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@ -85,21 +85,21 @@ namespace detail |
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glm::uint32 REG2(y); |
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glm::uint32 REG2(y); |
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glm::uint32 REG3(z); |
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glm::uint32 REG3(z); |
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REG1 = ((REG1 << 16) | REG1) & static_cast<glm::uint32>(0x00FF0000FF0000FF); |
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REG1 = ((REG1 << 16) | REG1) & static_cast<glm::uint32>(0xFF0000FFu); |
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REG2 = ((REG2 << 16) | REG2) & static_cast<glm::uint32>(0x00FF0000FF0000FF); |
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REG2 = ((REG2 << 16) | REG2) & static_cast<glm::uint32>(0xFF0000FFu); |
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REG3 = ((REG3 << 16) | REG3) & static_cast<glm::uint32>(0x00FF0000FF0000FF); |
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REG3 = ((REG3 << 16) | REG3) & static_cast<glm::uint32>(0xFF0000FFu); |
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REG1 = ((REG1 << 8) | REG1) & static_cast<glm::uint32>(0xF00F00F00F00F00F); |
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REG1 = ((REG1 << 8) | REG1) & static_cast<glm::uint32>(0x0F00F00Fu); |
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REG2 = ((REG2 << 8) | REG2) & static_cast<glm::uint32>(0xF00F00F00F00F00F); |
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REG2 = ((REG2 << 8) | REG2) & static_cast<glm::uint32>(0x0F00F00Fu); |
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REG3 = ((REG3 << 8) | REG3) & static_cast<glm::uint32>(0xF00F00F00F00F00F); |
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REG3 = ((REG3 << 8) | REG3) & static_cast<glm::uint32>(0x0F00F00Fu); |
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REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint32>(0x30C30C30C30C30C3); |
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REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint32>(0xC30C30C3u); |
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REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint32>(0x30C30C30C30C30C3); |
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REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint32>(0xC30C30C3u); |
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REG3 = ((REG3 << 4) | REG3) & static_cast<glm::uint32>(0x30C30C30C30C30C3); |
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REG3 = ((REG3 << 4) | REG3) & static_cast<glm::uint32>(0xC30C30C3u); |
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REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint32>(0x9249249249249249); |
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REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint32>(0x49249249u); |
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REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint32>(0x9249249249249249); |
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REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint32>(0x49249249u); |
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REG3 = ((REG3 << 2) | REG3) & static_cast<glm::uint32>(0x9249249249249249); |
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REG3 = ((REG3 << 2) | REG3) & static_cast<glm::uint32>(0x49249249u); |
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return REG1 | (REG2 << 1) | (REG3 << 2); |
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return REG1 | (REG2 << 1) | (REG3 << 2); |
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} |
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} |
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