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					///////////////////////////////////////////////////////////////////////////////////////////////////
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					// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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					///////////////////////////////////////////////////////////////////////////////////////////////////
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					// Created : 2008-03-08
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					// Updated : 2010-01-26
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					// Licence : This source is under MIT License
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					// File    : glm/core/func_common.hpp
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					///////////////////////////////////////////////////////////////////////////////////////////////////
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					///////////////////////////////////////////////////////////////////////////////////
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					/// OpenGL Mathematics (glm.g-truc.net)
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					///
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					/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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					/// Permission is hereby granted, free of charge, to any person obtaining a copy
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					/// of this software and associated documentation files (the "Software"), to deal
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					/// in the Software without restriction, including without limitation the rights
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					/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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					/// copies of the Software, and to permit persons to whom the Software is
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					/// furnished to do so, subject to the following conditions:
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					/// 
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					/// The above copyright notice and this permission notice shall be included in
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					/// all copies or substantial portions of the Software.
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					/// 
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					/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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					/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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					/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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					/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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					/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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					/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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					/// THE SOFTWARE.
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					///
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					/// @ref core
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					/// @file glm/core/func_common.hpp
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					/// @date 2008-03-08 / 2010-01-26
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					/// @author Christophe Riccio
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					///////////////////////////////////////////////////////////////////////////////////
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					#ifndef glm_core_func_common | 
				
			
			
		
	
		
			
				
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					#define glm_core_func_common | 
				
			
			
		
	
		
			
				
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					#include "_fixes.hpp" | 
				
			
			
		
	
		
			
				
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					namespace glm{ | 
				
			
			
		
	
		
			
				
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					namespace core{ | 
				
			
			
		
	
		
			
				
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					namespace function{ | 
				
			
			
		
	
		
			
				
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					namespace common //!< Define common functions from Section 8.3 of GLSL 1.30.8 specification. Included in glm namespace.
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					namespace glm | 
				
			
			
		
	
		
			
				
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					{ | 
				
			
			
		
	
		
			
				
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						/// \addtogroup core_funcs
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						///@{
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						//! Returns x if x >= 0; otherwise, it returns -x. 
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					    //! 
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					    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
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					    //! \li GLSL 1.30.08 specification, section 8.3
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						template <typename genFIType> 
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						/// @addtogroup core_funcs
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						/// @{
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						/// Returns x if x >= 0; otherwise, it returns -x.
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					    /// 
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					    /// @see
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						/// @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
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						/// @li GLSL 1.30.08 specification, section 8.3
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					    template <typename genFIType> 
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						genFIType abs(genFIType const & x); | 
				
			
			
		
	
		
			
				
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						//! Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. 
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					    //! 
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					    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
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					    //! \li GLSL 1.30.08 specification, section 8.3
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						/// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. 
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					    /// 
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					    /// @see
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					    /// @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
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					    /// @li GLSL 1.30.08 specification, section 8.3
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						template <typename genFIType> 
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						genFIType sign(genFIType const & x); | 
				
			
			
		
	
		
			
				
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					    //! Returns a value equal to the nearest integer that is less then or equal to x. 
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					    //! 
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					    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
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					    //! \li GLSL 1.30.08 specification, section 8.3
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					    /// @see
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					    //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
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					    //! @li GLSL 1.30.08 specification, section 8.3
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						template <typename genType> 
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						genType floor(genType const & x); | 
				
			
			
		
	
		
			
				
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						//! Returns a value equal to the nearest integer to x 
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						//! whose absolute value is not larger than the absolute value of x. 
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					    //! 
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					    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
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					    //! \li GLSL 1.30.08 specification, section 8.3
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					    /// @see
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					    //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
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					    //! @li GLSL 1.30.08 specification, section 8.3
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						template <typename genType> 
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						genType trunc(genType const & x); | 
				
			
			
		
	
		
			
				
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					@ -55,8 +75,9 @@ namespace common //!< Define common functions from Section 8.3 of GLSL 1.30.8 sp | 
				
