@ -1036,15 +1036,6 @@ struct ImDrawList 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    IMGUI_API  void   PushTextureID ( const  ImTextureID &  texture_id ) ;   
					 
					 
					 
					    IMGUI_API  void   PushTextureID ( const  ImTextureID &  texture_id ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    IMGUI_API  void   PopTextureID ( ) ;   
					 
					 
					 
					    IMGUI_API  void   PopTextureID ( ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    // Stateful path API (finish with Fill or Stroke)
   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    IMGUI_API  void   PathClear ( ) ;   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    IMGUI_API  void   PathLineTo ( const  ImVec2 &  p ) ;   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    IMGUI_API  void   PathArcToFast ( const  ImVec2 &  centre ,  float  radius ,  int  a_min ,  int  a_max ) ;   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    IMGUI_API  void   PathArcTo ( const  ImVec2 &  centre ,  float  radius ,  float  a_min ,  float  a_max ,  int  num_segments  =  12 ) ;   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    IMGUI_API  void   PathRect ( const  ImVec2 &  a ,  const  ImVec2 &  b ,  float  rounding  =  0.0f ,  int  rounding_corners  =  0x0F ) ;   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    inline     void   PathFill ( ImU32  col )                                      {  AddConvexPolyFilled ( & path [ 0 ] ,  ( int ) path . size ( ) ,  col ) ;  PathClear ( ) ;  }   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    inline     void   PathStroke ( ImU32  col ,  float  thickness ,  bool  closed )      {  AddPolyline ( & path [ 0 ] ,  ( int ) path . size ( ) ,  col ,  thickness ,  closed ) ;  PathClear ( ) ;  }   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    // Primitives   
   
					 
					 
					 
					    // Primitives   
   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    IMGUI_API  void   AddLine ( const  ImVec2 &  a ,  const  ImVec2 &  b ,  ImU32  col ,  float  thickness  =  1.0f ) ;   
					 
					 
					 
					    IMGUI_API  void   AddLine ( const  ImVec2 &  a ,  const  ImVec2 &  b ,  ImU32  col ,  float  thickness  =  1.0f ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    IMGUI_API  void   AddRect ( const  ImVec2 &  a ,  const  ImVec2 &  b ,  ImU32  col ,  float  rounding  =  0.0f ,  int  rounding_corners  =  0x0F ) ;   
					 
					 
					 
					    IMGUI_API  void   AddRect ( const  ImVec2 &  a ,  const  ImVec2 &  b ,  ImU32  col ,  float  rounding  =  0.0f ,  int  rounding_corners  =  0x0F ) ;   
				
			 
			
		
	
	
		
		
			
				
					
						
						
						
							
								 
							 
						
					 
					 
					@ -1057,6 +1048,15 @@ struct ImDrawList 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    IMGUI_API  void   AddPolyline ( const  ImVec2 *  points ,  const  int  num_points ,  ImU32  col ,  float  thickness ,  bool  closed ) ;   
					 
					 
					 
					    IMGUI_API  void   AddPolyline ( const  ImVec2 *  points ,  const  int  num_points ,  ImU32  col ,  float  thickness ,  bool  closed ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    IMGUI_API  void   AddConvexPolyFilled ( const  ImVec2 *  points ,  const  int  num_points ,  ImU32  col ) ;   
					 
					 
					 
					    IMGUI_API  void   AddConvexPolyFilled ( const  ImVec2 *  points ,  const  int  num_points ,  ImU32  col ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					    // Stateful path API, add points finish with PathFill() or PathStroke(). Only convex shapes supported.
   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					    inline     void   PathClear ( )                                              {  path . resize ( 0 ) ;  }   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					    inline     void   PathLineTo ( const  ImVec2 &  p )                              {  path . push_back ( p ) ;  }   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					    IMGUI_API  void   PathArcToFast ( const  ImVec2 &  centre ,  float  radius ,  int  a_min ,  int  a_max ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					    IMGUI_API  void   PathArcTo ( const  ImVec2 &  centre ,  float  radius ,  float  a_min ,  float  a_max ,  int  num_segments  =  12 ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					    IMGUI_API  void   PathRect ( const  ImVec2 &  a ,  const  ImVec2 &  b ,  float  rounding  =  0.0f ,  int  rounding_corners  =  0x0F ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					    inline     void   PathFill ( ImU32  col )                                      {  AddConvexPolyFilled ( & path [ 0 ] ,  ( int ) path . size ( ) ,  col ) ;  PathClear ( ) ;  }   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					    inline     void   PathStroke ( ImU32  col ,  float  thickness ,  bool  closed )      {  AddPolyline ( & path [ 0 ] ,  ( int ) path . size ( ) ,  col ,  thickness ,  closed ) ;  PathClear ( ) ;  }   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    // Advanced
   
					 
					 
					 
					    // Advanced
   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    IMGUI_API  void   AddCallback ( ImDrawCallback  callback ,  void *  callback_data ) ;    // Your rendering function must check for 'user_callback' in ImDrawCmd and call the function instead of rendering triangles.
   
					 
					 
					 
					    IMGUI_API  void   AddCallback ( ImDrawCallback  callback ,  void *  callback_data ) ;    // Your rendering function must check for 'user_callback' in ImDrawCmd and call the function instead of rendering triangles.
   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    IMGUI_API  void   AddDrawCmd ( ) ;                // This is useful if you need to forcefully create a new draw call (to allow for dependent rendering / blending). Otherwise primitives are merged into the same draw-call as much as possible
   
					 
					 
					 
					    IMGUI_API  void   AddDrawCmd ( ) ;                // This is useful if you need to forcefully create a new draw call (to allow for dependent rendering / blending). Otherwise primitives are merged into the same draw-call as much as possible