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				 5 changed files with 190 additions and 717 deletions
			
			
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///////////////////////////////////////////////////////////////////////////////////
 | 
				
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/// OpenGL Mathematics (glm.g-truc.net)
 | 
				
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///
 | 
				
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/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
 | 
				
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
 | 
				
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/// of this software and associated documentation files (the "Software"), to deal
 | 
				
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/// in the Software without restriction, including without limitation the rights
 | 
				
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | 
				
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/// copies of the Software, and to permit persons to whom the Software is
 | 
				
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/// furnished to do so, subject to the following conditions:
 | 
				
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/// 
 | 
				
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/// The above copyright notice and this permission notice shall be included in
 | 
				
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/// all copies or substantial portions of the Software.
 | 
				
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/// 
 | 
				
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
				
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
				
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | 
				
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | 
				
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | 
				
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | 
				
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/// THE SOFTWARE.
 | 
				
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///
 | 
				
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/// @ref gtc_constants
 | 
				
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/// @file glm/gtc/constants.hpp
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/// @date 2011-09-30 / 2012-01-25
 | 
				
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/// @author Christophe Riccio
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///
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/// @see core (dependence)
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/// @see gtc_half_float (dependence)
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///
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/// @defgroup gtc_constants GLM_GTC_constants: Provide build-in constants
 | 
				
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/// @ingroup gtc
 | 
				
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/// 
 | 
				
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/// @brief Allow to perform bit operations on integer values
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/// 
 | 
				
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/// <glm/gtc/constants.hpp> need to be included to use these features.
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///////////////////////////////////////////////////////////////////////////////////
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 | 
				
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#ifndef GLM_GTC_constants | 
				
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#define GLM_GTC_constants GLM_VERSION | 
				
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 | 
				
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// Dependency:
 | 
				
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#include "../glm.hpp" | 
				
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#include "../gtc/half_float.hpp" | 
				
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 | 
				
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#if(defined(GLM_MESSAGES) && !defined(glm_ext)) | 
				
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#	pragma message("GLM: GLM_GTC_constants extension included") | 
				
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#endif | 
				
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 | 
				
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namespace glm | 
				
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{ | 
				
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	/// @addtogroup gtc_constants
 | 
				
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	/// @{
 | 
				
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 | 
				
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	/// Return the epsilon constant for floating point types.
 | 
				
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	/// @todo Implement epsilon for half-precision floating point type.
 | 
				
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	/// @see gtc_constants
 | 
				
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	template <typename T> | 
				
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	GLM_CONSTEXPR T epsilon(); | 
				
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 | 
				
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	/// Return 0.
 | 
				
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	/// @see gtc_constants
 | 
				
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	template <typename T> | 
				
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	GLM_CONSTEXPR T zero(); | 
				
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 | 
				
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	/// Return 1.
 | 
				
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	/// @see gtc_constants
 | 
				
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	template <typename T> | 
				
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	GLM_CONSTEXPR T one(); | 
				
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 | 
				
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	/// Return the pi constant.
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	/// @see gtc_constants
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	template <typename T> | 
				
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	GLM_CONSTEXPR T pi(); | 
				
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 | 
				
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	/// Return square root of pi.
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	/// @see gtc_constants
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	template <typename T> | 
				
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	GLM_CONSTEXPR T root_pi(); | 
				
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	/// Return pi / 2.
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	/// @see gtc_constants
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	template <typename T> | 
				
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	GLM_CONSTEXPR T half_pi(); | 
				
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 | 
				
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	/// Return pi / 4.
 | 
				
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	/// @see gtc_constants
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	template <typename T> | 
				
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	GLM_CONSTEXPR T quarter_pi(); | 
				
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 | 
				
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	/// Return 1 / pi.
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	/// @see gtc_constants
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	template <typename T> | 
				
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	GLM_CONSTEXPR T one_over_pi(); | 
				
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 | 
				
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	/// Return 2 / pi.
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	/// @see gtc_constants
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	template <typename T> | 
				
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	GLM_CONSTEXPR T two_over_pi(); | 
				
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 | 
				
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	/// Return 2 / sqrt(pi).
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	/// @see gtc_constants
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	template <typename T> | 
				
