ocornut
19b436f68d
Backends: GLFW: Preserve monitor list when there are no monitor. ( #5683 )
ago%!(EXTRA string=2 years)
ocornut
45c8c3b611
Listbox: commented out obsolete/redirecting functions that were marked obsolete more than two years ago: ListBoxHeader(), ListBoxFooter().
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+ Added default parameter to SeparatorEx() amend 2c558d5
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ocornut
df8667b18b
Comments/typos tweaks
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ocornut
e590b5114e
Viewports: Fixed loss of imgui-side focus when dragging a secondary viewport back in main viewport. ( #6299 )
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Amend d2291df55
, 63370be0e
, dcb6335bfe
ago%!(EXTRA string=2 years)
GamingMinds-DanielC
e489e40a85
Clipper: Amend ecb0aaa
( #6424 , #3841 )
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ocornut
ecb0aaa7c2
Clipper: Renamed ForceDisplayRangeByIndices() to IncludeRangeByIndices(). ( #6424 , #3841 ) + commented out obsolete ImGuiListClipper() constructor.
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ocornut
430c05991c
Docs: added more detailed information about UTF-8 encoding.
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+ Revert mistakenly committed Win32+DX11 main.cpp from last commit.
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ocornut
513af1efc9
Examples: Updated all Visual Studio project file to use /utf-8 option, so string literals are UTF-8 encoded by default.
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(Not to misake with "Character Set" "Use Unicode Character Set" "Use Multi-Byte Character Set" which is a VS/Windows SDK thing but not a compiler-encoding thing.)
ago%!(EXTRA string=2 years)
ocornut
0397321be0
Debug Tools: Added 'io.ConfigDebugIgnoreFocusLoss' option. ( #4388 , #4921 )
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ocornut
6656553fa4
Nav: Record/restore preferred position on each given axis.
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Tagging #6344 #6003 #2694 #1688 as it relates to scoring, however this doesn't technically fix any of them fully yet.
But e.g. once we restore axial path for #2694 this commit will allow going back and forth to initial location.
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Jason Millard
39f7248d4a
Backends: OpenGL3: Add glBindSampler for GL ES 3.0. ( #6375 )
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Amended given addition of GlProfileIsES3 in dd9db5e
ago%!(EXTRA string=2 years)
ocornut
6cdedf5834
Drag, Sliders: if the format string doesn't contain any %, when using CTRL+Click to input we use a default format. ( #6405 )
ago%!(EXTRA string=2 years)
ocornut
5dc6013713
Backends: SDL3: Fixed build on Emscripten/iOS/Android. ( #6391 )
ago%!(EXTRA string=2 years)
ocornut
7c291ba31b
Tables: Fixed command merging when compiling with VS2013. ( #6377 )
ago%!(EXTRA string=2 years)
ocornut
031e152d29
Examples: DX9, DX10, DX11: Queue framebuffer resize instead of processing in WM_SIZE. ( #6374 )
ago%!(EXTRA string=2 years)
ocornut
15da1a9abc
Fixed misleading local name ( #4493 ) + minor typo ( #6369 )
ago%!(EXTRA string=2 years)
Koostosh
fd943182bd
ImVec2: Added unary minus operator ( #6368 )
ago%!(EXTRA string=2 years)
ocornut
d3ad2f357f
Menus: Fixed an issue when opening a menu hierarchy in a given menu-bar would allow opening another via simple hovering. ( #3496 , #4797 )
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Amend 48f26333
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ocornut
b47507951e
Nav: Fixed CTRL+Tab into a root window with only childs with _NavFlattened flags erroneously initializing default nav layer to menu layer.
ago%!(EXTRA string=2 years)
kimidaisuki22
565aa0b763
Examples: Vulkan: pick integrated GPU if nothing else is available. ( #6359 )
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ocornut
d2291df551
Viewports: Fixed setting focus from platform decoration from accidentally closing modals ( #6299 , #6357 )
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+ Fixed double-assignment static analyzer warning.
# Conflicts:
# imgui.cpp
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ocornut
c11128891e
Backends: SDL2/SDL3: Update monitor list when receiving a display event. ( #6348 )
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ocornut
adf693c061
Viewports: added void* ImGuiPlatformMonitor::PlatformHandle field (backend-dependant).
ago%!(EXTRA string=2 years)
ocornut
00d3f9295e
Nav: Fixed navigation within tables/columns where item boundaries goes beyond columns limits. ( #2221 )
ago%!(EXTRA string=2 years)
ocornut
662ce46971
Debug Log: Fixed not parsing 0xXXXXXXXX values when the identifier is at the end of the line.
