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					@ -1415,6 +1415,14 @@ float* ImGuiStorage::GetFloatRef(ImGuiID key, float default_val) | 
				
			
			
		
	
		
			
				
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					    return &it->val_f; | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
		
			
				
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					void** ImGuiStorage::GetVoidPtrRef(ImGuiID key, void* default_val) | 
				
			
			
		
	
		
			
				
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					{ | 
				
			
			
		
	
		
			
				
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					    ImVector<Pair>::iterator it = LowerBound(Data, key); | 
				
			
			
		
	
		
			
				
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					    if (it == Data.end() || it->key != key) | 
				
			
			
		
	
		
			
				
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					        it = Data.insert(it, Pair(key, default_val)); | 
				
			
			
		
	
		
			
				
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					    return &it->val_p; | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
		
			
				
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					// FIXME-OPT: Wasting CPU because all SetInt() are preceeded by GetInt() calls so we should have the result from lower_bound already in place.
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					// However we only use SetInt() on explicit user action (so that's maximum once a frame) so the optimisation isn't much needed.
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					void ImGuiStorage::SetInt(ImU32 key, int val) | 
				
			
			
		
	
	
		
			
				
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