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	GLM_CONSTEXPR T two_over_root_pi(); | 
				
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 | 
				
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	/// Return 1 / sqrt(2).
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	/// @see gtc_constants
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	template <typename T> | 
				
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	GLM_CONSTEXPR T one_over_root_two(); | 
				
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 | 
				
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	/// Return sqrt(pi / 2).
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	/// @see gtc_constants
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	template <typename T> | 
				
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	GLM_CONSTEXPR T root_half_pi(); | 
				
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 | 
				
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	/// Return sqrt(2 * pi).
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	/// @see gtc_constants
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	template <typename T> | 
				
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	GLM_CONSTEXPR T root_two_pi(); | 
				
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 | 
				
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	/// Return sqrt(ln(4)).
 | 
				
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	/// @see gtc_constants
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	template <typename T> | 
				
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	GLM_CONSTEXPR T root_ln_four(); | 
				
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 | 
				
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	/// Return e constant.
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	/// @see gtc_constants
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	template <typename T> | 
				
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	GLM_CONSTEXPR T e(); | 
				
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	/// Return Euler's constant.
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	/// @see gtc_constants
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	template <typename T> | 
				
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	GLM_CONSTEXPR T euler(); | 
				
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 | 
				
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	/// Return sqrt(2).
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	/// @see gtc_constants
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	template <typename T> | 
				
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	GLM_CONSTEXPR T root_two(); | 
				
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 | 
				
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	/// Return sqrt(3).
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	/// @see gtc_constants
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	template <typename T> | 
				
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	GLM_CONSTEXPR T root_three(); | 
				
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	/// Return sqrt(5).
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	/// @see gtc_constants
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	template <typename T> | 
				
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	GLM_CONSTEXPR T root_five(); | 
				
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	/// Return ln(2).
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	/// @see gtc_constants
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	template <typename T> | 
				
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	GLM_CONSTEXPR T ln_two(); | 
				
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	/// Return ln(10).
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	/// @see gtc_constants
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	template <typename T> | 
				
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	GLM_CONSTEXPR T ln_ten(); | 
				
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	/// Return ln(ln(2)).
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	/// @see gtc_constants
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	template <typename T> | 
				
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	GLM_CONSTEXPR T ln_ln_two(); | 
				
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	/// Return 1 / 3.
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	/// @see gtc_constants
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	template <typename T> | 
				
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	GLM_CONSTEXPR T third(); | 
				
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	/// Return 2 / 3.
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	/// @see gtc_constants
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	template <typename T> | 
				
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	GLM_CONSTEXPR T two_thirds(); | 
				
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	/// Return the golden ratio constant.
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	/// @see gtc_constants
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	template <typename T> | 
				
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	GLM_CONSTEXPR T golden_ratio(); | 
				
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	/// @}
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} //namespace glm
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#include "constants.inl" | 
				
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#endif//GLM_GTC_constants
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@ -1,20 +0,0 @@ | 
				
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/////////////////////////////////////////////////////////////////////////////////////////////////// | 
				
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// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) | 
				
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/////////////////////////////////////////////////////////////////////////////////////////////////// | 
				
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// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise":  | 
				
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// https://github.com/ashima/webgl-noise  | 
				
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// Following Stefan Gustavson's paper "Simplex noise demystified":  | 
				
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// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf | 
				
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/////////////////////////////////////////////////////////////////////////////////////////////////// | 
				
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// Created : 2011-04-21 | 
				
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// Updated : 2011-04-21 | 
				
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// Licence : This source is under MIT License | 
				
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// File    : glm/gtx/noise.inl | 
				
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/////////////////////////////////////////////////////////////////////////////////////////////////// | 
				
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// Dependency: | 
				
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// - GLM core | 
				
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/////////////////////////////////////////////////////////////////////////////////////////////////// | 
				
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namespace glm{ | 
				
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 | 
				
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}//namespace glm | 
				
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@ -1,540 +0,0 @@ | 
				
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////////////////////////////////////////////////////////////////////////////////// | 
				
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// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) | 
				
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////////////////////////////////////////////////////////////////////////////////// | 
				
