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No commits in common. "main" and "graphic" have entirely different histories.
7 changed files with 199 additions and 201 deletions
@ -0,0 +1,17 @@ |
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/vendor/ |
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/bin/ |
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/bin-int/ |
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/.vscode/ |
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/.vs/ |
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/docs/ |
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/.cache/ |
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**.log |
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**.ninja |
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**.sln |
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**.vcxproj* |
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**.make |
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**Makefile |
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**dependencies.lua |
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**linker.lua |
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/compile_commands/ |
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**compile_commands.json |
@ -1,201 +0,0 @@ |
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Apache License |
||||
Version 2.0, January 2004 |
||||
http://www.apache.org/licenses/ |
||||
|
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TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION |
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|
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1. Definitions. |
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|
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"License" shall mean the terms and conditions for use, reproduction, |
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and distribution as defined by Sections 1 through 9 of this document. |
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"Licensor" shall mean the copyright owner or entity authorized by |
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the copyright owner that is granting the License. |
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"Legal Entity" shall mean the union of the acting entity and all |
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other entities that control, are controlled by, or are under common |
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control with that entity. For the purposes of this definition, |
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"control" means (i) the power, direct or indirect, to cause the |
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direction or management of such entity, whether by contract or |
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otherwise, or (ii) ownership of fifty percent (50%) or more of the |
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outstanding shares, or (iii) beneficial ownership of such entity. |
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"You" (or "Your") shall mean an individual or Legal Entity |
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exercising permissions granted by this License. |
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"Source" form shall mean the preferred form for making modifications, |
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including but not limited to software source code, documentation |
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source, and configuration files. |
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"Object" form shall mean any form resulting from mechanical |
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transformation or translation of a Source form, including but |
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not limited to compiled object code, generated documentation, |
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and conversions to other media types. |
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"Work" shall mean the work of authorship, whether in Source or |
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copyright notice that is included in or attached to the work |
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(an example is provided in the Appendix below). |
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"Derivative Works" shall mean any work, whether in Source or Object |
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END OF TERMS AND CONDITIONS |
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APPENDIX: How to apply the Apache License to your work. |
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To apply the Apache License to your work, attach the following |
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boilerplate notice, with the fields enclosed by brackets "[]" |
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Copyright [yyyy] [name of copyright owner] |
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Licensed under the Apache License, Version 2.0 (the "License"); |
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Unless required by applicable law or agreed to in writing, software |
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See the License for the specific language governing permissions and |
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limitations under the License. |
After Width: | Height: | Size: 184 KiB |
@ -0,0 +1,50 @@ |
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project "App" |
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kind "ConsoleApp" |
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language "C++" |
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cppdialect "C++20" |
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systemversion "latest" |
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|
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targetdir("%{wks.location}/bin/" .. outputdir .. "/%{prj.name}") |
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objdir("%{wks.location}/bin-int/" .. outputdir .. "/%{prj.name}") |
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|
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include "linker.lua" |
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|
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files |
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{ |
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"src/**.h", |
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"src/**.cpp" |
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} |
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|
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filter "configurations:Debug" |
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defines |
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{ |
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"BK_DEBUG", |
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"DEBUG" |
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} |
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runtime "Debug" |
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symbols "on" |
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|
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|
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filter "configurations:Release" |
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defines |
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{ |
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"BK_RELEASE", |
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"NDEBUG" |
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} |
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runtime "Release" |
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optimize "on" |
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|
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filter "system:windows" |
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buildoptions "/MT" |
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staticruntime "on" |
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defines |
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{ |
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"BK_PLATFORM_WINDOWS" |
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} |
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|
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filter "system:linux" |
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staticruntime "on" |
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defines |
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{ |
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"BK_PLATFORM_LINUX" |
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} |
@ -0,0 +1,101 @@ |
