@ -226,7 +226,7 @@ namespace glm
/// @see gtc_matrix_transform
template <typename T>
GLM_FUNC_DECL detail::tmat4x4<T, defaultp> tweakedInfinitePerspective(
T fovy, T aspect, T near, T epsilon = epsilon<T>());
T fovy, T aspect, T near, T epsilon = glm::epsilon<T>());
/// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
///