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@ -68,7 +68,10 @@ glm::mat4 camera(float Translate, glm::vec2 const & Rotate) |
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- Removed GLM_DEPTH_ZERO_TO_ONE, use GLM_FORCE_DEPTH_ZERO_TO_ONE instead |
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- Removed GLM_DEPTH_ZERO_TO_ONE, use GLM_FORCE_DEPTH_ZERO_TO_ONE instead |
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- Removed GLM_LEFT_HANDED, use GLM_FORCE_LEFT_HANDED instead |
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- Removed GLM_LEFT_HANDED, use GLM_FORCE_LEFT_HANDED instead |
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#### [GLM 0.9.8.0](https://github.com/g-truc/glm/tree/0.9.8) - 2016-09-11 |
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#### [GLM 0.9.8.1](https://github.com/g-truc/glm/tree/0.9.8) - 2016-09-11 |
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##### Fixes: |
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#### [GLM 0.9.8.0](https://github.com/g-truc/glm/releases/tag/0.9.8.0) - 2016-09-11 |
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##### Features: |
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##### Features: |
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- Added right and left handed projection and clip control support #447 #415 #119 |
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- Added right and left handed projection and clip control support #447 #415 #119 |
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- Added compNormalize and compScale functions to GTX_component_wise |
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- Added compNormalize and compScale functions to GTX_component_wise |
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