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170 lines
9.4 KiB
170 lines
9.4 KiB
<!--- THIS FILE IS AUTOMATICALLY GENERATED, DO NOT CHANGE IT BY HAND ---> |
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stb |
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=== |
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single-file public domain libraries for C/C++ |
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library | lastest version | category | LoC | description |
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--------------------- | ---- | -------- | --- | -------------------------------- |
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**stb_vorbis.c** | 1.06 | audio | 5441 | decode ogg vorbis files from file/memory to float/16-bit signed output |
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**stb_image.h** | 2.08 | graphics | 6509 | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC |
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**stb_truetype.h** | 1.08 | graphics | 3235 | parse, decode, and rasterize characters from truetype fonts |
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**stb_image_write.h** | 0.99 | graphics | 843 | image writing to disk: PNG, TGA, BMP |
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**stb_image_resize.h** | 0.90 | graphics | 2586 | resize images larger/smaller with good quality |
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**stb_rect_pack.h** | 0.08 | graphics | 572 | simple 2D rectangle packer with decent quality |
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**stretchy_buffer.h** | 1.02 | utility | 216 | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++ |
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**stb_textedit.h** | 1.7 | UI | 1301 | guts of a text editor for games etc implementing them from scratch |
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**stb_voxel_render.h** | 0.83 | 3D graphics | 3750 | Minecraft-esque voxel rendering "engine" with many more features |
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**stb_dxt.h** | 1.04 | 3D graphics | 630 | Fabian "ryg" Giesen's real-time DXT compressor |
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**stb_perlin.h** | 0.2 | 3D graphics | 182 | revised Perlin noise (3D input, 1D output) |
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**stb_easy_font.h** | 0.6 | 3D graphics | 232 | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc |
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**stb_tilemap_editor.h** | 0.36 | game dev | 4127 | embeddable tilemap editor |
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**stb_herringbone_wa...** | 0.6 | game dev | 1220 | herringbone Wang tile map generator |
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**stb_c_lexer.h** | 0.06 | parsing | 815 | simplify writing parsers for C-like languages |
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**stb_divide.h** | 0.91 | math | 379 | more useful 32-bit modulus e.g. "euclidean divide" |
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**stb.h** | 2.25 | misc | 14136 | helper functions for C, mostly redundant in C++; basically author's personal stuff |
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**stb_leakcheck.h** | 0.2 | misc | 124 | quick-and-dirty malloc/free leak-checking |
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Total libraries: 18 |
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Total lines of C code: 46298 |
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FAQ |
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--- |
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#### What's the license? |
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These libraries are in the public domain (or the equivalent where that is not |
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possible). You can do anything you want with them. You have no legal obligation |
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to do anything else, although I appreciate attribution. |
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#### Are there other single-file public-domain libraries out there? |
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Yes. I'll even tell you about some. However, I haven't used most of these libraries |
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and can't comment on their quality. (If you use them and aren't their author, feel |
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free to tell me about their quality.) |
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- [jo_gif.cpp](http://www.jonolick.com/home/gif-writer): tiny GIF writer (public domain) |
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- [gif.h](https://github.com/ginsweater/gif-h): animated GIF writer (public domain) |
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- [tiny_jpeg.h](https://github.com/serge-rgb/TinyJPEG/blob/master/tiny_jpeg.h): JPEG encoder (public domain) |
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- [lodepng](http://lodev.org/lodepng/): PNG encoder/decoder (zlib license) |
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- [nanoSVG](https://github.com/memononen/nanosvg): 1-file SVG parser; 1-file SVG rasterizer (zlib license) |
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- [tinyobjloader](https://github.com/syoyo/tinyobjloader): wavefront OBJ file loader (BSD license) |
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- [sdf.h](https://github.com/memononen/SDF): compute signed-distance field from antialiased image (MIT license) |
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- [nv_voronoi.h](http://www.icculus.org/~mordred/nvlib/): find voronoi regions on lattice w/ integer inputs (public domain) |
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- [nanoflann](https://github.com/jlblancoc/nanoflann): build KD trees for point clouds (BSD license) |
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- [SLRE](https://github.com/cesanta/slre): regular expression matcher (GPL v2) |
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- [DG_misc.h](https://github.com/DanielGibson/Snippets/): Daniel Gibson's stb.h-esque cross-platform helpers: path/file, strings (public domain) |
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- [MakeID.h](http://www.humus.name/3D/MakeID.h): allocate/deallocate small integer IDs efficiently (public domain) |
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- [utest](https://github.com/evolutional/utest): unit testing (MIT license) |
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- [catch](https://github.com/philsquared/Catch): unit testing (Boost license) |
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- [zed_net](https://github.com/ZedZull/zed_net): cross-platform socket wrapper (public domain) |
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There are some that have a source file and require a separate header file (which they may |
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not even supply). That's twice as many files, and we at nothings/stb cannot condone |
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this! But you might like them anyway: |
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- [pempek_assert.cpp](https://github.com/gpakosz/Assert/tree/master/src): C++ flexible assertions in C++ (WTFPL v2 license) |
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- [whereami](https://github.com/gpakosz/whereami): get path/filename of executable (WTFPL v2 license) |
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- [picopng.cpp](http://lodev.org/lodepng/picopng.cpp): tiny PNG loader (zlib license) |
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- [jpeg-compressor](https://github.com/richgel999/jpeg-compressor): 2-file jpeg compress, 2-file jpeg decompress (public domain) |
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- [lz4](https://github.com/Cyan4973/lz4): fast but larger LZ compression (BSD license) |
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- [fastlz](https://code.google.com/p/fastlz/source/browse/#svn%2Ftrunk): fast but larger LZ compression (MIT license) |
