// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
@ -122,7 +122,7 @@ int main(int argc, char** argv)
// Setup Dear ImGui style
ImGui::StyleColorsDark();
//ImGui::StyleColorsClassic();
//ImGui::StyleColorsLight();
// Setup Platform/Renderer backends
// FIXME: Consider reworking this example to install our own GLUT funcs + forward calls ImGui_ImplGLUT_XXX ones, instead of using ImGui_ImplGLUT_InstallFuncs().
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
ImGuiKey_KeysData_SIZE=ImGuiKey_NamedKey_COUNT,// Size of KeysData[]: only hold named keys
ImGuiKey_KeysData_OFFSET=ImGuiKey_NamedKey_BEGIN// First key stored in io.KeysData[0]. Accesses to io.KeysData[] must use (key - ImGuiKey_KeysData_OFFSET).
ImGuiKey_KeysData_OFFSET=ImGuiKey_NamedKey_BEGIN,// First key stored in io.KeysData[0]. Accesses to io.KeysData[] must use (key - ImGuiKey_KeysData_OFFSET).
#else
ImGuiKey_KeysData_SIZE=ImGuiKey_COUNT,// Size of KeysData[]: hold legacy 0..512 keycodes + named keys
ImGuiKey_KeysData_OFFSET=0,// First key stored in io.KeysData[0]. Accesses to io.KeysData[] must use (key - ImGuiKey_KeysData_OFFSET).