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								Fixed build with IMGUI_DISABLE_OBSOLETE_KEYIO + made all examples comments refer to StyleColorsLight().
							
							
							
							
							
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								Backends, Examples: Add comments about using WndProc handler and WantCaptureXXX flags. (#5061)
							
							
							
							
							
							
							
							+ update README. 
							
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								Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, amends. (#914)
							
							
							
							
							
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								Examples: Vulkan: fill Subpass and MSAASamples to increase discoverability (#4886) + IO docs update (#4858)
							
							
							
							
							
							
							
							https://github.com/mosra/magnum-integration/pull/89 
							
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								Giovanni Funchal
							
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								6792e1a3e0
								
							
								
							
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								Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. (#3244)
							
							
							
							
							
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								Examples: SDL2: Accomodate for vcpkg install having headers in SDL2/SDL.h vs SDL.h + vcpkg related comments.
							
							
							
							
							
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								Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest.
							
							
							
							
							
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								Rokas Kupstys
							
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								Examples: Vulkan: Update GPU selection to pick discrete GPU if available, or use first GPU otherwise. (#4012)
							
							
							
							
							
							
							
							Fixes examples failing on optimus laptops with integrated graphics not supporting Vulkan. 
							
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								Added build/ to gitignore (#3027), Examples: SDL2: Link with shell32.lib required by SDL2main.lib since SDL 2.0.12. [#3988, #3884] + added batch file for SDL+Vulkan.
							
							
							
							
							
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								Examples: Vulkan: Rebuild swapchain on VK_SUBOPTIMAL_KHR. (#3881)
							
							
							
							
							
							
							
							Ref https://vulkan-tutorial.com/Drawing_a_triangle/Swap_chain_recreation#page_Suboptimal-or-out-of-date-swap-chain 
							
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								Moved 'misc/natvis/imgui.natvis' to 'misc/debuggers/imgui.natvis'
							
							
							
							
							
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								Examples: Reworked setup of clear color to be compatible with transparent values.  (#2693, #2764, #2766, #2873, #3447, #3813, #3816)
							
							
							
							
							
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								Tables: Add empty file, skeleton.
							
							
							
							
							
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								Moving backends code from examples/ to backends/ (step 6: update markdown documentation)
							
							
							
							
							
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								a7e21fb05f
								
							
								
							
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								Moving backends code from examples/ to backends/ (step 3: fixing project files)
							
							
							
							
							
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								124c2608f1
								
							
								
							
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								Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency.
							
							
							
							
							
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								Examples: Fixed SDL+OpenGL2 and SDL+Vulkan examples not processing SDL_WINDOWEVENT_CLOSE events which tends to be needed in multi-viewport setting.
							
							
							
							
							
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							ago%!(EXTRA string=5 years) | 
						
					
				
					
						
							
							
								 
								Michel Lesoinne
							
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								b25756be4a
								
							
								
							
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								Examples: Vulkan: Switch validation layer. Fix CMakeLists to find Vulkan the standard way. (#3459)
							
							
							
							
							
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								Examples: Vulkan: Reworked buffer resize handling, amend df89a16d (#3390, #2626)
							
							
							
							
							
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								Examples: Vulkan: Reworked buffer resize handling, fix for Linux/X11. (#3390, #2626)
							
							
							
							
							
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								209a6a751c
								
							
								
							
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								Revert "Examples: Switch most VS projects to enable Edit & Continue by default (may need to upgrade projects to latest toolchain)"
							
							
							
							
							
							
							
							This reverts commit a24578ec09.
/ZI not supported on 64-bit on some toolchains, leaving to default is best? 
							
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								Examples: Vulkan: Fixed GLFW+Vulkan and SDL+Vulkan clear color not being set. Broken by a06eb833 (#3390)
							
							
							
							
							
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								a24578ec09
								
							
								
							
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								Examples: Switch most VS projects to enable Edit & Continue by default (may need to upgrade projects to latest toolchain)
							
							
							
							
							
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								40b799023b
								
							
								
							
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								Docs: Update fonts.md (#2861) + update all references to FONTS.txt
							
							
							
							
							
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								Examples: GLFW+Vulkan, SDL+Vulkan: Fix for handling of minimized windows. (#3259)
							
							
							
							
							
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								a056603d8b
								
							
								
							
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								Backends: Vulkan: Rename internal helper ImGui_ImplVulkanH_CreateWindow to ImGui_ImplVulkanH_CreateOrResizeWindow
							
							
							
							
							
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								fbaf65b8f6
								
							
								
							
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								Revert "Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy (#1542)"
							
							
							
							
							
							
							
							This reverts commit f2c7f3b200. 
							