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// Created : 2006-01-16 | 
				
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// Updated : 2006-01-16 | 
				
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// Licence : This source is under MIT License | 
				
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// File    : glm/gtx/random.inl | 
				
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////////////////////////////////////////////////////////////////////////////////// | 
				
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 | 
				
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#include <ctime> | 
				
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#include <cassert> | 
				
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 | 
				
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namespace glm{ | 
				
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 | 
				
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template <> | 
				
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GLM_FUNC_QUALIFIER float signedRand1() | 
				
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{ | 
				
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	#if(GLM_COMPILER & GLM_COMPILER_VC)// && (GLM_COMPILER < GLM_COMPILER_VC2010) | 
				
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	#define RAND_SHIFT_NUM 5 | 
				
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	#else | 
				
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	#define RAND_SHIFT_NUM 0 | 
				
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	#endif | 
				
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	return float((std::rand() - (RAND_MAX >> 1) - 1) << 1) / float(RAND_MAX - RAND_SHIFT_NUM); | 
				
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} | 
				
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 | 
				
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template <> | 
				
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GLM_FUNC_QUALIFIER double signedRand1() | 
				
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{ | 
				
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	return double(signedRand1<float>()); | 
				
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} | 
				
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template <typename T> | 
				
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GLM_FUNC_QUALIFIER detail::tvec2<T> signedRand2() | 
				
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{ | 
				
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	return detail::tvec2<T>( | 
				
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		signedRand1<float>(), | 
				
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		signedRand1<float>()); | 
				
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} | 
				
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 | 
				
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template <typename T> | 
				
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GLM_FUNC_QUALIFIER detail::tvec3<T> signedRand3() | 
				
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{ | 
				
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	return detail::tvec3<T>( | 
				
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		signedRand1<float>(), | 
				
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		signedRand1<float>(), | 
				
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		signedRand1<float>()); | 
				
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} | 
				
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template <typename T> | 
				
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GLM_FUNC_QUALIFIER detail::tvec4<T> signedRand4() | 
				
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{ | 
				
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	return detail::tvec4<T>( | 
				
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		signedRand1<float>(), | 
				
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		signedRand1<float>(), | 
				
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		signedRand1<float>(), | 
				
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		signedRand1<float>()); | 
				
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} | 
				
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 | 
				
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template <typename T> | 
				
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GLM_FUNC_QUALIFIER detail::tvec2<T> normalizedRand2( | 
				
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	T Min,  | 
				
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	T Max) | 
				
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{ | 
				
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    return normalizedRand2<T>() * compRand1(Min, Max); | 
				
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} | 
				
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template <typename T> | 
				
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GLM_FUNC_QUALIFIER detail::tvec2<T> normalizedRand2() | 
				
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{ | 
				
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    T a = compRand1<T>(T(0), T(6.283185307179586476925286766559f)); | 
				
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    return detail::tvec2<T>(cos(a), sin(a)); | 
				
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} | 
				
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template <typename T> | 
				
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GLM_FUNC_QUALIFIER detail::tvec3<T> normalizedRand3( | 
				
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	T Min,  | 
				
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	T Max) | 
				
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{ | 
				
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    return normalizedRand3<T>() * compRand1(Min, Max); | 
				
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} | 
				
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template <typename T> | 
				
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GLM_FUNC_QUALIFIER detail::tvec3<T> normalizedRand3() | 
				
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{ | 
				
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	T z = compRand1(T(-1), T(1)); | 
				
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	T a = compRand1(T(0), T(6.283185307179586476925286766559f)); | 
				
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 | 
				
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    T r = sqrt(T(1) - z * z); | 
				
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 | 
				
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	T x = r * cos(a); | 
				
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	T y = r * sin(a); | 
				
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 | 
				
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    return detail::tvec3<T>(x, y, z); | 
				
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} | 
				
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template <> | 
				
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GLM_FUNC_QUALIFIER float compRand1() | 
				
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{ | 
				
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	return float(std::rand()) / float(RAND_MAX); | 
				
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} | 
				
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 | 
				
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template <> | 
				
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GLM_FUNC_QUALIFIER double compRand1() | 
				
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{ | 
				
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	return double(std::rand()) / double(RAND_MAX); | 
				