ago%!(EXTRA string=2 years)
ocornut
9308cfdcfb
Examples: Amend Win32/Winapi + OpenGL example. ( #3218 , #5170 and #6086 , #2772 , #2600 , #2359 , #2022 , #1553 )
ago%!(EXTRA string=2 years)
ocornut
a338b78eb9
Backends: OpenGL3: amend reset GL_POLYGON_MODE separately for front and back when possible. ( #6333 )
ago%!(EXTRA string=2 years)
lukaasm
0948cfc19e
InputText: do not set WantTextInputNextFrame during the frame InputText is deactivated. ( #6341 )
ago%!(EXTRA string=2 years)
lukaasm
e49d31a1c9
Tables: do not show empty tooltip when user submits TableHeader with no label to display. ( #6342 )
ago%!(EXTRA string=2 years)
Faisal Arshed
f94a8344f6
Fix minor typos in FAQ ( #6328 )
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Gereon V
055e71518e
Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. ( #6334 , #6335 )
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Amended with fix for missing clear for ImGuiBackendFlags_HasGamepad.
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Gereon V
f304603e13
Backends: GLUT: remove call to ImGui::NewFrame() from ImGui_ImplGLUT_NewFrame(). ( #6337 )
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ocornut
064153fca4
Version 1.89.6 WIP
ago%!(EXTRA string=2 years)
ocornut
1ebb913827
Version 1.89.5
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ocornut
6324280432
Examples: Vulkan: rework extensions setup + enable some to avoid validation layer errors. ( #6109 , #6172 , #6101 )
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Enable VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME, VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR
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ocornut
995f92a456
Nav: Made PageUp/PageDown/Home/End navigation also scroll parent windows.
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+ Added ImGuiDebugLogFlags_EventSelection unused in this branch.
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Elie Michel
d81f2ae4fb
Backends: WebGPU: Use WGSL shaders instead of precompiled SPIR-V + add Gamma uniform. ( #6188 )
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Add gamma correction uniform
Group uniforms in a single binding
The second binding was not satisfying the minimum
BufferBindingType::Uniform alignment (256) and since this alignment is
large it is more idiomatic to group uniforms tegether.
Also ensures that the size of the uniform buffer is aligned to 16 bytes.
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Elie Michel
e67f2f4791
Backends: WebGPU: Align buffer sizes upon creation. ( #6188 )
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Amend from original pr to use a macro.
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ocornut
cbdac1e150
Backends: WebGPU: Reorganized to store data in io.BackendRendererUserData like other backends.
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In theory supporting multiple contexts (untested).
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Michael Martz
506f7e0074
Using nullptr in locations where warning disable is not convenient. ( #6313 , #4537 )
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ocornut
9203883bbe
Comments + Metal using SetTexID(0) for consistency.
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David Maas
e92b29ad53
Backends: OSX: Added support for io.AddMouseSourceEvent(). ( #6314 )
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Also marked "mouse" input in example_apple_metal's UIKit micro-backend as being touch input.
# Conflicts:
# docs/CHANGELOG.txt
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David
db4c4e3321
Backends: Android: Added support for io.AddMouseSourceEvent(). ( #6315 , #6318 , #2702 , #4921 )
ago%!(EXTRA string=2 years)
ocornut
1668693bcf
Backends: SDL2/SDL3: Fixed IME text input rectangle position with viewports. ( #6071 , #1953 )
ago%!(EXTRA string=2 years)
ocornut
a7703fe6f7
Backends: SDL2/SDL3: Avoid callng SDL_StartTextInput()/SDL_StopTextInput(). ( #6306 , #6071 , #1953 )
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Amend 734c6af187
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ocornut
dcb6335bfe
Viewports: Setting focus from Platform/OS sets corresponding focus at Dear ImGui level. ( #6299 )
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ocornut
47a07d8476
ButtonBehavior: Fixed an edge case where changing widget type/behavior while active and using same id could lead to an assert. ( #6304 )
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+ Demo: use BeginDisabled() block in BackendFlags section.
I'd still consider this undefined behavior as some combination may not work properly, but let's fix things while we can as we encounter them.
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ocornut
c9fe7ebc7b
IO: Input queue trickling adjustment for touch screens. ( #2702 , #4921 )
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+ amend two comments in imgui.h
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ocornut
f070497cbd
Backends: Win32/SDL2/SDL3/GLFW: Added support for io.AddMouseSourceEvent(). ( #2334 , #2702 )
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SDL doesn't distinguish Pen yet, but we don't need it as much as TouchScreen which will alter trickling.
ago%!(EXTRA string=2 years)
ocornut
a16f99c6a2
IO: Added io.AddMouseSourceEvent() and ImGuiMouseSource enum. ( #2702 , #2334 , #2372 , #3453 , #5693 )
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