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					@ -13,8 +13,33 @@ | 
				
			
			
		
	
		
		
			
				
					
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					bool test_make_pointer() | 
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					bool test_make_pointer() | 
				
			
			
		
	
		
		
			
				
					
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					{ | 
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					{ | 
				
			
			
		
	
		
		
			
				
					
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					    float ArrayA[] = {1, 2, 3, 4}; | 
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					    float ArrayA[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					    int ArrayB[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}; | 
				
			
			
		
	
		
		
			
				
					
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					    bool ArrayC[] = {true, false, true, false, true, false, true, false, true, false, true, false, true, false, true, false}; | 
				
			
			
		
	
		
		
			
				
					
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					    glm::vec2 Vec2A = glm::make_vec2(ArrayA); | 
				
			
			
		
	
		
		
			
				
					
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					    glm::vec3 Vec3A = glm::make_vec3(ArrayA); | 
				
			
			
		
	
		
		
			
				
					
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					    glm::vec4 Vec4A = glm::make_vec4(ArrayA); | 
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					    glm::vec4 Vec4A = glm::make_vec4(ArrayA); | 
				
			
			
		
	
		
		
			
				
					
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					    glm::ivec2 Vec2B = glm::make_vec2(ArrayB); | 
				
			
			
		
	
		
		
			
				
					
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					    glm::ivec3 Vec3B = glm::make_vec3(ArrayB); | 
				
			
			
		
	
		
		
			
				
					
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					    glm::ivec4 Vec4B = glm::make_vec4(ArrayB); | 
				
			
			
		
	
		
		
			
				
					
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					    glm::bvec2 Vec2C = glm::make_vec2(ArrayC); | 
				
			
			
		
	
		
		
			
				
					
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					    glm::bvec3 Vec3C = glm::make_vec3(ArrayC); | 
				
			
			
		
	
		
		
			
				
					
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					    glm::bvec4 Vec4C = glm::make_vec4(ArrayC); | 
				
			
			
		
	
		
		
			
				
					
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					    glm::mat2x2 Mat2x2A = glm::make_mat2x2(ArrayA); | 
				
			
			
		
	
		
		
			
				
					
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					    glm::mat2x3 Mat2x3A = glm::make_mat2x3(ArrayA); | 
				
			
			
		
	
		
		
			
				
					
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					    glm::mat2x4 Mat2x4A = glm::make_mat2x4(ArrayA); | 
				
			
			
		
	
		
		
			
				
					
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					    glm::mat3x2 Mat3x2A = glm::make_mat3x2(ArrayA); | 
				
			
			
		
	
		
		
			
				
					
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					    glm::mat3x3 Mat3x3A = glm::make_mat3x3(ArrayA); | 
				
			
			
		
	
		
		
			
				
					
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					    glm::mat3x4 Mat3x4A = glm::make_mat3x4(ArrayA); | 
				
			
			
		
	
		
		
			
				
					
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					    glm::mat4x2 Mat4x2A = glm::make_mat4x2(ArrayA); | 
				
			
			
		
	
		
		
			
				
					
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					    glm::mat4x3 Mat4x3A = glm::make_mat4x3(ArrayA); | 
				
			
			
		
	
		
		
			
				
					
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					    glm::mat4x4 Mat4x4A = glm::make_mat4x4(ArrayA); | 
				
			
			
		
	
		
		
			
				
					
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					    return true; | 
				
			
			
		
	
		
		
			
				
					
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					} | 
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					} | 
				
			
			
		
	
		
		
			
				
					
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					int main() | 
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					int main() | 
				
			
			
		
	
	
		
		
			
				
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