|  ocornut | d03b046ef4 | AA branch: Agressively renamed all fields of ImDrawList, ImDrawCmd, ImDrawData to match the rest of our coding convention (#133) | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | 502e360ee5 | Removed the majority of size_t from the code. ImVector<> now uses int. (#262) May trigger new compilation warnings? | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | 6a22835f63 | AA branch: ImDrawList: rename commands to cmd_buffer Not strictly necessary but while we're doing minor breakage let's do
them at all once. | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | b2b616be00 | AA branch: ImDrawCmd idx_count -> elem_count | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | f3303fa84f | AA branch: io.RenderDrawListsFn signature changed to take ImDrawData, neater and future proof breaking of the render API (#133 #254) | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | 8b4a470e1d | Examples: DirectX9: fixed size passed to vertex and index buffer Lock() + readjust default buffer sizes. | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | 2f03511062 | Added ImGuiKey_PageUp, ImGuiKey_PageDown for user. | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | 71e9f2a3dd | Fixed warnings for 64-bits builds | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | 5df542c3c0 | ImFontAtlas: doesn't clear input data, left to the application. (#224) | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | ad7f600e0d | Examples: DirectX9/11: hide os curosr if ImGui is drawing it (#155) | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | 18a00c7060 | Examples: DirectX9/11: Fixed key mapping for down arrow. | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | 1746b04065 | Indexed rendering. Not in main branch because breaks rendering code too much. Will merge in trunk along with more major graphics changes lat | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | d9ff617ff8 | Examples: Formatting #187 | ago%!(EXTRA string=11 years) | 
				
					
						|  heroboy | e09e2cbd28 | set pixel shader and vertex shader to NULL Previous graphic render may use shaders,so set pixel shader and vertex shader to NULL to force use fixed pipeline. | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | d25578efd8 | Examples: initializing float + missing comment. | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | 3abfb85613 | Comments on font loading, fixed commented out paths and added DroidSans in the list | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | cb285c4d35 | Examples: uses SetNextWindowPos/SetNextWindowSize when applicable | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | d3e444dfd9 | Examples: DirectX9: fixed duplicate creation of vertex buffer. Size of static vertex buffer at top of the code. | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | e97d02a294 | Examples: Fixed Clang warnings in DirectX examples | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | 7c9bd71512 | Examples: MSVC: increase warning level from /W3 to /W4 for OpenGL examples | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | 2b0acc128c | Examples: MSVC: increase warning level from /W3 to /W4 for DirectX examples | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | 8e0f04638d | Examples: Fix includes order to avoid conflicts between DXSDK_DIR and Windows SDK | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | e2c4ba21bc | Examples: Added 64-bit projects for MSVC | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | 0911526424 | Added io.KeyAlt + support in examples apps Currently unused but supported by sample so that more people will have
it set up when menus needs them | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | d5b7b8398f | Examples: reference implementations honors drawlist user callbacks. | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | f9c833b4a5 | Examples: DirectX9 example cleanup to match DirectX11 structure. | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | 866fa95aaa | Examples: DirectX9 example application handle window resizing. | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | b4165c43ff | Examples: Refactored directx11_example to be easier to copy & paste into user application. | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | a3f3793cb6 | Examples: Tweaks. | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | 7397425097 | Examples: Refactored directx9_example to be eaasier to copy & paste into user application. | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | be9fe9489c | Examples: DirectX examples uses WM_KEYDOWN/WM_KEYUP Fixes pressing Enter in IME being caught by application right after
validating an IME input. | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | e269125c3a | Windows: setup a default handler for ImeSetInputScreenPosFn so IME (Japanese/Chinese) inputs are positioned correctly. User need to set io.ImeWindowHandle | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | 386cfada83 | Examples: Windows examples don't link with imm32.lib by default. | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | 40b04a3701 | Renamed ImGuiSetCondition_*** to ImGuiSetCond_*** and ImGuiCondition_FirstUseThisSession to ImGuiCond_Once | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | 9c4972ee9d | Examples: msvc: output .exe in project directory (not in solution directory). | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | 0d63e0ce60 | Examples: DirectX examples applications all have a Console for debugging. | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | cb0a4db048 | Calculate frame-rate for the user, as a purely luxurious feature ..and to reduce sample code size a little. | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | d65e051a07 | Minor formatting tweaks, comments | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | 381c7428c1 | Examples: changed default background color. | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | b0eac255ca | Warning fixes for 64-bit architectures | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | edcf2d3bf6 | Examples: more comments on loading fonts. | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | 1916a0c78c | Renamed FontAtlas to Fonts. Further cleanup/comments. | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | 2c31599bcc | ImFontAtlas allows loading multiple fonts into same texture. Revamped new init API for 1.30 | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | cb9a3235be | Removed PixelCenterOffset, uncesssary | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | 62ecdd21a5 | Examples: Added a color slider for the background color + tweak first example use of button.s | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | 0f4d74d614 | ImFont::GetTextureData API allow to retrieve 8/32 bits data + lazily load defaults font Examples: OpenGL3 and DirectX11 back to using 32-bits texture solely for
ease of integration. | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | 241e8086fa | Mde it optional to new() io.Font - however it stills needs to be loaded. | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | a09f426b89 | TAB to spaces | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | 20bb6270bc | Examples: all supports TextureID in renderer, added LoadFontTexture() function. | ago%!(EXTRA string=11 years) | 
				
					
						|  ocornut | f77490cb2d | Cleanup extra_fonts/ folder | ago%!(EXTRA string=11 years) |