@ -204,7 +204,7 @@ namespace glm
if(all(equal(Normal, Up)))
return detail::tmat4x4<T, P>(T(1));
detail::tvec3<T> RotationAxis = cross(Up, Normal);
detail::tvec3<T, P> RotationAxis = cross(Up, Normal);
# ifdef GLM_FORCE_RADIANS
T Angle = acos(dot(Normal, Up));
# else