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					@ -384,14 +384,10 @@ static bool ImGui_ImplSDL3_Init(SDL_Window* window, SDL_Renderer* renderer, void | 
				
			
			
		
	
		
			
				
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					    // (This is unfortunately a global SDL setting, so enabling it might have a side-effect on your application.
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					    // It is unlikely to make a difference, but if your app absolutely needs to ignore the initial on-focus click:
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					    // you can ignore SDL_MOUSEBUTTONDOWN events coming right after a SDL_WINDOWEVENT_FOCUS_GAINED)
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					#ifdef SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH | 
				
			
			
		
	
		
			
				
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					    SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1"); | 
				
			
			
		
	
		
			
				
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					#endif | 
				
			
			
		
	
		
			
				
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					    // From 2.0.22: Disable auto-capture, this is preventing drag and drop across multiple windows (see #5710)
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					#ifdef SDL_HINT_MOUSE_AUTO_CAPTURE | 
				
			
			
		
	
		
			
				
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					    SDL_SetHint(SDL_HINT_MOUSE_AUTO_CAPTURE, "0"); | 
				
			
			
		
	
		
			
				
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					#endif | 
				
			
			
		
	
		
			
				
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					    // Update monitors
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					    ImGui_ImplSDL3_UpdateMonitors(); | 
				
			
			
		
	
	
		
			
				
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