@ -778,6 +778,18 @@ void ImGuiIO::AddInputCharacter(ImWchar c) 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					}  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					void  ImGuiIO : : AddInputCharactersUTF8 ( const  char *  utf8chars )  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					{  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    // we can't pass more wchars than ImGuiIO::InputCharacters[] can hold so don't convert more
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    static  const  int  wcharBufLen  =  sizeof ( ImGuiIO : : InputCharacters ) / sizeof ( ImWchar ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    ImWchar  wchars [ wcharBufLen ] ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    ImTextStrFromUtf8 ( wchars ,  wcharBufLen ,  utf8chars ,  NULL ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    for ( int  i = 0 ;  i < wcharBufLen  & &  wchars [ i ]  ! =  0 ;  + + i )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        AddInputCharacter ( wchars [ i ] ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					}  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					// Math bits
  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					// We are keeping those static in the .cpp file so as not to leak them outside, in the case the user has implicit cast operators between ImVec2 and its own types.
  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					static  inline  ImVec2  operator * ( const  ImVec2 &  lhs ,  const  float  rhs )               {  return  ImVec2 ( lhs . x * rhs ,  lhs . y * rhs ) ;  }