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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtc_constants
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/// @file glm/gtc/constants.hpp
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/// @date 2011-09-30 / 2012-01-25
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/// @author Christophe Riccio
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///
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/// @see core (dependence)
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/// @see gtc_half_float (dependence)
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///
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/// @defgroup gtc_constants GLM_GTC_constants: Provide build-in constants
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/// @ingroup gtc
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///
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/// @brief Allow to perform bit operations on integer values
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///
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/// <glm/gtc/constants.hpp> need to be included to use these features.
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef GLM_GTC_constants |
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#define GLM_GTC_constants GLM_VERSION |
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// Dependency:
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#include "../glm.hpp" |
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#include "../gtc/half_float.hpp" |
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#if(defined(GLM_MESSAGES) && !defined(glm_ext)) |
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# pragma message("GLM: GLM_GTC_constants extension included") |
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#endif |
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namespace glm |
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{ |
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/// @addtogroup gtc_constants
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/// @{
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/// Return the epsilon constant for floating point types.
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/// @todo Implement epsilon for half-precision floating point type.
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/// @see gtc_constants
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template <typename T> |
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GLM_CONSTEXPR T epsilon(); |
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/// Return 0.
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/// @see gtc_constants
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template <typename T> |
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GLM_CONSTEXPR T zero(); |
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/// Return 1.
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/// @see gtc_constants
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template <typename T> |
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GLM_CONSTEXPR T one(); |
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/// Return the pi constant.
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/// @see gtc_constants
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template <typename T> |
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GLM_CONSTEXPR T pi(); |
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/// Return square root of pi.
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/// @see gtc_constants
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template <typename T> |
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GLM_CONSTEXPR T root_pi(); |
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/// Return pi / 2.
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/// @see gtc_constants
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template <typename T> |
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GLM_CONSTEXPR T half_pi(); |
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/// Return pi / 4.
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/// @see gtc_constants
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template <typename T> |
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GLM_CONSTEXPR T quarter_pi(); |
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/// Return 1 / pi.
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/// @see gtc_constants
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template <typename T> |
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GLM_CONSTEXPR T one_over_pi(); |
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/// Return 2 / pi.
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/// @see gtc_constants
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template <typename T> |
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GLM_CONSTEXPR T two_over_pi(); |
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/// Return 2 / sqrt(pi).
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/// @see gtc_constants
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template <typename T> |
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GLM_CONSTEXPR T two_over_root_pi(); |
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/// Return 1 / sqrt(2).
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/// @see gtc_constants
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template <typename T> |
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GLM_CONSTEXPR T one_over_root_two(); |
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/// Return sqrt(pi / 2).
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/// @see gtc_constants
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template <typename T> |
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GLM_CONSTEXPR T root_half_pi(); |
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/// Return sqrt(2 * pi).
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/// @see gtc_constants
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template <typename T> |
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GLM_CONSTEXPR T root_two_pi(); |
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/// Return sqrt(ln(4)).
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/// @see gtc_constants
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template <typename T> |
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GLM_CONSTEXPR T root_ln_four(); |
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/// Return e constant.
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/// @see gtc_constants
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template <typename T> |
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GLM_CONSTEXPR T e(); |
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/// Return Euler's constant.
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/// @see gtc_constants
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template <typename T> |
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GLM_CONSTEXPR T euler(); |
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/// Return sqrt(2).
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/// @see gtc_constants
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template <typename T> |
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GLM_CONSTEXPR T root_two(); |
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/// Return sqrt(3).
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/// @see gtc_constants
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template <typename T> |
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GLM_CONSTEXPR T root_three(); |
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/// Return sqrt(5).
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/// @see gtc_constants
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template <typename T> |
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GLM_CONSTEXPR T root_five(); |
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/// Return ln(2).
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/// @see gtc_constants
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template <typename T> |
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GLM_CONSTEXPR T ln_two(); |
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/// Return ln(10).
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/// @see gtc_constants
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template <typename T> |
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GLM_CONSTEXPR T ln_ten(); |
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/// Return ln(ln(2)).
