You cannot select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and dots ('.'), can be up to 35 characters long. Letters must be lowercase.
		
		
		
		
		
			
		
			
				
					
					
						
							132 lines
						
					
					
						
							6.5 KiB
						
					
					
				
			
		
		
	
	
							132 lines
						
					
					
						
							6.5 KiB
						
					
					
				<!---   THIS FILE IS AUTOMATICALLY GENERATED, DO NOT CHANGE IT BY HAND   ---> | 
						|
 | 
						|
stb | 
						|
=== | 
						|
 | 
						|
single-file public domain libraries for C/C++ <a name="stb_libs"></a> | 
						|
 | 
						|
library    | lastest version | category | LoC | description | 
						|
--------------------- | ---- | -------- | --- | -------------------------------- | 
						|
**[stb_vorbis.c](stb_vorbis.c)** | 1.09 | audio | 5399 | decode ogg vorbis files from file/memory to float/16-bit signed output | 
						|
**[stb_image.h](stb_image.h)** | 2.12 | graphics | 6755 | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC | 
						|
**[stb_truetype.h](stb_truetype.h)** | 1.12 | graphics | 3287 | parse, decode, and rasterize characters from truetype fonts | 
						|
**[stb_image_write.h](stb_image_write.h)** | 1.02 | graphics | 1048 | image writing to disk: PNG, TGA, BMP | 
						|
**[stb_image_resize.h](stb_image_resize.h)** | 0.91 | graphics | 2578 | resize images larger/smaller with good quality | 
						|
**[stb_rect_pack.h](stb_rect_pack.h)** | 0.10 | graphics | 583 | simple 2D rectangle packer with decent quality | 
						|
**[stretchy_buffer.h](stretchy_buffer.h)** | 1.02 | utility | 216 | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++ | 
						|
**[stb_textedit.h](stb_textedit.h)** | 1.10 | user interface | 1330 | guts of a text editor for games etc implementing them from scratch | 
						|
**[stb_voxel_render.h](stb_voxel_render.h)** | 0.84 | 3D graphics | 3752 | Minecraft-esque voxel rendering "engine" with many more features | 
						|
**[stb_dxt.h](stb_dxt.h)** | 1.04 | 3D graphics | 630 | Fabian "ryg" Giesen's real-time DXT compressor | 
						|
**[stb_perlin.h](stb_perlin.h)** | 0.2 | 3D graphics | 182 | revised Perlin noise (3D input, 1D output) | 
						|
**[stb_easy_font.h](stb_easy_font.h)** | 0.7 | 3D graphics | 258 | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc | 
						|
**[stb_tilemap_editor.h](stb_tilemap_editor.h)** | 0.37 | game dev | 4131 | embeddable tilemap editor | 
						|
**[stb_herringbone_wa...](stb_herringbone_wang_tile.h)** | 0.6 | game dev | 1220 | herringbone Wang tile map generator | 
						|
**[stb_c_lexer.h](stb_c_lexer.h)** | 0.07 | parsing | 816 | simplify writing parsers for C-like languages | 
						|
**[stb_divide.h](stb_divide.h)** | 0.91 | math | 379 | more useful 32-bit modulus e.g. "euclidean divide" | 
						|
**[stb_connected_comp...](stb_connected_components.h)** | 0.95 | misc | 1006 | incrementally compute reachability on grids | 
						|
**[stb.h](stb.h)** | 2.28 | misc | 14276 | helper functions for C, mostly redundant in C++; basically author's personal stuff | 
						|
**[stb_leakcheck.h](stb_leakcheck.h)** | 0.2 | misc | 124 | quick-and-dirty malloc/free leak-checking | 
						|
 | 
						|
Total libraries: 19   | 
						|
Total lines of C code: 47970 | 
						|
 | 
						|
 | 
						|
FAQ | 
						|
--- | 
						|
 | 
						|
#### What's the license? | 
						|
 | 
						|
These libraries are in the public domain (or the equivalent where that is not | 
						|
possible). You can do anything you want with them. You have no legal obligation | 
						|
to do anything else, although I appreciate attribution. | 
						|
 | 
						|
#### <a name="other_libs"></a> Are there other single-file public-domain/open source libraries with minimal dependencies out there? | 
						|
 | 
						|
[Yes.](https://github.com/nothings/single_file_libs) | 
						|
 | 
						|
#### If I wrap an stb library in a new library, does the new library have to be public domain? | 
						|
 | 
						|
No. | 
						|
 | 
						|
#### Some of these libraries seem redundant to existing open source libraries. Are they better somehow? | 
						|
 | 
						|