			
			
		
	
		
			
				
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						//! This includes the possibility that round(x) returns the 
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						//! same value as roundEven(x) for all values of x. 
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					    //! 
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					    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
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					    //! \li GLSL 1.30.08 specification, section 8.3
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					    /// @see
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					    //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
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					    //! @li GLSL 1.30.08 specification, section 8.3
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						template <typename genType> 
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						genType round(genType const & x); | 
				
			
			
		
	
		
			
				
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					@ -64,31 +85,35 @@ namespace common //!< Define common functions from Section 8.3 of GLSL 1.30.8 sp | 
				
			
			
		
	
		
			
				
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						//! A fractional part of 0.5 will round toward the nearest even
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						//! integer. (Both 3.5 and 4.5 for x will return 4.0.) 
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					    //! 
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					    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
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					    //! \li GLSL 1.30.08 specification, section 8.3
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					    /// @see
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					    //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
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					    //! @li GLSL 1.30.08 specification, section 8.3
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						template <typename genType> 
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						genType roundEven(genType const & x); | 
				
			
			
		
	
		
			
				
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						//! Returns a value equal to the nearest integer 
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						//! that is greater than or equal to x. 
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					    //! 
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					    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
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					    //! \li GLSL 1.30.08 specification, section 8.3
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					    /// @see
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					    //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
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					    //! @li GLSL 1.30.08 specification, section 8.3
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					    template <typename genType> 
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						genType ceil(genType const & x); | 
				
			
			
		
	
		
			
				
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						//! Return x - floor(x).
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					    //! 
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					    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
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					    //! \li GLSL 1.30.08 specification, section 8.3
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					    /// @see
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					    //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
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					    //! @li GLSL 1.30.08 specification, section 8.3
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					    template <typename genType> 
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						genType fract(genType const & x); | 
				
			
			
		
	
		
			
				
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						//! Modulus. Returns x - y * floor(x / y) 
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						//! for each component in x using the floating point value y.
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					    //! 
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					    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
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					    //! \li GLSL 1.30.08 specification, section 8.3
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					    /// @see
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					    //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
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					    //! @li GLSL 1.30.08 specification, section 8.3
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					    template <typename genType> 
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						genType mod( | 
				
			
			
		
	
		
			
				
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							genType const & x, 
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					@ -97,8 +122,9 @@ namespace common //!< Define common functions from Section 8.3 of GLSL 1.30.8 sp | 
				
			
			
		
	
		
			
				
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						//! Modulus. Returns x - y * floor(x / y) 
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						//! for each component in x using the floating point value y.
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					    //! 
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					    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
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					    //! \li GLSL 1.30.08 specification, section 8.3
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					    /// @see
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					    //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
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					    //! @li GLSL 1.30.08 specification, section 8.3
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					    template <typename genType> 
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						genType mod( | 
				
			
			
		
	
		
			
				
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							genType const & x, 
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					@ -109,17 +135,19 @@ namespace common //!< Define common functions from Section 8.3 of GLSL 1.30.8 sp | 
				
			
			
		
	
		
			
				
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						//! return value and the output parameter will have the same
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						//! sign as x.
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					    //! 
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					    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
 | 
				
			
			
		
	
		
			
				
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					    //! \li GLSL 1.30.08 specification, section 8.3
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					    /// @see
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					    /// @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
 | 
				
			
			
		
	
		
			
				
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					    /// @li GLSL 1.30.08 specification, section 8.3
 | 
				
			
			
		
	
		
			
				
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						template <typename genType> 
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						genType modf( | 
				
			
			
		
	
		
			
				
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							genType const & x, 
 | 
				
			
			
		
	
		
			
				
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							genType & i); | 
				
			
			
		
	
		
			
				
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					    //! Returns y if y < x; otherwise, it returns x.
 | 
				
			
			
		
	
		
			
				
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					    //! 
 | 
				
			
			
		
	
		
			
				
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					    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
 | 
				
			
			
		
	
		
			