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/// @see gtc_constants
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template <typename T> |
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GLM_CONSTEXPR T ln_ln_two(); |
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/// Return 1 / 3.
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/// @see gtc_constants
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template <typename T> |
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GLM_CONSTEXPR T third(); |
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/// Return 2 / 3.
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/// @see gtc_constants
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template <typename T> |
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GLM_CONSTEXPR T two_thirds(); |
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/// Return the golden ratio constant.
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/// @see gtc_constants
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template <typename T> |
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GLM_CONSTEXPR T golden_ratio(); |
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/// @}
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} //namespace glm
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#include "constants.inl" |
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#endif//GLM_GTC_constants
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@ -1,20 +0,0 @@ |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": |
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// https://github.com/ashima/webgl-noise |
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// Following Stefan Gustavson's paper "Simplex noise demystified": |
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// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Created : 2011-04-21 |
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// Updated : 2011-04-21 |
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// Licence : This source is under MIT License |
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// File : glm/gtx/noise.inl |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Dependency: |
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// - GLM core |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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namespace glm{ |
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}//namespace glm |
@ -1,540 +0,0 @@ |
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////////////////////////////////////////////////////////////////////////////////// |
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// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) |
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////////////////////////////////////////////////////////////////////////////////// |
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// Created : 2006-01-16 |
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// Updated : 2006-01-16 |
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// Licence : This source is under MIT License |
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// File : glm/gtx/random.inl |
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////////////////////////////////////////////////////////////////////////////////// |
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#include <ctime> |
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#include <cassert> |
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namespace glm{ |
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template <> |
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GLM_FUNC_QUALIFIER float signedRand1() |
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{ |
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#if(GLM_COMPILER & GLM_COMPILER_VC)// && (GLM_COMPILER < GLM_COMPILER_VC2010) |
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#define RAND_SHIFT_NUM 5 |
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#else |
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#define RAND_SHIFT_NUM 0 |
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#endif |
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return float((std::rand() - (RAND_MAX >> 1) - 1) << 1) / float(RAND_MAX - RAND_SHIFT_NUM); |
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} |
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template <> |
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GLM_FUNC_QUALIFIER double signedRand1() |
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{ |
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return double(signedRand1<float>()); |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER detail::tvec2<T> signedRand2() |
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{ |
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return detail::tvec2<T>( |
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signedRand1<float>(), |
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signedRand1<float>()); |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER detail::tvec3<T> signedRand3() |
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{ |
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return detail::tvec3<T>( |
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signedRand1<float>(), |
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signedRand1<float>(), |
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signedRand1<float>()); |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER detail::tvec4<T> signedRand4() |
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{ |
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return detail::tvec4<T>( |
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signedRand1<float>(), |
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signedRand1<float>(), |
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signedRand1<float>(), |
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signedRand1<float>()); |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER detail::tvec2<T> normalizedRand2( |
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T Min, |
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T Max) |
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{ |
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return normalizedRand2<T>() * compRand1(Min, Max); |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER detail::tvec2<T> normalizedRand2() |
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{ |
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T a = compRand1<T>(T(0), T(6.283185307179586476925286766559f)); |