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} | 
				
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 | 
				
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GLM_FUNC_QUALIFIER detail::half compRand1( | 
				
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	detail::half Min,  | 
				
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	detail::half Max) | 
				
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{ | 
				
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	return compRand1<detail::half>() * (Max - Min) + Min; | 
				
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} | 
				
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 | 
				
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GLM_FUNC_QUALIFIER float compRand1( | 
				
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	float Min,  | 
				
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	float Max) | 
				
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{ | 
				
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	return compRand1<float>() * (Max - Min) + Min; | 
				
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} | 
				
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 | 
				
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GLM_FUNC_QUALIFIER double compRand1( | 
				
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	double Min,  | 
				
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	double Max) | 
				
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{ | 
				
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	return compRand1<double>() * (Max - Min) + Min; | 
				
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} | 
				
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template <typename T> | 
				
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GLM_FUNC_QUALIFIER T compRand1( | 
				
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	T Min,  | 
				
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	T Max) | 
				
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{ | 
				
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	return T(compRand1<double>() * double(Max - Min) + double(Min)); | 
				
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} | 
				
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template <typename T> | 
				
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GLM_FUNC_QUALIFIER detail::tvec2<T> compRand2( | 
				
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	T Min,  | 
				
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	T Max) | 
				
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{ | 
				
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	return detail::tvec2<T>( | 
				
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		compRand1(Min, Max), | 
				
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		compRand1(Min, Max)); | 
				
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} | 
				
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 | 
				
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template <typename T> | 
				
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GLM_FUNC_QUALIFIER detail::tvec3<T> compRand3( | 
				
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	T Min,  | 
				
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	T Max) | 
				
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{ | 
				
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	return detail::tvec3<T>( | 
				
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		compRand1(Min, Max), | 
				
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		compRand1(Min, Max), | 
				
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		compRand1(Min, Max)); | 
				
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} | 
				
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 | 
				
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template <typename T> | 
				
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GLM_FUNC_QUALIFIER detail::tvec4<T> compRand4( | 
				
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	T Min,  | 
				
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	T Max) | 
				
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{ | 
				
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	return detail::tvec4<T>( | 
				
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		compRand1(Min, Max), | 
				
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		compRand1(Min, Max), | 
				
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		compRand1(Min, Max), | 
				
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		compRand1(Min, Max)); | 
				
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} | 
				
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 | 
				
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template <typename T> | 
				
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GLM_FUNC_QUALIFIER detail::tvec2<T> compRand2( | 
				
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	T Min,  | 
				
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	const detail::tvec2<T>& Max) | 
				
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{ | 
				
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	return detail::tvec2<T>( | 
				
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		compRand1(Min.x, Max.x), | 
				
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		compRand1(Min.y, Max.y)); | 
				
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} | 
				
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 | 
				
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template <typename T> | 
				
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GLM_FUNC_QUALIFIER detail::tvec3<T> compRand3( | 
				
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	T Min,  | 
				
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	const detail::tvec3<T>& Max) | 
				
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{ | 
				
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	return detail::tvec3<T>( | 
				
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		compRand1(Min.x, Max.x), | 
				
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		compRand1(Min.y, Max.y), | 
				
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		compRand1(Min.z, Max.z)); | 
				
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} | 
				
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 | 
				
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template <typename T> | 
				
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GLM_FUNC_QUALIFIER detail::tvec4<T> compRand4( | 
				
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	T Min,  | 
				
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	const detail::tvec4<T>& Max) | 
				
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{ | 
				
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	return detail::tvec4<T>( | 
				
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		compRand1(Min.x, Max.x), | 
				
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		compRand1(Min.y, Max.y), | 
				
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		compRand1(Min.z, Max.z), | 
				
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		compRand1(Min.w, Max.w)); | 
				
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} | 
				
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 | 
				
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template <typename T> | 
				
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GLM_FUNC_QUALIFIER detail::tvec2<T> compRand2( | 
				
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	const detail::tvec2<T>& Min,  | 
				
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	T Max) | 
				
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{ | 
				
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	return detail::tvec2<T>( | 
				
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		compRand1(Min.x, Max.x), | 
				
