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@ -164,7 +164,6 @@ namespace glm |
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
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detail::tvec2<detail::uint32> unpackDouble2x32(double const & v); |
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detail::tvec2<detail::uint32> unpackDouble2x32(double const & v); |
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/// Returns an unsigned integer obtained by converting the components of a two-component floating-point vector
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/// Returns an unsigned integer obtained by converting the components of a two-component floating-point vector
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/// to the 16-bit floating-point representation found in the OpenGL Specification,
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/// to the 16-bit floating-point representation found in the OpenGL Specification,
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/// and then packing these two 16- bit integers into a 32-bit unsigned integer.
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/// and then packing these two 16- bit integers into a 32-bit unsigned integer.
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