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					@ -6088,9 +6088,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | 
				
			
			
		
	
		
			
				
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					        window->Pos = ImFloor(window->Pos); | 
				
			
			
		
	
		
			
				
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					        // Lock window rounding for the frame (so that altering them doesn't cause inconsistencies)
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					        window->WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupRounding : style.WindowRounding; | 
				
			
			
		
	
		
			
				
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					        if (window->ViewportOwned) | 
				
			
			
		
	
		
			
				
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					        if (window->ViewportOwned || window->DockIsActive) | 
				
			
			
		
	
		
			
				
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					            window->WindowRounding = 0.0f; | 
				
			
			
		
	
		
			
				
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					        else | 
				
			
			
		
	
		
			
				
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					            window->WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupRounding : style.WindowRounding; | 
				
			
			
		
	
		
			
				
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					        // Apply window focus (new and reactivated windows are moved to front)
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					        bool want_focus = false; | 
				
			
			
		
	
	
		
			
				
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