|  |  | @ -639,7 +639,7 @@ namespace round_ | 
			
		
	
		
		
			
				
					
					|  |  |  | 			float A = glm::round(0.0f); |  |  |  | 			float A = glm::round(0.0f); | 
			
		
	
		
		
			
				
					
					|  |  |  | 			Error += glm::equal(A, 0.0f, glm::epsilon<float>()) ? 0 : 1; |  |  |  | 			Error += glm::equal(A, 0.0f, glm::epsilon<float>()) ? 0 : 1; | 
			
		
	
		
		
			
				
					
					|  |  |  | 			float B = glm::round(0.5f); |  |  |  | 			float B = glm::round(0.5f); | 
			
		
	
		
		
			
				
					
					|  |  |  | 			Error += glm::equal(B, 1.0f, glm::epsilon<float>()) ? 0 : 1; |  |  |  | 			Error += (glm::equal(B, 1.0f, glm::epsilon<float>()) || glm::equal(B, 0.0f, glm::epsilon<float>())) ? 0 : 1; | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 			float C = glm::round(1.0f); |  |  |  | 			float C = glm::round(1.0f); | 
			
		
	
		
		
			
				
					
					|  |  |  | 			Error += glm::equal(C, 1.0f, glm::epsilon<float>()) ? 0 : 1; |  |  |  | 			Error += glm::equal(C, 1.0f, glm::epsilon<float>()) ? 0 : 1; | 
			
		
	
		
		
			
				
					
					|  |  |  | 			float D = glm::round(0.1f); |  |  |  | 			float D = glm::round(0.1f); | 
			
		
	
	
		
		
			
				
					|  |  | @ -656,7 +656,7 @@ namespace round_ | 
			
		
	
		
		
			
				
					
					|  |  |  | 			float A = glm::round(-0.0f); |  |  |  | 			float A = glm::round(-0.0f); | 
			
		
	
		
		
			
				
					
					|  |  |  | 			Error += glm::equal(A, 0.0f, glm::epsilon<float>()) ? 0 : 1; |  |  |  | 			Error += glm::equal(A, 0.0f, glm::epsilon<float>()) ? 0 : 1; | 
			
		
	
		
		
			
				
					
					|  |  |  | 			float B = glm::round(-0.5f); |  |  |  | 			float B = glm::round(-0.5f); | 
			
		
	
		
		
			
				
					
					|  |  |  | 			Error += glm::equal(B, -1.0f, glm::epsilon<float>()) ? 0 : 1; |  |  |  | 			Error += (glm::equal(B, -1.0f, glm::epsilon<float>()) || glm::equal(B, 0.0f, glm::epsilon<float>())) ? 0 : 1; | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 			float C = glm::round(-1.0f); |  |  |  | 			float C = glm::round(-1.0f); | 
			
		
	
		
		
			
				
					
					|  |  |  | 			Error += glm::equal(C, -1.0f, glm::epsilon<float>()) ? 0 : 1; |  |  |  | 			Error += glm::equal(C, -1.0f, glm::epsilon<float>()) ? 0 : 1; | 
			
		
	
		
		
			
				
					
					|  |  |  | 			float D = glm::round(-0.1f); |  |  |  | 			float D = glm::round(-0.1f); | 
			
		
	
	
		
		
			
				
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