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@ -3954,7 +3954,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ |
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window->DrawList->PathLineTo(br + ImVec2(-corner_size, 0.0f)); |
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window->DrawList->PathLineTo(br + ImVec2(0.0f, -corner_size)); |
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window->DrawList->PathArcToFast(ImVec2(br.x - window_rounding, br.y - window_rounding), window_rounding, 6, 9); |
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window->DrawList->Fill(resize_col); |
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window->DrawList->PathFill(resize_col); |
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} |
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} |
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@ -9256,19 +9256,6 @@ void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float amin, float |
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} |
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} |
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void ImDrawList::Fill(ImU32 col) |
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{ |
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AddConvexPolyFilled(&path[0], (int)path.size(), col); |
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PathClear(); |
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} |
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void ImDrawList::Stroke(ImU32 col, float thickness, bool closed) |
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{ |
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// Remove duplicates
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AddPolyline(&path[0], (int)path.size(), col, thickness, closed); |
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PathClear(); |
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} |
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void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners) |
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{ |
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float r = rounding; |
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@ -9301,7 +9288,7 @@ void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thic |
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return; |
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PathLineTo(a); |
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PathLineTo(b); |
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Stroke(col, thickness, false); |
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PathStroke(col, thickness, false); |
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} |
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void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners) |
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@ -9309,7 +9296,7 @@ void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float roun |
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if ((col >> 24) == 0) |
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return; |
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PathRect(a + ImVec2(0.5f,0.5f), b + ImVec2(0.5f,0.5f), rounding, rounding_corners); |
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Stroke(col, 1.0f, true); |
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PathStroke(col, 1.0f, true); |
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} |
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void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners) |
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@ -9317,7 +9304,7 @@ void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, floa |
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if ((col >> 24) == 0) |
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return; |
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PathRect(a, b, rounding, rounding_corners); |
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Fill(col); |
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PathFill(col); |
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} |
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void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col) |
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@ -9327,7 +9314,7 @@ void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec |
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PathLineTo(a); |
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PathLineTo(b); |
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PathLineTo(c); |
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Fill(col); |
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PathFill(col); |
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} |
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void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments) |
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@ -9337,7 +9324,7 @@ void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int nu |
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const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments; |
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PathArcTo(centre, radius, 0.0f, a_max, num_segments); |
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Stroke(col, 1.0f, true); |
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PathStroke(col, 1.0f, true); |
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} |
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void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments) |
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@ -9347,7 +9334,7 @@ void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, |
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const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments; |
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PathArcTo(centre, radius, 0.0f, a_max, num_segments); |
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Fill(col); |
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PathFill(col); |
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} |
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void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect) |
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