Docking: child windows don't use style.ChildRounding.

features/sdl_renderer3_multiviewports
omar ago%!(EXTRA string=6 years)
parent 0cbb96895a
commit 664fb38e39
  1. 5
      imgui.cpp

@ -6088,9 +6088,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->Pos = ImFloor(window->Pos);
// Lock window rounding for the frame (so that altering them doesn't cause inconsistencies)
window->WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupRounding : style.WindowRounding;
if (window->ViewportOwned)
if (window->ViewportOwned || window->DockIsActive)
window->WindowRounding = 0.0f;
else
window->WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupRounding : style.WindowRounding;
// Apply window focus (new and reactivated windows are moved to front)
bool want_focus = false;

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