				
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					    //! \li GLSL 1.30.08 specification, section 8.3
 | 
				
			
			
		
	
		
			
				
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					    /// Returns y if y < x; otherwise, it returns x.
 | 
				
			
			
		
	
		
			
				
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					    /// 
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					    /// @see
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					    /// @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
 | 
				
			
			
		
	
		
			
				
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					    /// @li GLSL 1.30.08 specification, section 8.3
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						template <typename genType> 
 | 
				
			
			
		
	
		
			
				
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						genType min( | 
				
			
			
		
	
		
			
				
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							genType const & x, 
 | 
				
			
			
		
	
	
		
			
				
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					@ -130,10 +158,11 @@ namespace common //!< Define common functions from Section 8.3 of GLSL 1.30.8 sp | 
				
			
			
		
	
		
			
				
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							genType const & x, 
 | 
				
			
			
		
	
		
			
				
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							typename genType::value_type const & y); | 
				
			
			
		
	
		
			
				
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 | 
				
			
			
		
	
		
			
				
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					    //! Returns y if x < y; otherwise, it returns x.
 | 
				
			
			
		
	
		
			
				
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					    //! 
 | 
				
			
			
		
	
		
			
				
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					    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
 | 
				
			
			
		
	
		
			
				
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					    //! \li GLSL 1.30.08 specification, section 8.3
 | 
				
			
			
		
	
		
			
				
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					    /// Returns y if x < y; otherwise, it returns x.
 | 
				
			
			
		
	
		
			
				
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					    /// 
 | 
				
			
			
		
	
		
			
				
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					    /// @see
 | 
				
			
			
		
	
		
			
				
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				 | 
				
					    /// @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
 | 
				
			
			
		
	
		
			
				
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					    /// @li GLSL 1.30.08 specification, section 8.3
 | 
				
			
			
		
	
		
			
				
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						template <typename genType> 
 | 
				
			
			
		
	
		
			
				
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				 | 
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						genType max( | 
				
			
			
		
	
		
			
				
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				 | 
				 | 
				
							genType const & x, 
 | 
				
			
			
		
	
	
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
				
				 | 
				 | 
				
					@ -147,8 +176,9 @@ namespace common //!< Define common functions from Section 8.3 of GLSL 1.30.8 sp | 
				
			
			
		
	
		
			
				
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				 | 
				
					    //! Returns min(max(x, minVal), maxVal) for each component in x 
 | 
				
			
			
		
	
		
			
				
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				 | 
				
						//! using the floating-point values minVal and maxVal.
 | 
				
			
			
		
	
		
			
				
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					    //! 
 | 
				
			
			
		
	
		
			
				
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				 | 
				
					    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
 | 
				
			
			
		
	
		
			
				
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				 | 
				
					    //! \li GLSL 1.30.08 specification, section 8.3
 | 
				
			
			
		
	
		
			
				
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				 | 
				
					    /// @see
 | 
				
			
			
		
	
		
			
				
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					 | 
				
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				 | 
				
					    //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
 | 
				
			
			
		
	
		
			
				
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				 | 
				
					    //! @li GLSL 1.30.08 specification, section 8.3
 | 
				
			
			
		
	
		
			
				
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						template <typename genType> 
 | 
				
			
			
		
	
		
			
				
					 | 
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				 | 
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						genType clamp( | 
				
			
			
		
	
		
			
				
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				 | 
				 | 
				
							genType const & x, 
 | 
				
			
			
		
	
	
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
				
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				 | 
				
					@ -161,12 +191,12 @@ namespace common //!< Define common functions from Section 8.3 of GLSL 1.30.8 sp | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
							typename genType::value_type const & minVal, 
 | 
				
			
			
		
	
		
			
				
					 | 
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				 | 
				 | 
				
							typename genType::value_type const & maxVal); 
 | 
				
			
			
		
	
		
			
				
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 | 
				
			
			
		
	
		
			
				
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				 | 
				
						//! \return If genTypeU is a floating scalar or vector: 
 | 
				
			
			
		
	