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		compRand1(Min.y, Max.y)); | 
				
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} | 
				
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 | 
				
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template <typename T> | 
				
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GLM_FUNC_QUALIFIER detail::tvec3<T> compRand3( | 
				
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	const detail::tvec3<T>& Min,  | 
				
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	T Max) | 
				
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{ | 
				
			||||
	return detail::tvec3<T>( | 
				
			||||
		compRand1(Min.x, Max.x), | 
				
			||||
		compRand1(Min.y, Max.y), | 
				
			||||
		compRand1(Min.z, Max.z)); | 
				
			||||
} | 
				
			||||
 | 
				
			||||
template <typename T> | 
				
			||||
GLM_FUNC_QUALIFIER detail::tvec4<T> compRand4( | 
				
			||||
	const detail::tvec4<T>& Min,  | 
				
			||||
	T Max) | 
				
			||||
{ | 
				
			||||
	return detail::tvec4<T>( | 
				
			||||
		compRand1(Min.x, Max.x), | 
				
			||||
		compRand1(Min.y, Max.y), | 
				
			||||
		compRand1(Min.z, Max.z), | 
				
			||||
		compRand1(Min.w, Max.w)); | 
				
			||||
} | 
				
			||||
 | 
				
			||||
template <typename T> | 
				
			||||
GLM_FUNC_QUALIFIER detail::tvec2<T> compRand2( | 
				
			||||
	const detail::tvec2<T>& Min,  | 
				
			||||
	const detail::tvec2<T>& Max) | 
				
			||||
{ | 
				
			||||
	return detail::tvec2<T>( | 
				
			||||
		compRand1(Min.x, Max.x), | 
				
			||||
		compRand1(Min.y, Max.y)); | 
				
			||||
} | 
				
			||||
 | 
				
			||||
template <typename T> | 
				
			||||
GLM_FUNC_QUALIFIER detail::tvec3<T> compRand3( | 
				
			||||
	const detail::tvec3<T>& Min,  | 
				
			||||
	const detail::tvec3<T>& Max) | 
				
			||||
{ | 
				
			||||
	return detail::tvec3<T>( | 
				
			||||
		compRand1(Min.x, Max.x), | 
				
			||||
		compRand1(Min.y, Max.y), | 
				
			||||
		compRand1(Min.z, Max.z)); | 
				
			||||
} | 
				
			||||
 | 
				
			||||
template <typename T> | 
				
			||||
GLM_FUNC_QUALIFIER detail::tvec4<T> compRand4( | 
				
			||||
	const detail::tvec4<T>& Min,  | 
				
			||||
	const detail::tvec4<T>& Max) | 
				
			||||
{ | 
				
			||||
	return detail::tvec4<T>( | 
				
			||||
		compRand1(Min.x, Max.x), | 
				
			||||
		compRand1(Min.y, Max.y), | 
				
			||||
		compRand1(Min.z, Max.z), | 
				
			||||
		compRand1(Min.w, Max.w)); | 
				
			||||
} | 
				
			||||
 | 
				
			||||
template <typename T> | 
				
			||||
GLM_FUNC_QUALIFIER detail::tvec2<float> vecRand2() | 
				
			||||
{ | 
				
			||||
	detail::tvec2<float> result(float(0)); | 
				
			||||
	do | 
				
			||||
	{ | 
				
			||||
		result = compRand2(float(-1), float(1)); | 
				
			||||
	} while (length(result) > float(1)); | 
				
			||||
 | 
				
			||||
    return result; | 
				
			||||
} | 
				
			||||
 | 
				
			||||
template <typename T> | 
				
			||||
GLM_FUNC_QUALIFIER detail::tvec2<double> vecRand2() | 
				
			||||
{ | 
				
			||||
	detail::tvec2<double> result(double(0)); | 
				
			||||
	do | 
				
			||||
	{ | 
				
			||||
		result = compRand2(double(-1), double(1)); | 
				
			||||
	} while (length(result) > double(1)); | 
				
			||||
 | 
				
			||||
    return result; | 
				
			||||
} | 
				
			||||
 | 
				
			||||
template <typename T> | 
				
			||||
GLM_FUNC_QUALIFIER detail::tvec2<T> vecRand2( | 
				
			||||
	T MinRadius,  | 
				
			||||
	T MaxRadius) | 
				
			||||
{ | 
				
			||||
	assert(MinRadius <= MaxRadius); | 
				
