|  |  | @ -226,7 +226,7 @@ namespace glm | 
			
		
	
		
		
			
				
					
					|  |  |  | 	/// @see gtc_matrix_transform
 |  |  |  | 	/// @see gtc_matrix_transform
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					|  |  |  | 	template <typename T> |  |  |  | 	template <typename T> | 
			
		
	
		
		
			
				
					
					|  |  |  | 	GLM_FUNC_DECL detail::tmat4x4<T, defaultp> tweakedInfinitePerspective( |  |  |  | 	GLM_FUNC_DECL detail::tmat4x4<T, defaultp> tweakedInfinitePerspective( | 
			
		
	
		
		
			
				
					
					|  |  |  | 		T fovy, T aspect, T near, T epsilon = epsilon<T>()); |  |  |  | 		T fovy, T aspect, T near, T epsilon = glm::epsilon<T>()); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  | 	/// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
 |  |  |  | 	/// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
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					|  |  |  | 	/// 
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