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@ -2,7 +2,7 @@ |
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Created : 2008-08-01 |
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// Updated : 2008-09-23 |
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// Updated : 2011-04-14 |
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// Licence : This source is under MIT License |
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// File : glm/core/func_noise.inl |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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@ -14,324 +14,85 @@ namespace glm |
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namespace noise{ |
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namespace detail |
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{ |
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template <typenane valType, typenane vecType> |
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template <typenane valType, typenane genType> |
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inline vecType permute |
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vecType const & x0, |
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genType const & x0, |
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detail::tvec3<valType> const & p |
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) |
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{ |
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vecType x1 = mod(x0 * p.y, p.x); |
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genType x1 = mod(x0 * p.y, p.x); |
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return floor(mod((x1 + p.z) * x0, p.x)); |
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} |
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inline detail::tvec2<T> permute |
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( |
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detail::tvec2<T> const & x0, |
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detail::tvec3<valType> const & p |
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) |
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{ |
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vec2 x1 = mod(x0 * p.y, p.x); |
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return floor( mod( (x1 + p.z) *x0, p.x )); |
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} |
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inline vec3 permute(vec3 x0,vec3 p) |
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template <typenane T> |
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inline T taylorInvSqrt(T const & r) |
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{ |
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vec3 x1 = mod(x0 * p.y, p.x); |
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return floor( mod( (x1 + p.z) *x0, p.x )); |
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} |
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inline vec4 permute(vec4 x0,vec3 p) |
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{ |
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vec4 x1 = mod(x0 * p.y, p.x); |
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return floor( mod( (x1 + p.z) *x0, p.x )); |
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return T(0.83666002653408) + T(0.7) * T(0.85373472095314) - T(0.85373472095314) * r); |
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} |
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}//namespace detail |
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// noise1 |
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template <typename genType> |
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inline genType noise1 |
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( |
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genType const & x |
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) |
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{ |
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GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'noise1' only accept floating-point values"); |
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int iNbr = int(x + genType(3) / genType(2)) * 1103515245 + 12345; |
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return genType(int(iNbr / genType(65536)) % 32768) / genType(32767); |
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} |
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template <typename T> |
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inline typename detail::tvec2<T>::value_type noise1 |
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( |
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detail::tvec2<T> const & x |
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) |
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{ |
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T tmp(0); |
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for(typename detail::tvec2<T>::size_type i = 0; i < detail::tvec2<T>::value_size(); ++i) |
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tmp += x[i]; |
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return noise1(tmp); |
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} |
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template <typename T> |
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inline typename detail::tvec3<T>::value_type noise1 |
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( |
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detail::tvec3<T> const & x |
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) |
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{ |
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T tmp(0); |
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for(typename detail::tvec3<T>::size_type i = 0; i < detail::tvec3<T>::value_size(); ++i) |
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tmp += x[i]; |
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return noise1(tmp); |
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} |
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template <typename T> |
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inline typename detail::tvec4<T>::value_type noise1 |
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( |
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detail::tvec4<T> const & x |
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) |
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{ |
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T tmp(0); |
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for(typename detail::tvec4<T>::size_type i = 0; i < detail::tvec4<T>::value_size(); ++i) |
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tmp += x[i]; |
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return noise1(tmp); |
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} |
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// noise2 |
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template <typename genType> |
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inline detail::tvec2<genType> noise2 |
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( |
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genType const & x |
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) |
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{ |
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GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'noise2' only accept floating-point values"); |
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genType f1 = x * genType(1103515245) + genType(12345); |
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genType f2 = f1 * genType(1103515245) + genType(12345); |
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return detail::tvec2<genType>( |
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noise1(f1), |
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noise1(f2)); |
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} |
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template <typename T> |
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inline detail::tvec2<T> noise2 |
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( |
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detail::tvec2<T> const & x |
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) |
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{ |
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GLM_STATIC_ASSERT(detail::type<T>::is_float, "'noise2' only accept floating-point values"); |
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T f0(0); |
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for(typename detail::tvec2<T>::size_type i = 0; i < detail::tvec2<T>::value_size(); ++i) |
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f0 += x[i]; |
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T f1 = f0 * T(1103515245) + T(12345); |
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T f2 = f1 * T(1103515245) + T(12345); |
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return detail::tvec2<T>( |
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noise1(f1), |
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noise1(f2)); |
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} |
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template <typename T> |
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inline detail::tvec2<T> noise2 |
