@ -3743,7 +3743,10 @@ static void SetCurrentWindow(ImGuiWindow* window) 
			
		
	
		
			
				
					    g . CurrentWindow  =  window ;   
			
		
	
		
			
				
					    g . CurrentTable  =  window  & &  window - > DC . CurrentTableIdx  ! =  - 1  ?  g . Tables . GetByIndex ( window - > DC . CurrentTableIdx )  :  NULL ;   
			
		
	
		
			
				
					    if  ( window )   
			
		
	
		
			
				
					    {   
			
		
	
		
			
				
					        g . FontSize  =  g . DrawListSharedData . FontSize  =  window - > CalcFontSize ( ) ;   
			
		
	
		
			
				
					        ImGui : : NavUpdateCurrentWindowIsScrollPushableX ( ) ;   
			
		
	
		
			
				
					    }   
			
		
	
		
			
				
					}  
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					void  ImGui : : GcCompactTransientMiscBuffers ( )  
			
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
				@ -6670,6 +6673,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) 
			
		
	
		
			
				
					        window - > DC . NavLayerCurrent  =  ImGuiNavLayer_Main ;   
			
		
	
		
			
				
					        window - > DC . NavLayersActiveMask  =  window - > DC . NavLayersActiveMaskNext ;   
			
		
	
		
			
				
					        window - > DC . NavLayersActiveMaskNext  =  0x00 ;   
			
		
	
		
			
				
					        window - > DC . NavIsScrollPushableX  =  true ;   
			
		
	
		
			
				
					        window - > DC . NavHideHighlightOneFrame  =  false ;   
			
		
	
		
			
				
					        window - > DC . NavWindowHasScrollY  =  ( window - > ScrollMax . y  >  0.0f ) ;   
			
		
	
		
			
				
					
 
			
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
				@ -10825,6 +10829,15 @@ static void ImGui::NavApplyItemToResult(ImGuiNavItemData* result) 
			
		
	
		
			
				
					    result - > RectRel  =  WindowRectAbsToRel ( window ,  g . LastItemData . NavRect ) ;   
			
		
	
		
			
				
					}  
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					// True when current work location may be scrolled horizontally when moving left / right.
  
			
		
	
		
			
				
					// This is generally always true UNLESS within a column. We don't have a vertical equivalent.
  
			
		
	
		
			
				
					void  ImGui : : NavUpdateCurrentWindowIsScrollPushableX ( )  
			
		
	
		
			
				
					{  
			
		
	
		
			
				
					    ImGuiContext &  g  =  * GImGui ;   
			
		
	
		
			
				
					    ImGuiWindow *  window  =  g . CurrentWindow ;   
			
		
	
		
			
				
					    window - > DC . NavIsScrollPushableX  =  ( g . CurrentTable  = =  NULL  & &  window - > DC . CurrentColumns  = =  NULL ) ;   
			
		
	
		
			
				
					}  
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					// We get there when either NavId == id, or when g.NavAnyRequest is set (which is updated by NavUpdateAnyRequestFlag above)
  
			
		
	
		
			
				
					// This is called after LastItemData is set.
  
			
		
	
		
			
				
					static  void  ImGui : : NavProcessItem ( )  
			
		
	
	
		
			
				
					
						
						
						
							
								 
						
					 
				
				@ -10832,9 +10845,16 @@ static void ImGui::NavProcessItem() 
			
		
	
		
			
				
					    ImGuiContext &  g  =  * GImGui ;   
			
		
	
		
			
				
					    ImGuiWindow *  window  =  g . CurrentWindow ;   
			
		
	
		
			
				
					    const  ImGuiID  id  =  g . LastItemData . ID ;   
			
		
	
		
			
				
					    const  ImRect  nav_bb  =  g . LastItemData . NavRect ;   
			
		
	
		
			
				
					    const  ImGuiItemFlags  item_flags  =  g . LastItemData . InFlags ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					    // When inside a container that isn't scrollable with Left<>Right, clip NavRect accordingly (#2221)
   
			
		
	
		
			
				
					    if  ( window - > DC . NavIsScrollPushableX  = =  false )   
			
		
	
		
			
				
					    {   
			
		
	
		
			
				
					        g . LastItemData . NavRect . Min . x  =  ImClamp ( g . LastItemData . NavRect . Min . x ,  window - > ClipRect . Min . x ,  window - > ClipRect . Max . x ) ;   
			
		
	
		
			
				
					        g . LastItemData . NavRect . Max . x  =  ImClamp ( g . LastItemData . NavRect . Max . x ,  window - > ClipRect . Min . x ,  window - > ClipRect . Max . x ) ;   
			
		
	
		
			
				
					    }   
			
		
	
		
			
				
					    const  ImRect  nav_bb  =  g . LastItemData . NavRect ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					    // Process Init Request
   
			
		
	
		
			
				
					    if  ( g . NavInitRequest  & &  g . NavLayer  = =  window - > DC . NavLayerCurrent  & &  ( item_flags  &  ImGuiItemFlags_Disabled )  = =  0 )   
			
		
	
		
			
				
					    {   
			
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
				@ -10876,7 +10896,7 @@ static void ImGui::NavProcessItem() 
			
		
	
		
			
				
					        }   
			
		
	
		
			
				
					    }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					    // Update window-relative bounding box of  navigated item
   
			
		
	
		
			
				
					    // Update information for currently focused/ navigated item
   
			
		
	
		
			
				
					    if  ( g . NavId  = =  id )   
			
		
	
		
			
				
					    {   
			
		
	
		
			
				
					        if  ( g . NavWindow  ! =  window )   
			
		
	
	
		
			
				
					
						
						
						
							
								 
						
					 
				
				@ -10884,7 +10904,7 @@ static void ImGui::NavProcessItem() 
			
		
	
		
			
				
					        g . NavLayer  =  window - > DC . NavLayerCurrent ;   
			
		
	
		
			
				
					        g . NavFocusScopeId  =  g . CurrentFocusScopeId ;   
			
		
	
		
			
				
					        g . NavIdIsAlive  =  true ;   
			
		
	
		
			
				
					        window - > NavRectRel [ window - > DC . NavLayerCurrent ]  =  WindowRectAbsToRel ( window ,  nav_bb ) ;      // Store item bounding box (relative to window position)
   
			
		
	
		
			
				
					        window - > NavRectRel [ window - > DC . NavLayerCurrent ]  =  WindowRectAbsToRel ( window ,  nav_bb ) ;  // Store item bounding box (relative to window position)
   
			
		
	
		
			
				
					    }   
			
		
	
		
			
				
					}