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								f2c7f3b200
								
							
								
							
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								Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy (#1542)
							
							
							
							
							
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								26d177bc03
								
							
								
							
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								Docs: Moved misc/fonts/README.txt to docs/FONTS.txt. + tweaks
							
							
							
							
							
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								Rokas Kupstys
							
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								6892b81578
								
							
								
							
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								Remove trailing spaces from bunch of files.
							
							
							
							
							
							
							
							(cherry picked from commit 50e0f8d4ddf4c426f62f346c8260a927f6b7c779) 
							
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								Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. (#2632)
							
							
							
							
							
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								Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
							
							
							
							
							
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								Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484).
							
							
							
							
							
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								David Amador
							
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								994a92d79d
								
							
								
							
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								Added support to use controllers via SDL_GameController. (#2509)
							
							
							
							
							
							
							
							Updated sdl examples to use SDL_INIT_GAMECONTROLLER flag 
							
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								Examples: SDL: Removed unused code. (#2484)
							
							
							
							
							
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								35cbf9c052
								
							
								
							
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								Examples: Visual Studio: Updated default platform toolset+sdk in vcproj files from v100+sdk7 (vs2010) to v110+sdk8 (vs2012). This is mostly so we can remove reliance on DXSDK_DIR for the DX10/DX11 example, which if existing and when switching to recent SDK ends up conflicting and creating warnings.
							
							
							
							
							
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								Examples: Vulkan: Fixed warnings. (#2480)
							
							
							
							
							
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								c43dab2414
								
							
								
							
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								Vulkan: Fix not incrementing semaphore index. (#2472, #2071)
							
							
							
							
							
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								e099a7dc74
								
							
								
							
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								Vulkan: Bits. Using IM_ALLOC/IM_FREE instead of new[] / delete[].
							
							
							
							
							
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								452047c7ca
								
							
								
							
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								Vulkan: Removed requirement for user to pass their own render buffer storage to ImGui_ImplVulkan_RenderDrawData(), this is managed internally.
							
							
							
							
							
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								Vulkan: Added ImageCount to InitInfo structure (!= MinImageCount) will be needed for viewports. Renamed FramesQueueSize -> ImageCount. (#2472, #2071)
							
							
							
							
							
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								MindSpunk
							
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								Vulkan, Viewports: Fix for resizing viewport windows crashing. (#2472)
							
							
							
							
							
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								Vulkan, Viewports: Fix for resizing viewport windows crashing. (#2472)
							
							
							
							
							
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								0034e65c26
								
							
								
							
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								Vulkan: Renaming demo/helper structures. Tidying up examples main.cpp.
							
							
							
							
							
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								Vulkan: Renaming, we want InitInfo to source MinImageCount which is the "source" value (so viewport creation can use this). Made ImGui_ImplVulkan_DestroyFrameRenderBuffers public. (#2071)
							
							
							
							
							
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								Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). User is in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame. Removed ImGui_ImplVulkan_SetFramesQueueSize. (#2461, #2348, #2378, #2097, #2071, #1677)
							
							
							
							
							
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								Vulkan: More renaming. Comments.
							
							
							
							
							
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								Examples: Vulkan: Merged helpers into ImGui_ImplVulkanH_CreateWindowData. Removed ImGui_ImplVulkan_InvalidateFrameDeviceObjects from API. Comments. (#2071)
							
							
							
							
							
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								Examples: Vulkan: Renamed QueuedFramesCount to FramesQueueSize. Moved Framebuffer, Backbuffer to FrameData structure. (#2071)
							
							
							
							
							
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								Examples: Vulkan: Updated Changelog, removed debug code, tweaked code, made GLFW/SDL match each others. Initialize FrameDataForRender fields. Added Assertion. Clearing fields on DestroyFrameData(). (#2071)
							
							
							
							
							
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