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return detail::tvec2<T>(cos(a), sin(a)); |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER detail::tvec3<T> normalizedRand3( |
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T Min, |
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T Max) |
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{ |
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return normalizedRand3<T>() * compRand1(Min, Max); |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER detail::tvec3<T> normalizedRand3() |
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{ |
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T z = compRand1(T(-1), T(1)); |
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T a = compRand1(T(0), T(6.283185307179586476925286766559f)); |
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T r = sqrt(T(1) - z * z); |
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T x = r * cos(a); |
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T y = r * sin(a); |
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return detail::tvec3<T>(x, y, z); |
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} |
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template <> |
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GLM_FUNC_QUALIFIER float compRand1() |
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{ |
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return float(std::rand()) / float(RAND_MAX); |
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} |
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template <> |
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GLM_FUNC_QUALIFIER double compRand1() |
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{ |
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return double(std::rand()) / double(RAND_MAX); |
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} |
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GLM_FUNC_QUALIFIER detail::half compRand1( |
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detail::half Min, |
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detail::half Max) |
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{ |
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return compRand1<detail::half>() * (Max - Min) + Min; |
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} |
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GLM_FUNC_QUALIFIER float compRand1( |
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float Min, |
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float Max) |
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{ |
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return compRand1<float>() * (Max - Min) + Min; |
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} |
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GLM_FUNC_QUALIFIER double compRand1( |
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double Min, |
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double Max) |
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{ |
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return compRand1<double>() * (Max - Min) + Min; |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER T compRand1( |
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T Min, |
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T Max) |
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{ |
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return T(compRand1<double>() * double(Max - Min) + double(Min)); |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER detail::tvec2<T> compRand2( |
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T Min, |
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T Max) |
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{ |
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return detail::tvec2<T>( |
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compRand1(Min, Max), |
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compRand1(Min, Max)); |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER detail::tvec3<T> compRand3( |
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T Min, |
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T Max) |
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{ |
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return detail::tvec3<T>( |
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compRand1(Min, Max), |
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compRand1(Min, Max), |
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compRand1(Min, Max)); |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER detail::tvec4<T> compRand4( |
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T Min, |
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T Max) |
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{ |
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return detail::tvec4<T>( |
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compRand1(Min, Max), |
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compRand1(Min, Max), |
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compRand1(Min, Max), |
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compRand1(Min, Max)); |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER detail::tvec2<T> compRand2( |
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T Min, |
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const detail::tvec2<T>& Max) |
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{ |
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return detail::tvec2<T>( |
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compRand1(Min.x, Max.x), |
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compRand1(Min.y, Max.y)); |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER detail::tvec3<T> compRand3( |
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T Min, |
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const detail::tvec3<T>& Max) |
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{ |
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return detail::tvec3<T>( |
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compRand1(Min.x, Max.x), |
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compRand1(Min.y, Max.y), |
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compRand1(Min.z, Max.z)); |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER detail::tvec4<T> compRand4( |
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T Min, |
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const detail::tvec4<T>& Max) |
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{ |
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return detail::tvec4<T>( |
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compRand1(Min.x, Max.x), |