		
			
				
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				 | 
				 | 
				
						//! @return If genTypeU is a floating scalar or vector: 
 | 
				
			
			
		
	
		
			
				
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				 | 
				 | 
				
						//! Returns x * (1.0 - a) + y * a, i.e., the linear blend of 
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! x and y using the floating-point value a. 
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! The value for a is not restricted to the range [0, 1].
 | 
				
			
			
		
	
		
			
				
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					 | 
				
				 | 
				 | 
				
						//! 
 | 
				
			
			
		
	
		
			
				
					 | 
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				 | 
				 | 
				
						//! \return If genTypeU is a boolean scalar or vector: 
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! @return If genTypeU is a boolean scalar or vector: 
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! Selects which vector each returned component comes
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! from. For a component of a that is false, the
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! corresponding component of x is returned. For a
 | 
				
			
			
		
	
	
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
				
				 | 
				 | 
				
					@ -178,21 +208,23 @@ namespace common //!< Define common functions from Section 8.3 of GLSL 1.30.8 sp | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! genType mix(genType x, genType y, genType(a))
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! where a is a Boolean vector.
 | 
				
			
			
		
	
		
			
				
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					 | 
				
				 | 
				 | 
				
					    //! 
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! \li GLSL 1.30.08 specification, section 8.3
 | 
				
			
			
		
	
		
			
				
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					 | 
				
				 | 
				 | 
				
					    //! @see
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! @li GLSL 1.30.08 specification, section 8.3
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! 
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! \param[in]  x Floating point scalar or vector.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! \param[in]  y Floating point scalar or vector.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! \param[in]  a Floating point or boolean scalar or vector.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! @param[in]  x Floating point scalar or vector.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! @param[in]  y Floating point scalar or vector.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! @param[in]  a Floating point or boolean scalar or vector.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//!
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						// \todo Test when 'a' is a boolean.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! @todo Test when 'a' is a boolean.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						template <typename genTypeT, typename genTypeU> 
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						genTypeT mix(genTypeT const & x, genTypeT const & y, genTypeU const & a); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! Returns 0.0 if x < edge, otherwise it returns 1.0.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //!
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! \li GLSL 1.30.08 specification, section 8.3
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! @see
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! @li GLSL 1.30.08 specification, section 8.3
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						template <typename genType> 
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						genType step( | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
							genType const & edge, 
 | 
				
			
			
		
	
	
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
				
				 | 
				 | 
				
					@ -213,8 +245,9 @@ namespace common //!< Define common functions from Section 8.3 of GLSL 1.30.8 sp | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! return t * t * (3 – 2 * t);
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! Results are undefined if edge0 >= edge1.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! 
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! \li GLSL 1.30.08 specification, section 8.3
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! @see
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! @li GLSL 1.30.08 specification, section 8.3
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						template <typename genType> 
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						genType smoothstep( | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
							genType const & edge0, 
 | 
				
			
			
		
	
	
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
				
				 | 
				 | 
				
					@ -233,8 +266,9 @@ namespace common //!< Define common functions from Section 8.3 of GLSL 1.30.8 sp | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! including for implementations with no NaN
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! representations.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! 
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! \li GLSL 1.30.08 specification, section 8.3
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! @see
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! @li GLSL 1.30.08 specification, section 8.3
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						template <typename genType> 
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						typename genType::bool_type isnan(genType const & x); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					
 | 
				
			
			
		
	
	
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
				
				 | 
				 | 
				
					@ -244,8 +278,9 @@ namespace common //!< Define common functions from Section 8.3 of GLSL 1.30.8 sp | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! otherwise, including for implementations with no infinity
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! representations.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! 
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! \li GLSL 1.30.08 specification, section 8.3
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! @see
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! @li GLSL 1.30.08 specification, section 8.3
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						template <typename genType> 
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						typename genType::bool_type isinf(genType const & x); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					
 | 
				
			
			
		
	
