Examples: Fixed SDL+OpenGL2 and SDL+Vulkan examples not processing SDL_WINDOWEVENT_CLOSE events which tends to be needed in multi-viewport setting.

features/potocpav-newer-lines-2
omar ago%!(EXTRA string=5 years)
parent b25756be4a
commit 6461fd40ab
  1. 2
      examples/example_sdl_opengl2/main.cpp
  2. 2
      examples/example_sdl_vulkan/main.cpp

@ -87,6 +87,8 @@ int main(int, char**)
ImGui_ImplSDL2_ProcessEvent(&event);
if (event.type == SDL_QUIT)
done = true;
if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
done = true;
}
// Start the Dear ImGui frame

@ -454,6 +454,8 @@ int main(int, char**)
ImGui_ImplSDL2_ProcessEvent(&event);
if (event.type == SDL_QUIT)
done = true;
if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
done = true;
}
// Resize swap chain?

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