diff --git a/glm/gtx/quaternion.hpp b/glm/gtx/quaternion.hpp index fba1eb80..c3d99a5c 100644 --- a/glm/gtx/quaternion.hpp +++ b/glm/gtx/quaternion.hpp @@ -185,7 +185,7 @@ namespace glm /// Build a look at quaternion based on the default handedness. /// - /// @param direction Desired direction of the camera. + /// @param direction Desired forward direction. Needs to be normalized. /// @param up Up vector, how the camera is oriented. Typically (0, 1, 0). template GLM_FUNC_DECL tquat quatLookAt( @@ -194,7 +194,7 @@ namespace glm /// Build a right-handed look at quaternion. /// - /// @param direction Desired direction of the camera. + /// @param direction Desired forward direction onto which the -z-axis gets mapped. Needs to be normalized. /// @param up Up vector, how the camera is oriented. Typically (0, 1, 0). template GLM_FUNC_DECL tquat quatLookAtRH( @@ -203,7 +203,7 @@ namespace glm /// Build a left-handed look at quaternion. /// - /// @param direction Desired direction onto which the +z-axis gets mapped + /// @param direction Desired forward direction onto which the +z-axis gets mapped. Needs to be normalized. /// @param up Up vector, how the camera is oriented. Typically (0, 1, 0). template GLM_FUNC_DECL tquat quatLookAtLH(