diff --git a/glm/gtc/matrix_transform.hpp b/glm/gtc/matrix_transform.hpp index 6ea71aea..ef67a100 100644 --- a/glm/gtc/matrix_transform.hpp +++ b/glm/gtc/matrix_transform.hpp @@ -226,7 +226,7 @@ namespace glm /// @see gtc_matrix_transform template GLM_FUNC_DECL detail::tmat4x4 tweakedInfinitePerspective( - T fovy, T aspect, T near, T epsilon = epsilon()); + T fovy, T aspect, T near, T epsilon = glm::epsilon()); /// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. ///