Expanded docs on init and terminate.

master
Camilla Berglund ago%!(EXTRA string=13 years)
parent 378c75d153
commit 23f6176fbf
  1. 16
      include/GL/glfw3.h

@ -727,6 +727,9 @@ typedef struct
* a program terminates GLFW should be terminated in order to free allocated
* resources, memory, etc.
*
* If this function fails, it calls @ref glfwTerminate before returning. If it
* succeeds, you should call @ref glfwTerminate before the program exits.
*
* @return `GL_TRUE` if successful, or `GL_FALSE` if an error occurred.
* @ingroup init
*
@ -752,13 +755,18 @@ GLFWAPI int glfwInit(void);
/*! @brief Terminates the GLFW library.
* @ingroup init
*
* @remarks This function may be called before @ref glfwInit.
* This function destroys all remaining windows, frees any allocated resources
* and sets the library to an uninitialized state. Once this is called, you
* must again call @ref glfwInit successfully before you will be able to use
* most GLFW functions.
*
* @note This function may only be called from the main thread.
* If GLFW has been successfully initialized, this function should be called
* before the program exits. If @ref glfwInit fails, there is no need to call
* this function, as it is called before @ref glfwInit returns failure.
*
* @note This function closes all GLFW windows.
* @remarks This function may be called before @ref glfwInit.
*
* @note This function should be called before the program exits.
* @note This function may only be called from the main thread.
*
* @warning No window's context may be current on another thread when this
* function is called.

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