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No commits in common. "graphic" and "main" have entirely different histories.
7 changed files with 201 additions and 199 deletions
@ -1,17 +0,0 @@ |
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/vendor/ |
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/bin/ |
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/bin-int/ |
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/.vscode/ |
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/.vs/ |
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/docs/ |
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/.cache/ |
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**.log |
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**.ninja |
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**.sln |
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**.vcxproj* |
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**.make |
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**Makefile |
|
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**dependencies.lua |
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**linker.lua |
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/compile_commands/ |
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**compile_commands.json |
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@ -0,0 +1,201 @@ |
|||||||
|
Apache License |
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|
Version 2.0, January 2004 |
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|
http://www.apache.org/licenses/ |
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||||||
|
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION |
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1. Definitions. |
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"License" shall mean the terms and conditions for use, reproduction, |
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Before Width: | Height: | Size: 184 KiB |
@ -1,50 +0,0 @@ |
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project "App" |
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kind "ConsoleApp" |
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language "C++" |
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cppdialect "C++20" |
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systemversion "latest" |
|
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|
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targetdir("%{wks.location}/bin/" .. outputdir .. "/%{prj.name}") |
|
||||||
objdir("%{wks.location}/bin-int/" .. outputdir .. "/%{prj.name}") |
|
||||||
|
|
||||||
include "linker.lua" |
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|
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files |
|
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{ |
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||||||
"src/**.h", |
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"src/**.cpp" |
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} |
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|
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filter "configurations:Debug" |
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defines |
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||||||
{ |
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||||||
"BK_DEBUG", |
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"DEBUG" |
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||||||
} |
|
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runtime "Debug" |
|
||||||
symbols "on" |
|
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|
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|
||||||
filter "configurations:Release" |
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defines |
|
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{ |
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"BK_RELEASE", |
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"NDEBUG" |
|
||||||
} |
|
||||||
runtime "Release" |
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optimize "on" |
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filter "system:windows" |
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buildoptions "/MT" |
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staticruntime "on" |
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defines |
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{ |
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"BK_PLATFORM_WINDOWS" |
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} |
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||||||
filter "system:linux" |
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||||||
staticruntime "on" |
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defines |
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||||||
{ |
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||||||
"BK_PLATFORM_LINUX" |
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} |
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@ -1,101 +0,0 @@ |
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#include "bakara/renderer/renderer.h" |
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#include "bakatools/logging/log.h" |
