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					@ -85,21 +85,21 @@ namespace detail | 
				
			
			
		
	
		
			
				
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							glm::uint32 REG2(y); | 
				
			
			
		
	
		
			
				
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							glm::uint32 REG3(z); | 
				
			
			
		
	
		
			
				
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							REG1 = ((REG1 << 16) | REG1) & static_cast<glm::uint32>(0x00FF0000FF0000FF); | 
				
			
			
		
	
		
			
				
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							REG2 = ((REG2 << 16) | REG2) & static_cast<glm::uint32>(0x00FF0000FF0000FF); | 
				
			
			
		
	
		
			
				
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							REG3 = ((REG3 << 16) | REG3) & static_cast<glm::uint32>(0x00FF0000FF0000FF); | 
				
			
			
		
	
		
			
				
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							REG1 = ((REG1 << 16) | REG1) & static_cast<glm::uint32>(0xFF0000FFu); | 
				
			
			
		
	
		
			
				
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							REG2 = ((REG2 << 16) | REG2) & static_cast<glm::uint32>(0xFF0000FFu); | 
				
			
			
		
	
		
			
				
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							REG3 = ((REG3 << 16) | REG3) & static_cast<glm::uint32>(0xFF0000FFu); | 
				
			
			
		
	
		
			
				
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							REG1 = ((REG1 <<  8) | REG1) & static_cast<glm::uint32>(0xF00F00F00F00F00F); | 
				
			
			
		
	
		
			
				
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							REG2 = ((REG2 <<  8) | REG2) & static_cast<glm::uint32>(0xF00F00F00F00F00F); | 
				
			
			
		
	
		
			
				
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							REG3 = ((REG3 <<  8) | REG3) & static_cast<glm::uint32>(0xF00F00F00F00F00F); | 
				
			
			
		
	
		
			
				
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							REG1 = ((REG1 <<  8) | REG1) & static_cast<glm::uint32>(0x0F00F00Fu); | 
				
			
			
		
	
		
			
				
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							REG2 = ((REG2 <<  8) | REG2) & static_cast<glm::uint32>(0x0F00F00Fu); | 
				
			
			
		
	
		
			
				
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							REG3 = ((REG3 <<  8) | REG3) & static_cast<glm::uint32>(0x0F00F00Fu); | 
				
			
			
		
	
		
			
				
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							REG1 = ((REG1 <<  4) | REG1) & static_cast<glm::uint32>(0x30C30C30C30C30C3); | 
				
			
			
		
	
		
			
				
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							REG2 = ((REG2 <<  4) | REG2) & static_cast<glm::uint32>(0x30C30C30C30C30C3); | 
				
			
			
		
	
		
			
				
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							REG3 = ((REG3 <<  4) | REG3) & static_cast<glm::uint32>(0x30C30C30C30C30C3); | 
				
			
			
		
	
		
			
				
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							REG1 = ((REG1 <<  4) | REG1) & static_cast<glm::uint32>(0xC30C30C3u); | 
				
			
			
		
	
		
			
				
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							REG2 = ((REG2 <<  4) | REG2) & static_cast<glm::uint32>(0xC30C30C3u); | 
				
			
			
		
	
		
			
				
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							REG3 = ((REG3 <<  4) | REG3) & static_cast<glm::uint32>(0xC30C30C3u); | 
				
			
			
		
	
		
			
				
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							REG1 = ((REG1 <<  2) | REG1) & static_cast<glm::uint32>(0x9249249249249249); | 
				
			
			
		
	
		
			
				
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							REG2 = ((REG2 <<  2) | REG2) & static_cast<glm::uint32>(0x9249249249249249); | 
				
			
			
		
	
		
			
				
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							REG3 = ((REG3 <<  2) | REG3) & static_cast<glm::uint32>(0x9249249249249249); | 
				
			
			
		
	
		
			
				
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							REG1 = ((REG1 <<  2) | REG1) & static_cast<glm::uint32>(0x49249249u); | 
				
			
			
		
	
		
			
				
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							REG2 = ((REG2 <<  2) | REG2) & static_cast<glm::uint32>(0x49249249u); | 
				
			
			
		
	
		
			
				
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							REG3 = ((REG3 <<  2) | REG3) & static_cast<glm::uint32>(0x49249249u); | 
				
			
			
		
	
		
			
				
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							return REG1 | (REG2 << 1) | (REG3 << 2); | 
				
			
			
		
	
		
			
				
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						} | 
				
			
			
		
	
	
		
			
				
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