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- [tinyexr](https://github.com/syoyo/tinyexr): EXR image read/write, uses miniz internally (BSD license) |
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- [miniz.c](https://github.com/richgel999/miniz): zlib compression,decompression, zip file, png writing (public domain) |
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- [Remotery](https://github.com/Celtoys/Remotery): CPU/GPU profiler Win/Mac/Linux, using web browser for viewer (Apache 2.0 license) |
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- [MicroProfile](https://bitbucket.org/jonasmeyer/microprofile): CPU (and GPU?) profiler, 1-3 header files (unlicense) |
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- [Clipper](http://www.angusj.com/delphi/clipper.php): line & polygon clipping & offsetting (Boost license) |
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- [json.h](https://github.com/sheredom/json.h): JSON parser (public domain) |
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- [Zange](https://github.com/vurtun/zange/blob/master/json.c): another JSON parser (MIT license) |
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- [yocto](https://github.com/tom-seddon/yhs): non-production-use http server (public domain) |
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- [happyhttp](http://scumways.com/happyhttp/happyhttp.html): http client requests (zlib license) |
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- [tigr](https://bitbucket.org/rmitton/tigr/src): quick-n-dirty window text/graphics for Windows (public domain) |
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There is also this XML library, but if you're using XML, shame on you: |
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- [tinyxml2](https://github.com/leethomason/tinyxml2): XML (zlib license) |
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#### If I wrap an stb library in a new library, does the new library have to be public domain? |
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No. |
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#### A lot of these libraries seem redundant to existing open source libraries. Are they better somehow? |
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Generally they're only better in that they're easier to integrate, |
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easier to use, and easier to release (single file; good API; no |
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attribution requirement). They may be less featureful, slower, |
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and/or use more memory. If you're already using an equivalent |
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library, there's probably no good reason to switch. |
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#### Why do you list "lines of code"? It's a terrible metric. |
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Just to give you some idea of the internal complexity of the library, |
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to help you manage your expectations, or to let you know what you're |
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getting into. While not all the libraries are written in the same |
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style, they're certainly similar styles, and so comparisons between |
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the libraries are probably still meaningful. |
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Note though that the lines do include both the implementation, the |
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part that corresponds to a header file, and the documentation. |
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#### Why single-file headers? |
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Windows doesn't have standard directories where libraries |
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live. That makes deploying libraries in Windows a lot more |
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painful than open source developers on Unix-derivates generally |
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realize. (It also makes library dependencies a lot worse in Windows.) |
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There's also a common problem in Windows where a library was built |
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against a different version of the runtime library, which causes |
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link conflicts and confusion. Shipping the libs as headers means |
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you normally just compile them straight into your project without |
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making libraries, thus sidestepping that problem. |
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Making them a single file makes it very easy to just |
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drop them into a project that needs them. (Of course you can |
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still put them in a proper shared library tree if you want.) |
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Why not two files, one a header and one an implementation? |
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The difference between 10 files and 9 files is not a big deal, |
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but the difference between 2 files and 1 file is a big deal. |
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You don't need to zip or tar the files up, you don't have to |
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remember to attach *two* files, etc. |
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#### Why "stb"? Is this something to do with Set-Top Boxes? |
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No, they are just the initials for my name, Sean T. Barrett. |
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This was not chosen out of egomania, but as a moderately sane |
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way of namespacing the filenames and source function names. |
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#### Will you add more image types to stb_image.c? |
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If people submit them, I generally add them, but the goal of stb_image |
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is less for applications like image viewer apps (which need to support |
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every type of image under the sun) and more for things like games which |
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can choose what images to use, so I may decline to add them if they're |
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too rare or if the size of implementation vs. apparent benefit is too low. |
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#### Do you have any advice on how to create my own single-file library? |
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Yes. https://github.com/nothings/stb/blob/master/docs/stb_howto.txt |
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#### Why public domain? |
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I prefer it over GPL, LGPL, BSD, zlib, etc. for many reasons. |
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Some of them are listed here: |
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https://github.com/nothings/stb/blob/master/docs/why_public_domain.md |
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#### Why C? |
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Primarily, because I use C, not C++. But it does also make it easier |
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for other people to use them from other languages. |
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#### Why not C99? stdint.h, declare-anywhere, etc. |
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I still use MSVC 6 (1998) as my IDE because it has better human factors |
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for me than later versions of MSVC. |
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