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#include "glm/ext/matrix_transform.hpp" |
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||||||
#include <bakara.h> |
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||||||
using namespace Bk; |
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||||||
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||||||
class TestLayer : public Layer |
|
||||||
{ |
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||||||
public: |
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||||||
TestLayer() : Layer("Test")
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|
||||||
{ |
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||||||
blueShader = Ref<Shader>(Shader::Create(R"( |
|
||||||
#version 420 core |
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layout (location = 0) in vec3 aPos; |
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||||||
uniform mat4 viewProjection; |
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uniform mat4 transform; |
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||||||
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||||||
void main() { |
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||||||
gl_Position = viewProjection * transform * vec4(aPos, 1.0); |
|
||||||
} |
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)", R"( |
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#version 420 core |
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||||||
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||||||
out vec4 FragColor; |
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||||||
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||||||
void main() { |
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||||||
FragColor = vec4(0.0, 0.0, 0.5, 1.0); |
|
||||||
} |
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)")); |
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float squareVertices[7 * 3] = { |
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||||||
-0.5f, -0.5f, 0.0f, |
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||||||
0.5f, -0.5f, 0.0f, |
|
||||||
0.5f, 0.5f, 0.0f, |
|
||||||
-0.5f, 0.5f, 0.0f,
|
|
||||||
}; |
|
||||||
|
|
||||||
squareVA = Ref<VertexArray>(VertexArray::Create()); |
|
||||||
|
|
||||||
Ref<VertexBuffer> squareVB = Ref<VertexBuffer>(VertexBuffer::Create(squareVertices, sizeof(squareVertices))); |
|
||||||
squareVB->SetLayout({ |
|
||||||
{ ShaderType::Float3, "aPos" } |
|
||||||
}); |
|
||||||
squareVA->AddVertexBuffer(squareVB); |
|
||||||
|
|
||||||
u32 squareIndices[6] = { 0, 1, 2, 0, 2, 3 }; |
|
||||||
squareVA->SetIndexbuffer(Ref<IndexBuffer>(IndexBuffer::Create(squareIndices, sizeof(squareIndices) / sizeof(u32)))); |
|
||||||
} |
|
||||||
|
|
||||||
void OnUpdate(DeltaTime dt) override |
|
||||||
{ |
|
||||||
if(Keyboard::KeyDown(KeyCode::W)) |
|
||||||
cameraPos.y += cameraSpeed * dt; |
|
||||||
if(Keyboard::KeyDown(KeyCode::S)) |
|
||||||
cameraPos.y -= cameraSpeed * dt; |
|
||||||
if(Keyboard::KeyDown(KeyCode::D)) |
|
||||||
cameraPos.x += cameraSpeed * dt; |
|
||||||
if(Keyboard::KeyDown(KeyCode::A)) |
|
||||||
cameraPos.x -= cameraSpeed * dt; |
|
||||||
if(Keyboard::KeyDown(KeyCode::Q)) |
|
||||||
rotation -= rotationSpeed * dt; |
|
||||||
if(Keyboard::KeyDown(KeyCode::E)) |
|
||||||
rotation += rotationSpeed * dt; |
|
||||||
|
|
||||||
camera.SetPosition(cameraPos); |
|
||||||
camera.SetRotation(rotation); |
|
||||||
|
|
||||||
Renderer::BeginScene(camera); |
|
||||||
RenderCommand::Clear(0.1, 0.1, 0.1, 1.0); |
|
||||||
for(int x = 0; x < 20; x += 2) |
|
||||||
for(int y = 0; y < 20; y += 2) |
|
||||||
Renderer::Submit(squareVA, blueShader, Math::translate(Mat4(1.0f), Vec3(x, y, 0))); |
|
||||||
} |
|
||||||
|
|
||||||
private: |
|
||||||
OrthographicCamera camera = { -10.0f, 10.0f, -10.0f, 10.0f }; |
|
||||||
Ref<Shader> blueShader; |
|
||||||
Ref<VertexArray> squareVA; |
|
||||||
Vec3 cameraPos = {0, 0, 0}; |
|
||||||
float cameraSpeed = 5.0f; |
|
||||||
float rotation = 0.0f; |
|
||||||
float rotationSpeed = 30.0f; |
|
||||||
}; |
|
||||||
|
|
||||||
class Sandbox : public Application
|
|
||||||
{ |
|
||||||
public: |
|
||||||
Sandbox()
|
|
||||||
{
|
|
||||||
h_window->SetVsync(true); |
|
||||||
PushLayer(new TestLayer()); |
|
||||||
} |
|
||||||
}; |
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Application* Bk::CreateApp(int argc, char** argv) { |
|
||||||
return new Sandbox(); |
|
||||||
} |
|
@ -1,11 +0,0 @@ |
|||||||
{ |
|
||||||
"name": "graphics", |
|
||||||
"author": "anulax1225", |
|
||||||
"git": "", |
|
||||||
"packages": [ |
|
||||||
{ |
|
||||||
"author": "anulax1225", |
|
||||||
"name": "bakara" |
|
||||||
} |
|
||||||
] |
|
||||||
} |
|
@ -1,20 +0,0 @@ |
|||||||
workspace "graphics" |
|
||||||
architecture "x64" |
|
||||||
configurations { "Debug", "Release" } |
|
||||||
startproject "App" |
|
||||||
|
|
||||||
flags |
|
||||||
{ |
|
||||||
"MultiProcessorCompile" |
|
||||||
} |
|
||||||
|
|
||||||
linkgroups "On" |
|
||||||
toolset "clang" |
|
||||||
outputdir = "%{cfg.system}-%{cfg.architecture}-%{cfg.buildcfg}" |
|
||||||
|
|
||||||
include "dependencies.lua" |
|
||||||
|
|
||||||
group "App" |
|
||||||
include "app" |
|
||||||
group "" |
|
||||||
|
|
Loading…
Reference in New Issue