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#include "bakara/renderer/renderer.h" |
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#include "bakatools/logging/log.h" |
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#include "glm/ext/matrix_transform.hpp" |
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#include <bakara.h> |
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|
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using namespace Bk; |
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|
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class TestLayer : public Layer |
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{ |
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public: |
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TestLayer() : Layer("Test")
|
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{ |
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blueShader = Ref<Shader>(Shader::Create(R"( |
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#version 420 core |
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layout (location = 0) in vec3 aPos; |
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|
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uniform mat4 viewProjection; |
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uniform mat4 transform; |
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|
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void main() { |
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gl_Position = viewProjection * transform * vec4(aPos, 1.0); |
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} |
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)", R"( |
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#version 420 core |
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|
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out vec4 FragColor; |
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|
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void main() { |
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FragColor = vec4(0.0, 0.0, 0.5, 1.0); |
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} |
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)")); |
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|
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float squareVertices[7 * 3] = { |
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-0.5f, -0.5f, 0.0f, |
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0.5f, -0.5f, 0.0f, |
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0.5f, 0.5f, 0.0f, |
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-0.5f, 0.5f, 0.0f,
|
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}; |
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|
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squareVA = Ref<VertexArray>(VertexArray::Create()); |
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|
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Ref<VertexBuffer> squareVB = Ref<VertexBuffer>(VertexBuffer::Create(squareVertices, sizeof(squareVertices))); |
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squareVB->SetLayout({ |
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{ ShaderType::Float3, "aPos" } |
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}); |
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squareVA->AddVertexBuffer(squareVB); |
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|
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u32 squareIndices[6] = { 0, 1, 2, 0, 2, 3 }; |
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squareVA->SetIndexbuffer(Ref<IndexBuffer>(IndexBuffer::Create(squareIndices, sizeof(squareIndices) / sizeof(u32)))); |
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} |
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|
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void OnUpdate(DeltaTime dt) override |
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{ |
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if(Keyboard::KeyDown(KeyCode::W)) |
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cameraPos.y += cameraSpeed * dt; |
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if(Keyboard::KeyDown(KeyCode::S)) |
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cameraPos.y -= cameraSpeed * dt; |
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if(Keyboard::KeyDown(KeyCode::D)) |
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cameraPos.x += cameraSpeed * dt; |
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if(Keyboard::KeyDown(KeyCode::A)) |
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cameraPos.x -= cameraSpeed * dt; |
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if(Keyboard::KeyDown(KeyCode::Q)) |
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rotation -= rotationSpeed * dt; |
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if(Keyboard::KeyDown(KeyCode::E)) |
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rotation += rotationSpeed * dt; |
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|
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camera.SetPosition(cameraPos); |
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camera.SetRotation(rotation); |
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|
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Renderer::BeginScene(camera); |
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RenderCommand::Clear(0.1, 0.1, 0.1, 1.0); |
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for(int x = 0; x < 20; x += 2) |
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for(int y = 0; y < 20; y += 2) |
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Renderer::Submit(squareVA, blueShader, Math::translate(Mat4(1.0f), Vec3(x, y, 0))); |
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} |
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|
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private: |
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OrthographicCamera camera = { -10.0f, 10.0f, -10.0f, 10.0f }; |
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Ref<Shader> blueShader; |
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Ref<VertexArray> squareVA; |
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Vec3 cameraPos = {0, 0, 0}; |
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float cameraSpeed = 5.0f; |
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float rotation = 0.0f; |
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float rotationSpeed = 30.0f; |
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}; |
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|
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class Sandbox : public Application
|
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{ |
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public: |
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Sandbox()
|
||||
{
|
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h_window->SetVsync(true); |
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PushLayer(new TestLayer()); |
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} |
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}; |
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|
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|
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|
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Application* Bk::CreateApp(int argc, char** argv) { |
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return new Sandbox(); |
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} |
@ -0,0 +1,11 @@ |
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{ |
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"name": "graphics", |
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"author": "anulax1225", |
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"git": "", |
||||
"packages": [ |
||||
{ |
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"author": "anulax1225", |
||||
"name": "bakara" |
||||
} |
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] |
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} |
@ -0,0 +1,20 @@ |
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workspace "graphics" |
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architecture "x64" |
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configurations { "Debug", "Release" } |
||||
startproject "App" |
||||
|
||||
flags |
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{ |
||||
"MultiProcessorCompile" |
||||
} |
||||
|
||||
linkgroups "On" |
||||
toolset "clang" |
||||
outputdir = "%{cfg.system}-%{cfg.architecture}-%{cfg.buildcfg}" |
||||
|
||||
include "dependencies.lua" |
||||
|
||||
group "App" |
||||
include "app" |
||||
group "" |
||||
|
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