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( |
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detail::tvec3<T> const & x |
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) |
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{ |
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GLM_STATIC_ASSERT(detail::type<T>::is_float, "'noise2' only accept floating-point values"); |
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T f0(0); |
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for(typename detail::tvec3<T>::size_type i = 0; i < detail::tvec3<T>::value_size(); ++i) |
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f0 += x[i]; |
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T f1 = f0 * T(1103515245) + T(12345); |
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T f2 = f1 * T(1103515245) + T(12345); |
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return detail::tvec2<T>( |
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noise1(f1), |
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noise1(f2)); |
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} |
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template <typename T> |
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inline detail::tvec2<T> noise2 |
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( |
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detail::tvec4<T> const & x |
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) |
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{ |
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GLM_STATIC_ASSERT(detail::type<T>::is_float, "'noise2' only accept floating-point values"); |
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T f0(0); |
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for(typename detail::tvec4<T>::size_type i = 0; i < detail::tvec4<T>::value_size(); ++i) |
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f0 += x[i]; |
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T f1 = f0 * T(1103515245) + T(12345); |
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T f2 = f1 * T(1103515245) + T(12345); |
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return detail::tvec2<T>( |
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noise1(f1), |
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noise1(f2)); |
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} |
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// noise3 |
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template <typename genType> |
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inline detail::tvec3<genType> noise3 |
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( |
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genType const & x |
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) |
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{ |
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GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'noise3' only accept floating-point values"); |
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genType f1 = x * genType(1103515245) + genType(12345); |
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genType f2 = f1 * genType(1103515245) + genType(12345); |
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genType f3 = f2 * genType(1103515245) + genType(12345); |
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return detail::tvec3<genType>( |
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noise1(f1), |
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noise1(f2), |
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noise1(f3)); |
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} |
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template <typename T> |
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inline detail::tvec3<T> noise3 |
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( |
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detail::tvec2<T> const & x |
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) |
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{ |
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GLM_STATIC_ASSERT(detail::type<T>::is_float, "'noise3' only accept floating-point values"); |
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T f0(0); |
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for(typename detail::tvec2<T>::size_type i = 0; i < detail::tvec2<T>::value_size(); ++i) |
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f0 += x[i]; |
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T f1 = f0 * T(1103515245) + T(12345); |
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T f2 = f1 * T(1103515245) + T(12345); |
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T f3 = f2 * T(1103515245) + T(12345); |
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return detail::tvec3<T>( |
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noise1(f1), |
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noise1(f2), |
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noise1(f3)); |
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} |
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template <typename T> |
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inline detail::tvec3<T> noise3 |
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( |
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detail::tvec3<T> const & x |
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) |
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{ |
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GLM_STATIC_ASSERT(detail::type<T>::is_float, "'noise3' only accept floating-point values"); |
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T f0(0); |
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for(typename detail::tvec3<T>::size_type i = 0; i < detail::tvec3<T>::value_size(); ++i) |
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f0 += x[i]; |
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T f1 = f0 * T(1103515245) + T(12345); |
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T f2 = f1 * T(1103515245) + T(12345); |
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T f3 = f2 * T(1103515245) + T(12345); |
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return detail::tvec3<T>( |
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noise1(f1), |
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noise1(f2), |
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noise1(f3)); |
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} |
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template <typename T> |
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inline detail::tvec3<T> noise3 |
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( |
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detail::tvec4<T> const & x |
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) |
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{ |
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GLM_STATIC_ASSERT(detail::type<T>::is_float, "'noise3' only accept floating-point values"); |
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T f0(0); |
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for(typename detail::tvec4<T>::size_type i = 0; i < detail::tvec4<T>::value_size(); ++i) |
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f0 += x[i]; |
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T f1 = f0 * T(1103515245) + T(12345); |
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T f2 = f1 * T(1103515245) + T(12345); |
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T f3 = f2 * T(1103515245) + T(12345); |
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return detail::tvec3<T>( |
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noise1(f1), |
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noise1(f2), |
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noise1(f3)); |
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} |
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// noise4 |
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template <typename genType> |
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inline detail::tvec4<genType> noise4 |
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( |
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genType const & x |
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) |
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{ |
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GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'noise4' only accept floating-point values"); |
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genType f1 = x * genType(1103515245) + genType(12345); |
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genType f2 = f1 * genType(1103515245) + genType(12345); |
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genType f3 = f2 * genType(1103515245) + genType(12345); |
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genType f4 = f3 * genType(1103515245) + genType(12345); |
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return detail::tvec4<genType>( |
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noise1(f1), |
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noise1(f2), |
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noise1(f3), |
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noise1(f4)); |
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} |
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template <typename T> |
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inline detail::tvec4<T> noise4 |