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compRand1(Min.y, Max.y), |
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compRand1(Min.z, Max.z), |
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compRand1(Min.w, Max.w)); |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER detail::tvec2<T> compRand2( |
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const detail::tvec2<T>& Min, |
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T Max) |
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{ |
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return detail::tvec2<T>( |
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compRand1(Min.x, Max.x), |
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compRand1(Min.y, Max.y)); |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER detail::tvec3<T> compRand3( |
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const detail::tvec3<T>& Min, |
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T Max) |
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{ |
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return detail::tvec3<T>( |
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compRand1(Min.x, Max.x), |
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compRand1(Min.y, Max.y), |
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compRand1(Min.z, Max.z)); |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER detail::tvec4<T> compRand4( |
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const detail::tvec4<T>& Min, |
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T Max) |
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{ |
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return detail::tvec4<T>( |
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compRand1(Min.x, Max.x), |
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compRand1(Min.y, Max.y), |
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compRand1(Min.z, Max.z), |
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compRand1(Min.w, Max.w)); |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER detail::tvec2<T> compRand2( |
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const detail::tvec2<T>& Min, |
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const detail::tvec2<T>& Max) |
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{ |
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return detail::tvec2<T>( |
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compRand1(Min.x, Max.x), |
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compRand1(Min.y, Max.y)); |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER detail::tvec3<T> compRand3( |
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const detail::tvec3<T>& Min, |
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const detail::tvec3<T>& Max) |
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{ |
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return detail::tvec3<T>( |
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compRand1(Min.x, Max.x), |
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compRand1(Min.y, Max.y), |
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compRand1(Min.z, Max.z)); |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER detail::tvec4<T> compRand4( |
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const detail::tvec4<T>& Min, |
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const detail::tvec4<T>& Max) |
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{ |
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return detail::tvec4<T>( |
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compRand1(Min.x, Max.x), |
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compRand1(Min.y, Max.y), |
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compRand1(Min.z, Max.z), |
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compRand1(Min.w, Max.w)); |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER detail::tvec2<float> vecRand2() |
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{ |
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detail::tvec2<float> result(float(0)); |
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do |
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{ |
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result = compRand2(float(-1), float(1)); |
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} while (length(result) > float(1)); |
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return result; |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER detail::tvec2<double> vecRand2() |
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{ |
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detail::tvec2<double> result(double(0)); |
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do |
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{ |
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result = compRand2(double(-1), double(1)); |
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} while (length(result) > double(1)); |
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return result; |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER detail::tvec2<T> vecRand2( |
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T MinRadius, |
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T MaxRadius) |
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{ |
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assert(MinRadius <= MaxRadius); |
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detail::tvec2<T> Result(T(0)); |
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T LenRadius(0); |
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do |
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{ |
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Result = compRand2(-MaxRadius, MaxRadius); |
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LenRadius = length(Result); |
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} |
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while(LenRadius > MaxRadius || LenRadius < MinRadius); |
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return Result; |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER detail::tvec3<T> vecRand3() |
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{ |
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detail::tvec3<T> Result(T(0)); |
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do |
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{ |
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Result = compRand3(T(-1), T(1)); |
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} |
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while(length(Result) > T(1)); |