	
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
				
				 | 
				 | 
				
					@ -253,8 +288,9 @@ namespace common //!< Define common functions from Section 8.3 of GLSL 1.30.8 sp | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! the encoding of a floating-point value. The floatingpoint
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! value's bit-level representation is preserved.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! 
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! \li GLSL 4.00.08 specification, section 8.3
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! @see
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! @li GLSL 4.00.08 specification, section 8.3
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						template <typename genType, typename genIType> | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						genIType floatBitsToInt(genType const & value); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					
 | 
				
			
			
		
	
	
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
				
				 | 
				 | 
				
					@ -262,8 +298,9 @@ namespace common //!< Define common functions from Section 8.3 of GLSL 1.30.8 sp | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! the encoding of a floating-point value. The floatingpoint
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! value's bit-level representation is preserved.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! 
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! \li GLSL 4.00.08 specification, section 8.3
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! @see
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! @li GLSL 4.00.08 specification, section 8.3
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						template <typename genType, typename genUType> | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						genUType floatBitsToUint(genType const & value); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					
 | 
				
			
			
		
	
	
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
				
				 | 
				 | 
				
					@ -273,8 +310,9 @@ namespace common //!< Define common functions from Section 8.3 of GLSL 1.30.8 sp | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! resulting floating point value is unspecified. Otherwise,
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						//! the bit-level representation is preserved.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    //! 
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
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					    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
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					    //! \li GLSL 4.00.08 specification, section 8.3
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					    //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
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					    //! @li GLSL 4.00.08 specification, section 8.3
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						genType intBitsToFloat(genIType const & value); | 
				
			
			
		
	
		
			
				
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					@ -284,15 +322,17 @@ namespace common //!< Define common functions from Section 8.3 of GLSL 1.30.8 sp | 
				
			
			
		
	
		
			
				
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					    //! resulting floating point value is unspecified. Otherwise,
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					    //! the bit-level representation is preserved.
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					    //! 
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					    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
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					    //! \li GLSL 4.00.08 specification, section 8.3
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					    //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
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					    //! @li GLSL 4.00.08 specification, section 8.3
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					    template <typename genType, typename genUType> | 
				
			
			
		
	
		
			
				
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					    genType uintBitsToFloat(genUType const & value); | 
				
			
			
		
	
		
			
				
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						//! Computes and returns a * b + c.
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					    //! 
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					    //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
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					    //! \li GLSL 4.00.08 specification, section 8.3
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					    //! @see
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					    //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
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					    //! @li GLSL 4.00.08 specification, section 8.3
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						genType fma(genType const & a, genType const & b, genType const & c); | 
				
			
			
		
	
		
			
				
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					@ -306,8 +346,9 @@ namespace common //!< Define common functions from Section 8.3 of GLSL 1.30.8 sp | 
				
			
			
		
	
		
			
				
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						//! are both zero. For a floating-point value that is an
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						//! infinity or is not a number, the results are undefined.
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						//! 
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						//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
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						//! \li GLSL 4.00.08 specification, section 8.3
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					    //! @see
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						//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
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						//! @li GLSL 4.00.08 specification, section 8.3
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						genType frexp(genType const & x, genIType & exp); | 
				
			
			
		
	
		
			
				
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					@ -318,16 +359,13 @@ namespace common //!< Define common functions from Section 8.3 of GLSL 1.30.8 sp | 
				
			
			
		
	
		
			
				
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						//! If this product is too large to be represented in the
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						//! floating-point type, the result is undefined.
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						//! 
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						//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>; 
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						//! \li GLSL 4.00.08 specification, section 8.3
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					    //! @see
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						//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>; 
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						//! @li GLSL 4.00.08 specification, section 8.3
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						genType ldexp(genType const & x, genIType const & exp); | 
				
			
			
		
	
		
			
				
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						///@}
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					}//namespace common
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					}//namespace function
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					}//namespace core
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						using namespace core::function::common; | 
				
			
			
		
	
		
			
				
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						/// @}
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					}//namespace glm
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					#include "func_common.inl" | 
				
			
			
		
	
	
		
			
				
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