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( |
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detail::tvec2<T> const & x |
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) |
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{ |
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GLM_STATIC_ASSERT(detail::type<T>::is_float, "'noise4' only accept floating-point values"); |
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T f0(0); |
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for(typename detail::tvec2<T>::size_type i = 0; i < detail::tvec2<T>::value_size(); ++i) |
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f0 += x[i]; |
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T f1 = f0 * T(1103515245) + T(12345); |
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T f2 = f1 * T(1103515245) + T(12345); |
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T f3 = f2 * T(1103515245) + T(12345); |
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T f4 = f3 * T(1103515245) + T(12345); |
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return detail::tvec4<T>( |
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noise1(f1), |
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noise1(f2), |
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noise1(f3), |
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noise1(f4)); |
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} |
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template <typename T> |
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inline detail::tvec4<T> noise4 |
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( |
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detail::tvec3<T> const & x |
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) |
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{ |
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GLM_STATIC_ASSERT(detail::type<T>::is_float, "'noise4' only accept floating-point values"); |
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T f0(0); |
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for(typename detail::tvec3<T>::size_type i = 0; i < detail::tvec3<T>::value_size()(); ++i) |
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f0 += x[i]; |
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T f1 = f0 * T(1103515245) + T(12345); |
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T f2 = f1 * T(1103515245) + T(12345); |
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T f3 = f2 * T(1103515245) + T(12345); |
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T f4 = f3 * T(1103515245) + T(12345); |
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return detail::tvec4<T>( |
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noise1(f1), |
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noise1(f2), |
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noise1(f3), |
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noise1(f4)); |
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} |
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template <typename T> |
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inline detail::tvec4<T> noise4 |
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( |
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detail::tvec4<T> const & x |
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) |
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{ |
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GLM_STATIC_ASSERT(detail::type<T>::is_float, "'noise4' only accept floating-point values"); |
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T f0(0); |
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for(typename detail::tvec4<T>::size_type i = 0; i < detail::tvec4<T>::value_size()(); ++i) |
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f0 += x[i]; |
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T f1 = f0 * T(1103515245) + T(12345); |
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T f2 = f1 * T(1103515245) + T(12345); |
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T f3 = f2 * T(1103515245) + T(12345); |
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T f4 = f3 * T(1103515245) + T(12345); |
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return detail::tvec4<T>( |
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noise1(f1), |
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noise1(f2), |
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noise1(f3), |
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noise1(f4)); |
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T simplexNoise2(detail::tvec2<T> const & v) |
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{ |
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static const detail::tvec4<T> pParam(17. * 17., 34., 1., 7.); |
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detail::tvec2<T> const C = detail::tvec2<T>( |
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0.211324865405187134, // (3.0-sqrt(3.0))/6.; |
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0.366025403784438597); // 0.5*(sqrt(3.0)-1.); |
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detail::tvec3<T> const D = detail::tvec3<T>(0., 0.5, 2.0) * T(3.14159265358979312); |
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// First corner |
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detail::tvec2<T> i = floor(v + dot(v, detail::tvec2<T>(C.y))); |
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detail::tvec2<T> x0 = v - i + dot(i, detail::tvec2<T>(C.x)); |
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// Other corners |
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detail::tvec2<T> i1 = (x0.x > x0.y) ? detail::tvec2<T>(1, 0) : detail::tvec2<T>(0, 1) ; |
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// x0 = x0 - 0. + 0. * C |
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detail::tvec2<T> x1 = x0 - i1 + T(1) * detail::tvec2<T>(C.x); |
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detail::tvec2<T> x2 = x0 - T(1) + T(2) * detail::tvec2<T>(C.x); |
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// Permutations |
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i = mod(i, pParam.x); |
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detail::tvec3<T> p = permute( |
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permute(i.y + detail::tvec3<T>(T(0), i1.y, T(1)), detail::tvec3<T>(pParam)) |
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+ i.x + detail::tvec3<T>(T(0), i1.x, T(1)), detail::tvec3<T>(pParam)); |
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#ifndef USE_CIRCLE |
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// ( N points uniformly over a line, mapped onto a diamond.) |
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detail::tvec3<T> x = fract(p / pParam.w) ; |
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detail::tvec3<T> h = T(0.5) - abs(x) ; |
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detail::tvec3<T> sx = detail::tvec3<T>(lessThan(x, detail::tvec3<T>(D.x))) * T(2) - T(1); |
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detail::tvec3<T> sh = detail::tvec3<T>(lessThan(h, detail::tvec3<T>(D.x))); |
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detail::tvec3<T> a0 = x + sx * sh; |
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detail::tvec2<T> p0(a0.x, h.x); |
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detail::tvec2<T> p1(a0.y, h.y); |
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detail::tvec2<T> p2(a0.z, h.z); |
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# ifdef NORMALISE_GRADIENTS |
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p0 *= taylorInvSqrt(dot(p0, p0)); |
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p1 *= taylorInvSqrt(dot(p1, p1)); |
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p2 *= taylorInvSqrt(dot(p2, p2)); |
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# endif |
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detail::tvec3<T> g = T(2) * detail::tvec3<T>(dot(p0, x0), dot(p1, x1), dot(p2, x2)); |
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#else |
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// N points around a unit circle. |
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detail::tvec3<T> phi = D.z * mod(p, pParam.w) / pParam.w; |
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detail::tvec4<T> a0 = sin(phi.xxyy + D.xyxy); |
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detail::tvec2<T> a1 = sin(detail::tvec2<T>(phi.z) + D.xy); |
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detail::tvec3<T> g = detail::tvec3<T>( |
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dot(a0.xy, x0), |
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dot(detail::tvec2<T>(a0.z, a0.w), x1), |
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dot(detail::tvec2<T>(a1.x, a1.y), x2)); |
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#endif |
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// mix |
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detail::tvec3<T> m = max(T(0.5) - detail::tvec3<T>(dot(x0,x0), dot(x1, x1), dot(x2, x2)), T(0)); |
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m = m * m ; |
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return T(1.66666) * T(70) * dot(m * m, g); |
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} |
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}//namespace noise |
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