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return Result; |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER detail::tvec3<T> vecRand3( |
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T MinRadius, |
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T MaxRadius) |
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{ |
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assert(MinRadius <= MaxRadius); |
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detail::tvec3<T> Result(0); |
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T LenRadius(0); |
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do |
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{ |
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Result = compRand3(-MaxRadius, MaxRadius); |
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LenRadius = length(Result); |
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} |
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while(LenRadius > MaxRadius || LenRadius < MinRadius); |
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return Result; |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER detail::tvec4<float> vecRand4() |
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{ |
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detail::tvec4<float> result(float(0)); |
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do |
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{ |
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result = compRand4(float(-1), float(1)); |
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} while (length(result) > float(1)); |
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return result; |
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} |
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template <typename T> |
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GLM_FUNC_QUALIFIER detail::tvec4<double> vecRand4() |
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{ |
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detail::tvec4<double> result(double(0)); |
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do |
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{ |
||||
result = compRand4(double(-1), double(1)); |
||||
} while (length(result) > double(1)); |
||||
|
||||
return result; |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec4<T> vecRand4( |
||||
T MinRadius, |
||||
T MaxRadius) |
||||
{ |
||||
assert(MinRadius <= MaxRadius); |
||||
|
||||
detail::tvec4<T> Result(T(0)); |
||||
T LenRadius(T(0)); |
||||
|
||||
do |
||||
{ |
||||
Result = compRand4(-MaxRadius, MaxRadius); |
||||
LenRadius = length(Result); |
||||
} |
||||
while(LenRadius > MaxRadius || LenRadius < MinRadius); |
||||
|
||||
return Result; |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER T gaussRand1( |
||||
T mean, |
||||
T std_deviation) |
||||
{ |
||||
T w, x1, x2; |
||||
|
||||
do |
||||
{ |
||||
x1 = compRand1(T(-1), T(1)); |
||||
x2 = compRand1(T(-1), T(1)); |
||||
|
||||
w = x1 * x1 + x2 * x2; |
||||
} while(w > T(1)); |
||||
|
||||
return x2 * std_deviation * std_deviation * sqrt((T(-2) * log(w)) / w) + mean; |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec2<T> gaussRand2( |
||||
T mean, |
||||
T std_deviation) |
||||
{ |
||||
return detail::tvec2<T>( |
||||
gaussRand1(mean, std_deviation), |
||||
gaussRand1(mean, std_deviation)); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> gaussRand3( |
||||
T mean, |
||||
T std_deviation) |
||||
{ |
||||
return detail::tvec3<T>( |
||||
gaussRand1(mean, std_deviation), |
||||
gaussRand1(mean, std_deviation), |
||||
gaussRand1(mean, std_deviation)); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec4<T> gaussRand4( |
||||
T mean, |
||||
T std_deviation) |
||||
{ |
||||
return detail::tvec4<T>( |
||||
gaussRand1(mean, std_deviation), |
||||
gaussRand1(mean, std_deviation), |
||||
gaussRand1(mean, std_deviation), |
||||
gaussRand1(mean, std_deviation)); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec2<T> gaussRand2( |
||||
T mean, |
||||
const detail::tvec2<T>& std_deviation) |
||||
{ |
||||
return detail::tvec2<T>( |
||||
gaussRand1(mean, std_deviation.x), |
||||
gaussRand1(mean, std_deviation.y)); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> gaussRand3( |
||||
T mean, |
||||
const detail::tvec3<T>& std_deviation) |
||||
{ |
||||
return detail::tvec3<T>( |
||||
gaussRand1(mean, std_deviation.x), |
||||
gaussRand1(mean, std_deviation.y), |
||||
gaussRand1(mean, std_deviation.z)); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec4<T> gaussRand4( |
||||
T mean, |
||||
const detail::tvec4<T>& std_deviation) |
||||
{ |
||||
return detail::tvec4<T>( |
||||
gaussRand1(mean, std_deviation.x), |
||||
gaussRand1(mean, std_deviation.y), |
||||
gaussRand1(mean, std_deviation.z), |
||||
gaussRand1(mean, std_deviation.w)); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec2<T> gaussRand2( |
||||
const detail::tvec2<T>& mean, |
||||
T std_deviation) |
||||
{ |
||||
return detail::tvec2<T>( |
||||
gaussRand1(mean.x, std_deviation), |
||||
gaussRand1(mean.y, std_deviation)); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> gaussRand3( |
||||
const detail::tvec3<T>& mean, |
||||
T std_deviation) |
||||
{ |
||||
return detail::tvec3<T>( |
||||
gaussRand1(mean.x, std_deviation), |
||||
gaussRand1(mean.y, std_deviation), |
||||
gaussRand1(mean.z, std_deviation)); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec4<T> gaussRand4( |
||||
const detail::tvec4<T>& mean, |
||||
T std_deviation) |
||||
{ |
||||
return detail::tvec4<T>( |
||||
gaussRand1(mean.x, std_deviation), |
||||
gaussRand1(mean.y, std_deviation), |
||||
gaussRand1(mean.z, std_deviation), |
||||
gaussRand1(mean.w, std_deviation)); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec2<T> gaussRand2( |
||||
const detail::tvec2<T>& mean, |
||||
const detail::tvec2<T>& std_deviation) |
||||
{ |
||||
return detail::tvec2<T>( |
||||
gaussRand1(mean.x, std_deviation.x), |
||||
gaussRand1(mean.y, std_deviation.y)); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> gaussRand3( |
||||
const detail::tvec3<T>& mean, |
||||
const detail::tvec3<T>& std_deviation) |
||||
{ |
||||
return detail::tvec3<T>( |
||||
gaussRand1(mean.x, std_deviation.x), |
||||
gaussRand1(mean.y, std_deviation.y), |
||||
gaussRand1(mean.z, std_deviation.z)); |
||||
} |
||||
|
||||
template <typename T> |
||||
GLM_FUNC_QUALIFIER detail::tvec4<T> gaussRand4( |
||||
const detail::tvec4<T>& mean, |
||||
const detail::tvec4<T>& std_deviation) |
||||
{ |
||||
return detail::tvec4<T>( |
||||
gaussRand1(mean.x, std_deviation.x), |
||||
gaussRand1(mean.y, std_deviation.y), |
||||
gaussRand1(mean.z, std_deviation.z), |
||||
gaussRand1(mean.w, std_deviation.w)); |
||||
} |
||||
|
||||
}//namespace glm |
Loading…
Reference in New Issue