Generally they're only better in that they're easier to integrate, | 
						|
easier to use, and easier to release (single file; good API; no | 
						|
attribution requirement). They may be less featureful, slower, | 
						|
and/or use more memory. If you're already using an equivalent | 
						|
library, there's probably no good reason to switch. | 
						|
 | 
						|
###### Can I link directly to the table of stb libraries? | 
						|
 | 
						|
You can use [this URL](https://github.com/nothings/stb#stb_libs) to link directly to that list. | 
						|
 | 
						|
#### Why do you list "lines of code"? It's a terrible metric. | 
						|
 | 
						|
Just to give you some idea of the internal complexity of the library, | 
						|
to help you manage your expectations, or to let you know what you're | 
						|
getting into. While not all the libraries are written in the same | 
						|
style, they're certainly similar styles, and so comparisons between | 
						|
the libraries are probably still meaningful. | 
						|
 | 
						|
Note though that the lines do include both the implementation, the | 
						|
part that corresponds to a header file, and the documentation. | 
						|
 | 
						|
#### Why single-file headers? | 
						|
 | 
						|
Windows doesn't have standard directories where libraries | 
						|
live. That makes deploying libraries in Windows a lot more | 
						|
painful than open source developers on Unix-derivates generally | 
						|
realize. (It also makes library dependencies a lot worse in Windows.) | 
						|
 | 
						|
There's also a common problem in Windows where a library was built | 
						|
against a different version of the runtime library, which causes | 
						|
link conflicts and confusion. Shipping the libs as headers means | 
						|
you normally just compile them straight into your project without | 
						|
making libraries, thus sidestepping that problem. | 
						|
 | 
						|
Making them a single file makes it very easy to just | 
						|
drop them into a project that needs them. (Of course you can | 
						|
still put them in a proper shared library tree if you want.) | 
						|
 | 
						|
Why not two files, one a header and one an implementation? | 
						|
The difference between 10 files and 9 files is not a big deal, | 
						|
but the difference between 2 files and 1 file is a big deal. | 
						|
You don't need to zip or tar the files up, you don't have to | 
						|
remember to attach *two* files, etc. | 
						|
 | 
						|
#### Why "stb"? Is this something to do with Set-Top Boxes? | 
						|
 | 
						|
No, they are just the initials for my name, Sean T. Barrett. | 
						|
This was not chosen out of egomania, but as a moderately sane | 
						|
way of namespacing the filenames and source function names. | 
						|
 | 
						|
#### Will you add more image types to stb_image.h? | 
						|
 | 
						|
If people submit them, I generally add them, but the goal of stb_image | 
						|
is less for applications like image viewer apps (which need to support | 
						|
every type of image under the sun) and more for things like games which | 
						|
can choose what images to use, so I may decline to add them if they're | 
						|
too rare or if the size of implementation vs. apparent benefit is too low. | 
						|
 | 
						|
#### Do you have any advice on how to create my own single-file library? | 
						|
 | 
						|
Yes. https://github.com/nothings/stb/blob/master/docs/stb_howto.txt | 
						|
 | 
						|
#### Why public domain? | 
						|
 | 
						|
I prefer it over GPL, LGPL, BSD, zlib, etc. for many reasons. | 
						|
Some of them are listed here: | 
						|
https://github.com/nothings/stb/blob/master/docs/why_public_domain.md | 
						|
 | 
						|
#### Why C? | 
						|
 | 
						|
Primarily, because I use C, not C++. But it does also make it easier | 
						|
for other people to use them from other languages. | 
						|
 | 
						|
#### Why not C99? stdint.h, declare-anywhere, etc. | 
						|
 | 
						|
I still use MSVC 6 (1998) as my IDE because it has better human factors | 
						|
for me than later versions of MSVC. | 
						|
 | 
						|
 | 
						|
 | 
						|
 |