Fixed build

master
Christophe Riccio ago%!(EXTRA string=11 years)
parent b69356cadb
commit 2b38221f80
  1. 2
      glm/gtc/matrix_transform.hpp

@ -226,7 +226,7 @@ namespace glm
/// @see gtc_matrix_transform
template <typename T>
GLM_FUNC_DECL detail::tmat4x4<T, defaultp> tweakedInfinitePerspective(
T fovy, T aspect, T near, T epsilon = epsilon<T>());
T fovy, T aspect, T near, T epsilon = glm::epsilon<T>());
/// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
///

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