			||||
 | 
				
			||||
	detail::tvec2<T> Result(T(0)); | 
				
			||||
	T LenRadius(0); | 
				
			||||
 | 
				
			||||
	do | 
				
			||||
	{ | 
				
			||||
		Result = compRand2(-MaxRadius, MaxRadius); | 
				
			||||
		LenRadius = length(Result); | 
				
			||||
	} | 
				
			||||
	while(LenRadius > MaxRadius || LenRadius < MinRadius); | 
				
			||||
 | 
				
			||||
    return Result; | 
				
			||||
} | 
				
			||||
 | 
				
			||||
template <typename T> | 
				
			||||
GLM_FUNC_QUALIFIER detail::tvec3<T> vecRand3() | 
				
			||||
{ | 
				
			||||
	detail::tvec3<T> Result(T(0)); | 
				
			||||
	do | 
				
			||||
	{ | 
				
			||||
		Result = compRand3(T(-1), T(1)); | 
				
			||||
	} | 
				
			||||
	while(length(Result) > T(1)); | 
				
			||||
 | 
				
			||||
    return Result; | 
				
			||||
} | 
				
			||||
 | 
				
			||||
template <typename T> | 
				
			||||
GLM_FUNC_QUALIFIER detail::tvec3<T> vecRand3( | 
				
			||||
	T MinRadius,  | 
				
			||||
	T MaxRadius) | 
				
			||||
{ | 
				
			||||
	assert(MinRadius <= MaxRadius); | 
				
			||||
 | 
				
			||||
	detail::tvec3<T> Result(0); | 
				
			||||
	T LenRadius(0); | 
				
			||||
 | 
				
			||||
	do | 
				
			||||
	{ | 
				
			||||
		Result = compRand3(-MaxRadius, MaxRadius); | 
				
			||||
		LenRadius = length(Result); | 
				
			||||
	} | 
				
			||||
	while(LenRadius > MaxRadius || LenRadius < MinRadius); | 
				
			||||
 | 
				
			||||
    return Result; | 
				
			||||
} | 
				
			||||
 | 
				
			||||
template <typename T> | 
				
			||||
GLM_FUNC_QUALIFIER detail::tvec4<float> vecRand4() | 
				
			||||
{ | 
				
			||||
	detail::tvec4<float> result(float(0)); | 
				
			||||
	do | 
				
			||||
	{ | 
				
			||||
		result = compRand4(float(-1), float(1)); | 
				
			||||
	} while (length(result) > float(1)); | 
				
			||||
 | 
				
			||||
    return result; | 
				
			||||
} | 
				
			||||
 | 
				
			||||
template <typename T> | 
				
			||||
GLM_FUNC_QUALIFIER detail::tvec4<double> vecRand4() | 
				
			||||
{ | 
				
			||||
	detail::tvec4<double> result(double(0)); | 
				
			||||
	do | 
				
			||||
	{ | 
				
			||||
		result = compRand4(double(-1), double(1)); | 
				
			||||
	} while (length(result) > double(1)); | 
				
			||||
 | 
				
			||||
    return result; | 
				
			||||
} | 
				
			||||
 | 
				
			||||
template <typename T> | 
				
			||||
GLM_FUNC_QUALIFIER detail::tvec4<T> vecRand4( | 
				
			||||
	T MinRadius,  | 
				
			||||
	T MaxRadius) | 
				
			||||
{ | 
				
			||||
	assert(MinRadius <= MaxRadius); | 
				
			||||
 | 
				
			||||
	detail::tvec4<T> Result(T(0)); | 
				
			||||
	T LenRadius(T(0)); | 
				
			||||
 | 
				
			||||
	do | 
				
			||||
	{ | 
				
			||||
		Result = compRand4(-MaxRadius, MaxRadius); | 
				
			||||
		LenRadius = length(Result); | 
				
			||||
	} | 
				
			||||
	while(LenRadius > MaxRadius || LenRadius < MinRadius); | 
				
			||||
 | 
				
			||||
    return Result; | 
				
			||||
} | 
				
			||||
 | 
				
			||||
template <typename T> | 
				
			||||
GLM_FUNC_QUALIFIER T gaussRand1( | 
				
			||||
	T mean,  | 
				
			||||
	T std_deviation) | 
				
			||||
{ | 
				
			||||
    T w, x1, x2; | 
				
			||||
 | 
				
			||||
    do | 
				
			||||
    { | 
				
			||||
        x1 = compRand1(T(-1), T(1)); | 
				
			||||
        x2 = compRand1(T(-1), T(1)); | 
				
			||||
 | 
				
			||||
        w = x1 * x1 + x2 * x2; | 
				
			||||
    } while(w > T(1)); | 
				
			||||
 | 
				
			||||
    return x2 * std_deviation * std_deviation * sqrt((T(-2) * log(w)) / w) + mean; | 
				
