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@ -136,6 +136,8 @@ header instead of the regular OpenGL header. |
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`GLFW_INCLUDE_ES3` makes the header include the OpenGL ES 3.0 `GLES3/gl3.h` |
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header instead of the regular OpenGL header. |
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`GLFW_INCLUDE_NONE` makes the header not include any client API header. |
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`GLFW_INCLUDE_GLU` makes the header include the GLU header. This only makes |
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sense if you are using OpenGL. |
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@ -286,6 +288,8 @@ GLFW. |
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instead of `GL/gl.h` |
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* Added `GLFW_INCLUDE_ES2` macro for telling the GLFW header to use |
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`GLES2/gl2.h` instead of `GL/gl.h` |
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* Added `GLFW_INCLUDE_NONE` macro for telling the GLFW header to not include |
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any client API header |
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* Added `GLFW_VISIBLE` window hint and parameter for controlling and polling |
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window visibility |
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* Added `GLFW_REPEAT` key action for repeated keys |
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