Sean Barrett
fd62364d96
rename static-implementation define to STB_VOXEL_RENDER_STATIC for consistency
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Sean Barrett
a1f1010fad
Merge branch 'master' into working
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Sean Barrett
a1f8eb30c1
Merge branch 'master' of https://github.com/nothings/stb
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Sean Barrett
26a342ba2e
documentation tweaks
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Sean Barrett
70eaad4a88
improve config macro documentation
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clarify which config macros are required and which are optional
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Sean Barrett
90d58e577e
Update README.md
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Sean Barrett
d768440ce7
Merge pull request #99 from Mischanix/depth
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Request a 24-bit depth buffer
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Mischanix
feae54a2d9
Request a 24-bit depth buffer
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Sean Barrett
089b3e4395
version number
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Sean Barrett
081fd6945c
comment tweaks
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Sean Barrett
2cbeaa3001
bump to version 0.76; documentation, minor changes to texlerp, other input tweaks
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Sean Barrett
5690ff7c60
Merge pull request #96 from jsfdez/patch-1
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Build fix
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Jesus Fernandez
ebb3b475d7
Build fix
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x, y, z members not found because stbvox_default_normals contains arrays not structs.
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Sean Barrett
e115ae38f2
Merge pull request #95 from debiatan/master
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I like the word 'implementation'
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Miguel Lechón
0ef28d6bb5
I like the word 'implementation'.
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Sean Barrett
0f52f6accc
note documentation failure; update README.md
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Sean Barrett
92de5ecbb2
youtube link
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Sean Barrett
3bb829574d
mostly documented
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Sean Barrett
9e5e19f5a3
various fixes
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Sean Barrett
28630fb253
various fixes
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Nicolas Guillemot
c500a90375
added stbi_vertically_flip_on_load
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Sean Barrett
0f8e471f7b
various voxel/caveview improvements
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Jørgen P. Tjernø
80176ae4a1
Remove unused variables in write_hdr_scanline.
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Fixes #90 .
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unknown
ffe447630d
Couple of places should be using STBTT_memset instead of memset
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unknown
30eb4371c8
Change double literals 0.5 to float type
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Sean Barrett
0669a6659a
fixes for premultiplied alpha
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Sean Barrett
ba49d37e6a
premultiplied alpha support
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Sean Barrett
f49c90c03d
beginnings of mode support;
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reconstruct full table of bit allocations per mode
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Sean Barrett
c588d29e95
switch shader variation from runtime-with-tags to dynamic with #ifdefs;
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support making all definitions static so you can have multiple copies of file (with different #ifdefs);
move all tables to end of file (this will have to be undone later because IIRC it's not compatible with C++ or with some compilers or something, but it'll make my life easier in the interim);
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Sean Barrett
3a2c54d4a0
check off todo-list item for previous check-in
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Sean Barrett
00810b7d11
correct normals for vheight floors
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Sean Barrett
c10b3fefae
correct normals for upwards slope (and dummy lighting to test it)
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Sean Barrett
177498673e
update readme with wood type status
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Sean Barrett
6509e1d1e7
minecraft wood types (only for solid blocks)
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Sean Barrett
5a8064bad2
fix texture coords to not be reflected on north & south walls
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Sean Barrett
c2ee843df3
update todo for previous checkin
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Sean Barrett
f02b0d700f
if vertex buffer is full, mesh builder stops gracefully and remembers where to continue
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Sean Barrett
efcd76c9ab
support texture rotation; better interaction of mouse centering & VC6 debugger; fix in-place conversion when mca blocks are written in different order
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Sean Barrett
3d4f545fd7
remove unused gl_fragColor support
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Sean Barrett
673cbb1ee4
remove unused code from cave_main
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Sean Barrett
0cd5465f52
re-add README.md that was in a different branch
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Sean Barrett
c27a6c6c36
restore old q&a
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Sean Barrett
14b203571a
forgot to check in .dsp file after the renames
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Sean Barrett
f9c24c20fc
various cleanup; vheight works (only one path tested)
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Sean Barrett
1d18b23ea1
replace main.c & game.c with cave_main.c
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Sean Barrett
7add4d09b9
delete game.h
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Sean Barrett
0e2583041d
minor cleanup
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Sean Barrett
5a0dcc90d6
initialize cache mutexes in right file
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Sean Barrett
cd17050ca4
split render.c into cave_mesher.c and cave_render.c
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Sean Barrett
2770c92148
initial stb_voxel_render version with working minecraft viewer
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