			||||
} | 
				
			||||
 | 
				
			||||
template <typename T> | 
				
			||||
GLM_FUNC_QUALIFIER detail::tvec2<T> gaussRand2( | 
				
			||||
	T mean,  | 
				
			||||
	T std_deviation) | 
				
			||||
{ | 
				
			||||
    return detail::tvec2<T>( | 
				
			||||
        gaussRand1(mean, std_deviation), | 
				
			||||
        gaussRand1(mean, std_deviation)); | 
				
			||||
} | 
				
			||||
 | 
				
			||||
template <typename T> | 
				
			||||
GLM_FUNC_QUALIFIER detail::tvec3<T> gaussRand3( | 
				
			||||
	T mean,  | 
				
			||||
	T std_deviation) | 
				
			||||
{ | 
				
			||||
    return detail::tvec3<T>( | 
				
			||||
        gaussRand1(mean, std_deviation), | 
				
			||||
        gaussRand1(mean, std_deviation), | 
				
			||||
        gaussRand1(mean, std_deviation)); | 
				
			||||
} | 
				
			||||
 | 
				
			||||
template <typename T> | 
				
			||||
GLM_FUNC_QUALIFIER detail::tvec4<T> gaussRand4( | 
				
			||||
	T mean,  | 
				
			||||
	T std_deviation) | 
				
			||||
{ | 
				
			||||
    return detail::tvec4<T>( | 
				
			||||
        gaussRand1(mean, std_deviation), | 
				
			||||
        gaussRand1(mean, std_deviation), | 
				
			||||
        gaussRand1(mean, std_deviation), | 
				
			||||
        gaussRand1(mean, std_deviation)); | 
				
			||||
} | 
				
			||||
 | 
				
			||||
template <typename T> | 
				
			||||
GLM_FUNC_QUALIFIER detail::tvec2<T> gaussRand2( | 
				
			||||
	T mean,  | 
				
			||||
	const detail::tvec2<T>& std_deviation) | 
				
			||||
{ | 
				
			||||
    return detail::tvec2<T>( | 
				
			||||
        gaussRand1(mean, std_deviation.x), | 
				
			||||
        gaussRand1(mean, std_deviation.y)); | 
				
			||||
} | 
				
			||||
 | 
				
			||||
template <typename T> | 
				
			||||
GLM_FUNC_QUALIFIER detail::tvec3<T> gaussRand3( | 
				
			||||
	T mean,  | 
				
			||||
	const detail::tvec3<T>& std_deviation) | 
				
			||||
{ | 
				
			||||
    return detail::tvec3<T>( | 
				
			||||
        gaussRand1(mean, std_deviation.x), | 
				
			||||
        gaussRand1(mean, std_deviation.y), | 
				
			||||
        gaussRand1(mean, std_deviation.z)); | 
				
			||||
} | 
				
			||||
 | 
				
			||||
template <typename T> | 
				
			||||
GLM_FUNC_QUALIFIER detail::tvec4<T> gaussRand4( | 
				
			||||
	T mean,  | 
				
			||||
	const detail::tvec4<T>& std_deviation) | 
				
			||||
{ | 
				
			||||
    return detail::tvec4<T>( | 
				
			||||
        gaussRand1(mean, std_deviation.x), | 
				
			||||
        gaussRand1(mean, std_deviation.y), | 
				
			||||
        gaussRand1(mean, std_deviation.z), | 
				
			||||
        gaussRand1(mean, std_deviation.w)); | 
				
			||||
} | 
				
			||||
 | 
				
			||||
template <typename T> | 
				
			||||
GLM_FUNC_QUALIFIER detail::tvec2<T> gaussRand2( | 
				
			||||
