typedefintImGuiCol;// -> enum ImGuiCol_ // Enum: A color identifier for styling
typedefintImGuiCond;// -> enum ImGuiCond_ // Enum: A condition for many Set*() functions
typedefintImGuiDataType;// -> enum ImGuiDataType_ // Enum: A primary data type
@ -2049,7 +2049,7 @@ struct ImGuiIO
boolMouseDown[5];// Mouse buttons: 0=left, 1=right, 2=middle + extras (ImGuiMouseButton_COUNT == 5). Dear ImGui mostly uses left and right buttons. Other buttons allow us to track if the mouse is being used by your application + available to user as a convenience via IsMouse** API.
floatMouseWheel;// Mouse wheel Vertical: 1 unit scrolls about 5 lines text. >0 scrolls Up, <0 scrolls Down. Hold SHIFT to turn vertical scroll into horizontal scroll.
floatMouseWheelH;// Mouse wheel Horizontal. >0 scrolls Left, <0 scrolls Right. Most users don't have a mouse with a horizontal wheel, may not be filled by all backends.
ImGuiMouseSourceMouseSource;// Mouse actual input peripheral (Mouse/TouchPad/TouchScreen/Pen).
ImGuiMouseSourceMouseSource;// Mouse actual input peripheral (Mouse/TouchScreen/Pen).