLFW: Fixed key modifiers handling on secondary viewports. ( #6248 , #6034 )
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ocornut
301c956039
Examples: Windows: Added 'misc/debuggers/imgui.natstepfilter' file to all Visual Studio projects. ( #3038 )
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Ambrose Bonnaire-Sergeant
8b6e021f35
Demo: Fixed typos. ( #6247 )
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ocornut
ae4dad09b5
Examples: SDL3: Updated for latest WIP SDL3 branch. ( #6243 )
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ocornut
0d606968d8
Backend: OpenGL3: Amend b0c18166
fix cases where glGetString(GL_VERSION) returns NULL. ( #6154 , #4445 , #3530 )
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ocornut
24a44b9abe
Version 1.89.5 WIP
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ocornut
f3f6295d53
Version 1.89.4
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Commented out obsolete enums/functions names: ImGuiSliderFlags_ClampOnInput, ImGuiInputTextFlags_AlwaysInsertMode, ImDrawList::AddBezierCurve(), ImDrawList::PathBezierCurveTo()()
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ocornut
e39c2552ac
Backends: GLFW: Avoid using glfwGetError() and glfwGetGamepadState() on Emscripten. ( #6240 )
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ocornut
cc2177de15
Debug Tools: Added io.ConfigDebugBeginReturnValueOnce / io.ConfigDebugBeginReturnValueLoop options.
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ocornut
552969e33e
BeginTooltip: correctly testing return value of BeginTooltipEx() even though it always return true in current code.
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Amend 3b2f617
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ocornut
c426e32247
Tables: Fixed an issue where user's Y cursor movement within a hidden column would have side-effects.
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- Afaik the "to allow ImGuiListClipper to function" was added early during Tables development (prior to commit 55) and later replaced by support in ImGuiListCipper, it seems unnecessary.
- Also removed RowPosY2 being accted in TableEndCell().
+ Comments about 2bb9e35
+ fix example bb224c8
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