	const detail::tvec2<T>& mean,  | 
				
			||||
	T std_deviation) | 
				
			||||
{ | 
				
			||||
    return detail::tvec2<T>( | 
				
			||||
        gaussRand1(mean.x, std_deviation), | 
				
			||||
        gaussRand1(mean.y, std_deviation)); | 
				
			||||
} | 
				
			||||
 | 
				
			||||
template <typename T> | 
				
			||||
GLM_FUNC_QUALIFIER detail::tvec3<T> gaussRand3( | 
				
			||||
	const detail::tvec3<T>& mean,  | 
				
			||||
	T std_deviation) | 
				
			||||
{ | 
				
			||||
    return detail::tvec3<T>( | 
				
			||||
        gaussRand1(mean.x, std_deviation), | 
				
			||||
        gaussRand1(mean.y, std_deviation), | 
				
			||||
        gaussRand1(mean.z, std_deviation)); | 
				
			||||
} | 
				
			||||
 | 
				
			||||
template <typename T> | 
				
			||||
GLM_FUNC_QUALIFIER detail::tvec4<T> gaussRand4( | 
				
			||||
	const detail::tvec4<T>& mean,  | 
				
			||||
	T std_deviation) | 
				
			||||
{ | 
				
			||||
    return detail::tvec4<T>( | 
				
			||||
        gaussRand1(mean.x, std_deviation), | 
				
			||||
        gaussRand1(mean.y, std_deviation), | 
				
			||||
        gaussRand1(mean.z, std_deviation), | 
				
			||||
        gaussRand1(mean.w, std_deviation)); | 
				
			||||
} | 
				
			||||
 | 
				
			||||
template <typename T> | 
				
			||||
GLM_FUNC_QUALIFIER detail::tvec2<T> gaussRand2( | 
				
			||||
	const detail::tvec2<T>& mean,  | 
				
			||||
	const detail::tvec2<T>& std_deviation) | 
				
			||||
{ | 
				
			||||
    return detail::tvec2<T>( | 
				
			||||
        gaussRand1(mean.x, std_deviation.x), | 
				
			||||
        gaussRand1(mean.y, std_deviation.y)); | 
				
			||||
} | 
				
			||||
 | 
				
			||||
template <typename T> | 
				
			||||
GLM_FUNC_QUALIFIER detail::tvec3<T> gaussRand3( | 
				
			||||
	const detail::tvec3<T>& mean,  | 
				
			||||
	const detail::tvec3<T>& std_deviation) | 
				
			||||
{ | 
				
			||||
    return detail::tvec3<T>( | 
				
			||||
        gaussRand1(mean.x, std_deviation.x), | 
				
			||||
        gaussRand1(mean.y, std_deviation.y), | 
				
			||||
        gaussRand1(mean.z, std_deviation.z)); | 
				
			||||
} | 
				
			||||
 | 
				
			||||
template <typename T> | 
				
			||||
GLM_FUNC_QUALIFIER detail::tvec4<T> gaussRand4( | 
				
			||||
	const detail::tvec4<T>& mean,  | 
				
			||||
	const detail::tvec4<T>& std_deviation) | 
				
			||||
{ | 
				
			||||
    return detail::tvec4<T>( | 
				
			||||
        gaussRand1(mean.x, std_deviation.x), | 
				
			||||
        gaussRand1(mean.y, std_deviation.y), | 
				
			||||
        gaussRand1(mean.z, std_deviation.z), | 
				
			||||
        gaussRand1(mean.w, std_deviation.w)); | 
				
			||||
} | 
				
			||||
 | 
				
			||||
}//namespace glm | 
				
			||||
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		Reference in New Issue