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					@ -185,7 +185,7 @@ namespace glm | 
				
			
			
		
	
		
		
			
				
					
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						/// Build a look at quaternion based on the default handedness.
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						/// Build a look at quaternion based on the default handedness.
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						///
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						///
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						/// @param direction Desired direction of the camera.
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						/// @param direction Desired forward direction. Needs to be normalized.
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						/// @param up Up vector, how the camera is oriented. Typically (0, 1, 0).
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						/// @param up Up vector, how the camera is oriented. Typically (0, 1, 0).
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						template<typename T, qualifier Q> | 
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						template<typename T, qualifier Q> | 
				
			
			
		
	
		
		
			
				
					
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						GLM_FUNC_DECL tquat<T, Q> quatLookAt( | 
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						GLM_FUNC_DECL tquat<T, Q> quatLookAt( | 
				
			
			
		
	
	
		
		
			
				
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					@ -194,7 +194,7 @@ namespace glm | 
				
			
			
		
	
		
		
			
				
					
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						/// Build a right-handed look at quaternion.
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						/// Build a right-handed look at quaternion.
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						///
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						///
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						/// @param direction Desired direction of the camera.
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						/// @param direction Desired forward direction onto which the -z-axis gets mapped. Needs to be normalized.
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						/// @param up Up vector, how the camera is oriented. Typically (0, 1, 0).
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						/// @param up Up vector, how the camera is oriented. Typically (0, 1, 0).
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						template<typename T, qualifier Q> | 
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						template<typename T, qualifier Q> | 
				
			
			
		
	
		
		
			
				
					
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						GLM_FUNC_DECL tquat<T, Q> quatLookAtRH( | 
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						GLM_FUNC_DECL tquat<T, Q> quatLookAtRH( | 
				
			
			
		
	
	
		
		
			
				
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					@ -203,7 +203,7 @@ namespace glm | 
				
			
			
		
	
		
		
			
				
					
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						/// Build a left-handed look at quaternion.
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						/// Build a left-handed look at quaternion.
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						///
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						///
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						/// @param direction Desired direction onto which the +z-axis gets mapped
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						/// @param direction Desired forward direction onto which the +z-axis gets mapped. Needs to be normalized.
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						/// @param up Up vector, how the camera is oriented. Typically (0, 1, 0).
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						/// @param up Up vector, how the camera is oriented. Typically (0, 1, 0).
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						template<typename T, qualifier Q> | 
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						template<typename T, qualifier Q> | 
				
			
			
		
	
		
		
			
				
					
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						GLM_FUNC_DECL tquat<T, Q> quatLookAtLH( | 
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						GLM_FUNC_DECL tquat<T, Q> quatLookAtLH( | 
				
			
			
		
	
	
		
		
			
				
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